[Plugin] Scale and Rotate Multiple (UPDATED Dec 22, 09)
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Cool, appreciated all you have done for SU workflow....
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now where's that bump button
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@chris fullmer said:
I am learning how to use web dialogs
Chris, is it HTML, JavaScript or the linkage between these and Ruby (or all three)? I'm planning a frontal assault on the latter (rewrite Lininger but going much slower) which I could kick up to the front of the line. I've done HTML (http://www.easyHTMLtutorial.com) and am mulling on JS.
Martin
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Hi Martin, I'm not even sure what it is that is holding me up. I don't know HTML at all. I don't JS at all. And I have no clue how they interact. So reading through JS tutorials leaves me confused because I don't understand what its doing tot he HTML. Reading through HTML tutorials seems to help the most currently. So I will gladly look over your HTML tutorial.
Chris
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just a big THANK YOU!!! again, Chris.
you saved me about 15 minutes rotating and scaling a whole bunch of trees... -
hi Chris
I proposed an idea on the forum.
viewtopic.php?f=180&t=22569
If you have not seen her.
I think your plugins, could adapt well to the ideaScale and Rotate Multiple
interested? is possible?
greetings
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recently I saw this. thank you for generousity
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I just got a report that this might not be working right in 7.1!
So if you use it and it moves components all over th place, instead of just scaling them, please let me know. I need to look into it.
But otherwise I hope you find it useful
Chris
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Can any Mac users verify if this script is working on SU 7.1? It appears to working great on Vista, SU 7.1 but I still have a report or two of it not working.
Anyone have any example files where it is not working for them?
Thanks
Chris
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@chris fullmer said:
Can any Mac users verify if this script is working on SU 7.1? It appears to working great on Vista, SU 7.1 but I still have a report or two of it not working.
Anyone have any example files where it is not working for them?
Thanks
Chris
SU 7.1M1, OSX10.4
AΒ΄OK! -
Thanks Thom!
I should mention what is not working for some, just in case you just verified it loaded.
I have heard 2 or 3 reports of this plugin thoring components all over the place, instead of using their axes. It seems that for some, this plugin does not scale and rotate according to the specified axes.
So if anyone still feels like testing further, awesome. Otherwise, I'll write a debugging version and give that to anyone who wants to test it out, see what is broken on their system.
Thanks again,
Chris
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I just tried the random rotate and scale. That worked as expected. But if you have specific procedures that's reported to fail, then I can try that.
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Yeah, I've seen that two times recently when using axis.
When I choose component base everything was o.k. though. -
Has it been on all components? or is just on face-me perhaps?
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I tried with groups, components and face-me components. Can't reproduce.
...maybe it has to do with nesting..?
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just noticed something when orbiting after random rotate and scale; face-me components float about all over the place.
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great. thanks.
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@thomthom said:
just noticed something when orbiting after random rotate and scale; face-me components float about all over the place.
this is exactly what happens with me. as you orbit they scatter all over the place.
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@edson said:
@thomthom said:
just noticed something when orbiting after random rotate and scale; face-me components float about all over the place.
this is exactly what happens with me. as you orbit they scatter all over the place.
Chris has found this to be a bug in SU. He'd working on a workaround.
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