SP3 Alpha 2 bugs
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- the first bug I've noticed, that I also noticed in SP2, is a bug with frozen objects.
Sometimes, when they come in contact with a normal object, instead of unfreezing, they freeze back up when contact is lost.
freeze bug.skp
In this example, there are 16 cubes with thrusters, and a cylinder on a gyro. move the cylinder into the cubes, and you will see them move, the stop when contact is lost. Then, click on a cube; notice how that unfreezes it properly.
- the first bug I've noticed, that I also noticed in SP2, is a bug with frozen objects.
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- The second bug I noticed, again, also in SP2 and mentioned before, is that when multiple objects are connected to a controlled joint, only one of the objects will be controllable.
cont.joint.bug.skp
Use the arrow keys or right joystick to see in the example.
- The second bug I noticed, again, also in SP2 and mentioned before, is that when multiple objects are connected to a controlled joint, only one of the objects will be controllable.
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@unknownuser said:
- the first bug I've noticed, that I also noticed in SP2, is a bug with frozen objects.
Sometimes, when they come in contact with a normal object, instead of unfreezing, they freeze back up when contact is lost.
[attachment=0:31pmss6o]<!-- ia0 -->freeze bug.skp<!-- ia0 -->[/attachment:31pmss6o]
In this example, there are 16 cubes with thrusters, and a cylinder on a gyro. move the cylinder into the cubes, and you will see them move, the stop when contact is lost. Then, click on a cube; notice how that unfreezes it properly.
Wow. never saw that before. It might be a bug in the physics engine. Ill look into it.
- the first bug I've noticed, that I also noticed in SP2, is a bug with frozen objects.
-
@unknownuser said:
- The second bug I noticed, again, also in SP2 and mentioned before, is that when multiple objects are connected to a controlled joint, only one of the objects will be controllable.
[attachment=0:149jnx07]<!-- ia0 -->cont.joint.bug.skp<!-- ia0 -->[/attachment:149jnx07]
Use the arrow keys or right joystick to see in the example.
I keep forgetting about that problem. I'll see if I can fix it. But probably not before the next release.
Thanks for the great bug reports BTM!
- The second bug I noticed, again, also in SP2 and mentioned before, is that when multiple objects are connected to a controlled joint, only one of the objects will be controllable.
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the gear gear ratio doesn't work quite right. I put the ratio to 10 and the wheels just spin (see example) after you touch them.
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it does funny things with the worm gear too at a ratio of ten, is this a bug or isn't it. when you click on the wheel everything just disappears
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The physics engine has trouble with high numbers in the gear ratio. Not really sure why.
You can connect the joints the other way around and then use a ratio of 0.10 to do the same thing as a 10 ratio. I think.
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Bug #1 seems very similar to an old one in sp2; that was fixed. In this model, it is fixed if you turn off the thruster setting. I've never found #2 to be an issue.
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