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Subdivide and smooth

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  • B Offline
    Blah11
    last edited by 6 Mar 2009, 00:20

    I heard its a good plugin anyone know how I would get it? I want to make my meshes more smoother as they are blocky looking.

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    • X Offline
      xrok1
      last edited by 6 Mar 2009, 00:30

      you can get it here :http://www.smustard.com/script/SubdivideAndSmooth but its not free and maybe you just need to try the built in smoothing in SketchUp?

      Subdivide and smooth is not really for smoothing its more for modeling smooth (organic) things. depends what your trying to do i guess.

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • E Offline
        Ecuadorian
        last edited by 6 Mar 2009, 00:31

        And a wonderful tutorial explaining what it's meant for:
        http://www.sketchucation.com/old/forums/scf/catchup/2008/may/p13-14/index.htm

        -Miguel Lescano
        Subscribe to my house plans YouTube channel! (30K+ subs)

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        • B Offline
          Blah11
          last edited by 6 Mar 2009, 06:00

          I hear so many people talking about it and I really want to get into designing cars in sketchup I love what people have done already. ALSO my gundam work doesn't feel like it as smooth as it could be or should be.

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          • W Offline
            Whaat
            last edited by 6 Mar 2009, 20:25

            @xrok1 said:

            Subdivide and smooth is not really for smoothing its more for modeling smooth (organic) things. depends what your trying to do i guess.
            Actually, smoothing existing models is one of the primary functions of the plugin. For example, you can create a faceted tube and then smooth it with the plugin. Don't confuse the plugin with 'edge softening' or 'normal smoothing' which can already be done inside SketchUp.

            xrok1 is right that the plugin is great for modelling organic things.

            SketchUp Plugins for Professionals

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            • B Offline
              Blah11
              last edited by 6 Mar 2009, 22:24

              so if I were to use this plugin my models would seem "rounder" around the edges. Say I make a blocky sphere and I use this plugin would it make it seem more natural instead of blocky? If it does then I'm sold.

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              • S Offline
                solo
                last edited by 6 Mar 2009, 22:26

                Yup.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • B Offline
                  Blah11
                  last edited by 6 Mar 2009, 22:34

                  all rite seems fair enough I can safely say I need this program so I guess I can part with $22 but it seems quite allot for a plugin anyhow I guess I'm not THAT cheap LOL. Does this work in sketchup 7?

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                  • S Offline
                    solo
                    last edited by 6 Mar 2009, 22:39

                    $22 for a plugin that will change your SU experiance and with a little practice will open up the world of organic modeling, me thinks that's a steal.

                    Yes it does work with SU7

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • B Offline
                      Blah11
                      last edited by 6 Mar 2009, 23:04

                      OK I found a sub division demo but I have problems now Heres the link to the demo http://www.smustard.com/script/Subdivide

                      Now heres my problems and I want to know if this is like this in the final version.

                      heres the original

                      http://i228.photobucket.com/albums/ee18/Troopermanaic/1-2.jpg

                      heres when I subdivide

                      http://i228.photobucket.com/albums/ee18/Troopermanaic/2-1.jpg

                      heres a closeup to the problem

                      http://i228.photobucket.com/albums/ee18/Troopermanaic/3.jpg

                      This wont do this in the final version will it? I do want subdivisions in my model though I at least want to keep the basic shape.

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                      • S Offline
                        solo
                        last edited by 6 Mar 2009, 23:08

                        You have the wrong subdivide ruby there, the one you want is Whaat's 'Subdivide and SMOOTH'

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • B Offline
                          Blah11
                          last edited by 6 Mar 2009, 23:10

                          @solo said:

                          You have the wrong subdivide ruby there, the one you want is Whaat's 'Subdivide and SMOOTH'

                          yes I know though I thought that the subdivide would be the same thing in subdivide and smooth unless its not. I just wanna make sure I'm not wasting money =]
                          I'm afraid that the subdivide will end up moving the corners on the model and if it messes with the corners that would mess up the whole shape.

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                          • R Offline
                            remus
                            last edited by 6 Mar 2009, 23:10

                            Although similar, that script is a lot less polished than whaats version.

                            With whaats version, when you select a face to subdivide it subdivides all the connected geometry. And to answer your question, no you shouldnt get geometry like that.

                            beat me to it solo.

                            and blah...

                            http://remusrendering.wordpress.com/

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                            • R Offline
                              remus
                              last edited by 6 Mar 2009, 23:12

                              With whaats version you can 'crease' edges and vertices, this essentially locks them in place and subdivides geometry around them, so you can make sure bits of your model stay put when you need them to.

                              http://remusrendering.wordpress.com/

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                              • R Offline
                                remus
                                last edited by 6 Mar 2009, 23:14

                                Check out the tutorial videos for more details:
                                http://www.youtube.com/watch?v=5LcLPPz0fWM
                                http://www.youtube.com/watch?v=AbdiThh4fio&feature=related

                                http://remusrendering.wordpress.com/

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                                • B Offline
                                  Blah11
                                  last edited by 6 Mar 2009, 23:14

                                  @remus said:

                                  With whaats version you can 'crease' edges and vertices, this essentially locks them in place and subdivides geometry around them, so you can make sure bits of your model stay put when you need them to.

                                  ok im sold im buying next weekend.

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                                  • S Offline
                                    solo
                                    last edited by 6 Mar 2009, 23:23

                                    Before and after


                                    http://img8.imageshack.us/img8/958/sdsx.jpg

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • B Offline
                                      Blah11
                                      last edited by 6 Mar 2009, 23:30

                                      @solo said:

                                      Before and after


                                      http://img8.imageshack.us/img8/958/sdsx.jpg

                                      OMG I want this plugin so bad now 😜 gotta wait until paycheck =[ Imma update all my models with this.

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                                      • D Offline
                                        david_h
                                        last edited by 11 Mar 2009, 23:23

                                        I am working in Sub Smoove and One thing I have always wondered is . . .is it possible to select multiple edges of the proxy for creasing or is it always necessary to do it one at a time?

                                        If I make it look easy...It is probably easy

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                                        • R Offline
                                          remus
                                          last edited by 11 Mar 2009, 23:45

                                          David, theres a 'crease selection' option in the SDS tool menu, i think it gives you the option to do edges, vertices or both.

                                          http://remusrendering.wordpress.com/

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