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    Subdivide and smooth

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    • W Offline
      Whaat
      last edited by

      @xrok1 said:

      Subdivide and smooth is not really for smoothing its more for modeling smooth (organic) things. depends what your trying to do i guess.
      Actually, smoothing existing models is one of the primary functions of the plugin. For example, you can create a faceted tube and then smooth it with the plugin. Don't confuse the plugin with 'edge softening' or 'normal smoothing' which can already be done inside SketchUp.

      xrok1 is right that the plugin is great for modelling organic things.

      SketchUp Plugins for Professionals

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      • B Offline
        Blah11
        last edited by

        so if I were to use this plugin my models would seem "rounder" around the edges. Say I make a blocky sphere and I use this plugin would it make it seem more natural instead of blocky? If it does then I'm sold.

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        • soloS Offline
          solo
          last edited by

          Yup.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • B Offline
            Blah11
            last edited by

            all rite seems fair enough I can safely say I need this program so I guess I can part with $22 but it seems quite allot for a plugin anyhow I guess I'm not THAT cheap LOL. Does this work in sketchup 7?

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            • soloS Offline
              solo
              last edited by

              $22 for a plugin that will change your SU experiance and with a little practice will open up the world of organic modeling, me thinks that's a steal.

              Yes it does work with SU7

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • B Offline
                Blah11
                last edited by

                OK I found a sub division demo but I have problems now Heres the link to the demo http://www.smustard.com/script/Subdivide

                Now heres my problems and I want to know if this is like this in the final version.

                heres the original

                http://i228.photobucket.com/albums/ee18/Troopermanaic/1-2.jpg

                heres when I subdivide

                http://i228.photobucket.com/albums/ee18/Troopermanaic/2-1.jpg

                heres a closeup to the problem

                http://i228.photobucket.com/albums/ee18/Troopermanaic/3.jpg

                This wont do this in the final version will it? I do want subdivisions in my model though I at least want to keep the basic shape.

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                • soloS Offline
                  solo
                  last edited by

                  You have the wrong subdivide ruby there, the one you want is Whaat's 'Subdivide and SMOOTH'

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • B Offline
                    Blah11
                    last edited by

                    @solo said:

                    You have the wrong subdivide ruby there, the one you want is Whaat's 'Subdivide and SMOOTH'

                    yes I know though I thought that the subdivide would be the same thing in subdivide and smooth unless its not. I just wanna make sure I'm not wasting money =]
                    I'm afraid that the subdivide will end up moving the corners on the model and if it messes with the corners that would mess up the whole shape.

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                    • R Offline
                      remus
                      last edited by

                      Although similar, that script is a lot less polished than whaats version.

                      With whaats version, when you select a face to subdivide it subdivides all the connected geometry. And to answer your question, no you shouldnt get geometry like that.

                      beat me to it solo.

                      and blah...

                      http://remusrendering.wordpress.com/

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                      • R Offline
                        remus
                        last edited by

                        With whaats version you can 'crease' edges and vertices, this essentially locks them in place and subdivides geometry around them, so you can make sure bits of your model stay put when you need them to.

                        http://remusrendering.wordpress.com/

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                        • R Offline
                          remus
                          last edited by

                          Check out the tutorial videos for more details:
                          http://www.youtube.com/watch?v=5LcLPPz0fWM
                          http://www.youtube.com/watch?v=AbdiThh4fio&feature=related

                          http://remusrendering.wordpress.com/

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                          • B Offline
                            Blah11
                            last edited by

                            @remus said:

                            With whaats version you can 'crease' edges and vertices, this essentially locks them in place and subdivides geometry around them, so you can make sure bits of your model stay put when you need them to.

                            ok im sold im buying next weekend.

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                            • soloS Offline
                              solo
                              last edited by

                              Before and after


                              http://img8.imageshack.us/img8/958/sdsx.jpg

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                Blah11
                                last edited by

                                @solo said:

                                Before and after


                                http://img8.imageshack.us/img8/958/sdsx.jpg

                                OMG I want this plugin so bad now 😜 gotta wait until paycheck =[ Imma update all my models with this.

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                                • david_hD Offline
                                  david_h
                                  last edited by

                                  I am working in Sub Smoove and One thing I have always wondered is . . .is it possible to select multiple edges of the proxy for creasing or is it always necessary to do it one at a time?

                                  If I make it look easy...It is probably easy

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                                  • R Offline
                                    remus
                                    last edited by

                                    David, theres a 'crease selection' option in the SDS tool menu, i think it gives you the option to do edges, vertices or both.

                                    http://remusrendering.wordpress.com/

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                                    • N Offline
                                      NewOne
                                      last edited by

                                      @blah11 said:

                                      OK I found a sub division demo but I have problems now Heres the link to the demo http://www.smustard.com/script/Subdivide

                                      This script does a Catmull-Clark subdivision. Does anyone know if there is one which uses doo sabin technique ?

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                                      • R Offline
                                        remus
                                        last edited by

                                        I dont know of a script that uses the doo-sabin algorithm, although if any budding ruby scripters fancy a challenge theres a good explanation here: http://graphics.cs.ucdavis.edu/education/CAGDNotes/Doo-Sabin/Doo-Sabin.html

                                        http://remusrendering.wordpress.com/

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                                        • david_hD Offline
                                          david_h
                                          last edited by

                                          @remus said:

                                          David, theres a 'crease selection' option in the SDS tool menu, i think it gives you the option to do edges, vertices or both.

                                          Does it allow for Multiple Selection? that was the gyst of the question.

                                          Thx,

                                          David

                                          If I make it look easy...It is probably easy

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                                          • R Offline
                                            remus
                                            last edited by

                                            Yeah, you can select as many edges as you want.

                                            http://remusrendering.wordpress.com/

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