• Login
sketchucation logo sketchucation
  • Login
🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

SP3 Alpha 2 bugs

Scheduled Pinned Locked Moved SketchyPhysics
8 Posts 4 Posters 752 Views 4 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • B Offline
    BTM
    last edited by 4 Mar 2009, 15:46

    1. the first bug I've noticed, that I also noticed in SP2, is a bug with frozen objects.
      Sometimes, when they come in contact with a normal object, instead of unfreezing, they freeze back up when contact is lost.
      freeze bug.skp
      In this example, there are 16 cubes with thrusters, and a cylinder on a gyro. move the cylinder into the cubes, and you will see them move, the stop when contact is lost. Then, click on a cube; notice how that unfreezes it properly.
    1 Reply Last reply Reply Quote 0
    • B Offline
      BTM
      last edited by 4 Mar 2009, 15:50

      1. The second bug I noticed, again, also in SP2 and mentioned before, is that when multiple objects are connected to a controlled joint, only one of the objects will be controllable.
        cont.joint.bug.skp
        Use the arrow keys or right joystick to see in the example.
      1 Reply Last reply Reply Quote 0
      • C Offline
        CPhillips
        last edited by 6 Mar 2009, 03:54

        @unknownuser said:

        1. the first bug I've noticed, that I also noticed in SP2, is a bug with frozen objects.
          Sometimes, when they come in contact with a normal object, instead of unfreezing, they freeze back up when contact is lost.
          [attachment=0:31pmss6o]<!-- ia0 -->freeze bug.skp<!-- ia0 -->[/attachment:31pmss6o]
          In this example, there are 16 cubes with thrusters, and a cylinder on a gyro. move the cylinder into the cubes, and you will see them move, the stop when contact is lost. Then, click on a cube; notice how that unfreezes it properly.

        Wow. never saw that before. It might be a bug in the physics engine. Ill look into it.

        1 Reply Last reply Reply Quote 0
        • C Offline
          CPhillips
          last edited by 6 Mar 2009, 04:02

          @unknownuser said:

          1. The second bug I noticed, again, also in SP2 and mentioned before, is that when multiple objects are connected to a controlled joint, only one of the objects will be controllable.
            [attachment=0:149jnx07]<!-- ia0 -->cont.joint.bug.skp<!-- ia0 -->[/attachment:149jnx07]
            Use the arrow keys or right joystick to see in the example.

          I keep forgetting about that problem. I'll see if I can fix it. But probably not before the next release.

          Thanks for the great bug reports BTM!

          1 Reply Last reply Reply Quote 0
          • P Offline
            phy
            last edited by 7 Mar 2009, 15:28

            the gear gear ratio doesn't work quite right. I put the ratio to 10 and the wheels just spin (see example) after you touch them.


            geargear bug

            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

            1 Reply Last reply Reply Quote 0
            • P Offline
              phy
              last edited by 7 Mar 2009, 15:40

              it does funny things with the worm gear too at a ratio of ten, is this a bug or isn't it. when you click on the wheel everything just disappears


              bug i think.skp

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

              1 Reply Last reply Reply Quote 0
              • C Offline
                CPhillips
                last edited by 8 Mar 2009, 02:47

                The physics engine has trouble with high numbers in the gear ratio. Not really sure why.

                You can connect the joints the other way around and then use a ratio of 0.10 to do the same thing as a 10 ratio. I think.

                1 Reply Last reply Reply Quote 0
                • W Offline
                  Wacov
                  last edited by 10 Mar 2009, 21:59

                  Bug #1 seems very similar to an old one in sp2; that was fixed. In this model, it is fixed if you turn off the thruster setting. I've never found #2 to be an issue.

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                  1 Reply Last reply Reply Quote 0
                  • 1 / 1
                  1 / 1
                  • First post
                    5/8
                    Last post
                  Buy SketchPlus
                  Buy SUbD
                  Buy WrapR
                  Buy eBook
                  Buy Modelur
                  Buy Vertex Tools
                  Buy SketchCuisine
                  Buy FormFonts

                  Advertisement