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    SP3 Alpha 2 bugs

    Scheduled Pinned Locked Moved SketchyPhysics
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    • B Offline
      BTM
      last edited by

      1. the first bug I've noticed, that I also noticed in SP2, is a bug with frozen objects.
        Sometimes, when they come in contact with a normal object, instead of unfreezing, they freeze back up when contact is lost.
        freeze bug.skp
        In this example, there are 16 cubes with thrusters, and a cylinder on a gyro. move the cylinder into the cubes, and you will see them move, the stop when contact is lost. Then, click on a cube; notice how that unfreezes it properly.
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      • B Offline
        BTM
        last edited by

        1. The second bug I noticed, again, also in SP2 and mentioned before, is that when multiple objects are connected to a controlled joint, only one of the objects will be controllable.
          cont.joint.bug.skp
          Use the arrow keys or right joystick to see in the example.
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        • C Offline
          CPhillips
          last edited by

          @unknownuser said:

          1. the first bug I've noticed, that I also noticed in SP2, is a bug with frozen objects.
            Sometimes, when they come in contact with a normal object, instead of unfreezing, they freeze back up when contact is lost.
            [attachment=0:31pmss6o]<!-- ia0 -->freeze bug.skp<!-- ia0 -->[/attachment:31pmss6o]
            In this example, there are 16 cubes with thrusters, and a cylinder on a gyro. move the cylinder into the cubes, and you will see them move, the stop when contact is lost. Then, click on a cube; notice how that unfreezes it properly.

          Wow. never saw that before. It might be a bug in the physics engine. Ill look into it.

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          • C Offline
            CPhillips
            last edited by

            @unknownuser said:

            1. The second bug I noticed, again, also in SP2 and mentioned before, is that when multiple objects are connected to a controlled joint, only one of the objects will be controllable.
              [attachment=0:149jnx07]<!-- ia0 -->cont.joint.bug.skp<!-- ia0 -->[/attachment:149jnx07]
              Use the arrow keys or right joystick to see in the example.

            I keep forgetting about that problem. I'll see if I can fix it. But probably not before the next release.

            Thanks for the great bug reports BTM!

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            • P Offline
              phy
              last edited by

              the gear gear ratio doesn't work quite right. I put the ratio to 10 and the wheels just spin (see example) after you touch them.


              geargear bug

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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              • P Offline
                phy
                last edited by

                it does funny things with the worm gear too at a ratio of ten, is this a bug or isn't it. when you click on the wheel everything just disappears


                bug i think.skp

                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                • C Offline
                  CPhillips
                  last edited by

                  The physics engine has trouble with high numbers in the gear ratio. Not really sure why.

                  You can connect the joints the other way around and then use a ratio of 0.10 to do the same thing as a 10 ratio. I think.

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                  • W Offline
                    Wacov
                    last edited by

                    Bug #1 seems very similar to an old one in sp2; that was fixed. In this model, it is fixed if you turn off the thruster setting. I've never found #2 to be an issue.

                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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