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Subdivide and smooth

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  • B Offline
    Blah11
    last edited by 6 Mar 2009, 22:34

    all rite seems fair enough I can safely say I need this program so I guess I can part with $22 but it seems quite allot for a plugin anyhow I guess I'm not THAT cheap LOL. Does this work in sketchup 7?

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    • S Offline
      solo
      last edited by 6 Mar 2009, 22:39

      $22 for a plugin that will change your SU experiance and with a little practice will open up the world of organic modeling, me thinks that's a steal.

      Yes it does work with SU7

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • B Offline
        Blah11
        last edited by 6 Mar 2009, 23:04

        OK I found a sub division demo but I have problems now Heres the link to the demo http://www.smustard.com/script/Subdivide

        Now heres my problems and I want to know if this is like this in the final version.

        heres the original

        http://i228.photobucket.com/albums/ee18/Troopermanaic/1-2.jpg

        heres when I subdivide

        http://i228.photobucket.com/albums/ee18/Troopermanaic/2-1.jpg

        heres a closeup to the problem

        http://i228.photobucket.com/albums/ee18/Troopermanaic/3.jpg

        This wont do this in the final version will it? I do want subdivisions in my model though I at least want to keep the basic shape.

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        • S Offline
          solo
          last edited by 6 Mar 2009, 23:08

          You have the wrong subdivide ruby there, the one you want is Whaat's 'Subdivide and SMOOTH'

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • B Offline
            Blah11
            last edited by 6 Mar 2009, 23:10

            @solo said:

            You have the wrong subdivide ruby there, the one you want is Whaat's 'Subdivide and SMOOTH'

            yes I know though I thought that the subdivide would be the same thing in subdivide and smooth unless its not. I just wanna make sure I'm not wasting money =]
            I'm afraid that the subdivide will end up moving the corners on the model and if it messes with the corners that would mess up the whole shape.

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            • R Offline
              remus
              last edited by 6 Mar 2009, 23:10

              Although similar, that script is a lot less polished than whaats version.

              With whaats version, when you select a face to subdivide it subdivides all the connected geometry. And to answer your question, no you shouldnt get geometry like that.

              beat me to it solo.

              and blah...

              http://remusrendering.wordpress.com/

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              • R Offline
                remus
                last edited by 6 Mar 2009, 23:12

                With whaats version you can 'crease' edges and vertices, this essentially locks them in place and subdivides geometry around them, so you can make sure bits of your model stay put when you need them to.

                http://remusrendering.wordpress.com/

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                • R Offline
                  remus
                  last edited by 6 Mar 2009, 23:14

                  Check out the tutorial videos for more details:
                  http://www.youtube.com/watch?v=5LcLPPz0fWM
                  http://www.youtube.com/watch?v=AbdiThh4fio&feature=related

                  http://remusrendering.wordpress.com/

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                  • B Offline
                    Blah11
                    last edited by 6 Mar 2009, 23:14

                    @remus said:

                    With whaats version you can 'crease' edges and vertices, this essentially locks them in place and subdivides geometry around them, so you can make sure bits of your model stay put when you need them to.

                    ok im sold im buying next weekend.

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                    • S Offline
                      solo
                      last edited by 6 Mar 2009, 23:23

                      Before and after


                      http://img8.imageshack.us/img8/958/sdsx.jpg

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • B Offline
                        Blah11
                        last edited by 6 Mar 2009, 23:30

                        @solo said:

                        Before and after


                        http://img8.imageshack.us/img8/958/sdsx.jpg

                        OMG I want this plugin so bad now 😜 gotta wait until paycheck =[ Imma update all my models with this.

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                        • D Offline
                          david_h
                          last edited by 11 Mar 2009, 23:23

                          I am working in Sub Smoove and One thing I have always wondered is . . .is it possible to select multiple edges of the proxy for creasing or is it always necessary to do it one at a time?

                          If I make it look easy...It is probably easy

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                          • R Offline
                            remus
                            last edited by 11 Mar 2009, 23:45

                            David, theres a 'crease selection' option in the SDS tool menu, i think it gives you the option to do edges, vertices or both.

                            http://remusrendering.wordpress.com/

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                            • N Offline
                              NewOne
                              last edited by 11 Mar 2009, 23:45

                              @blah11 said:

                              OK I found a sub division demo but I have problems now Heres the link to the demo http://www.smustard.com/script/Subdivide

                              This script does a Catmull-Clark subdivision. Does anyone know if there is one which uses doo sabin technique ?

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                              • R Offline
                                remus
                                last edited by 11 Mar 2009, 23:48

                                I dont know of a script that uses the doo-sabin algorithm, although if any budding ruby scripters fancy a challenge theres a good explanation here: http://graphics.cs.ucdavis.edu/education/CAGDNotes/Doo-Sabin/Doo-Sabin.html

                                http://remusrendering.wordpress.com/

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                                • D Offline
                                  david_h
                                  last edited by 12 Mar 2009, 14:29

                                  @remus said:

                                  David, theres a 'crease selection' option in the SDS tool menu, i think it gives you the option to do edges, vertices or both.

                                  Does it allow for Multiple Selection? that was the gyst of the question.

                                  Thx,

                                  David

                                  If I make it look easy...It is probably easy

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                                  • R Offline
                                    remus
                                    last edited by 12 Mar 2009, 14:35

                                    Yeah, you can select as many edges as you want.

                                    http://remusrendering.wordpress.com/

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                                    • X Offline
                                      xrok1
                                      last edited by 13 Mar 2009, 02:13

                                      i think it would be more useful to have the crease selection icon in the toolbar than the crease tool. ideally if you had something preselected it would crease the preselection then revert to the regular crease tool.

                                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

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                                      • D Offline
                                        david_h
                                        last edited by 13 Mar 2009, 14:25

                                        I concur Doctor.

                                        If I make it look easy...It is probably easy

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