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    Roundover Challenge

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    • P Offline
      PKast
      last edited by

      I was intrigued by your problem, so I wanted to try the ruby plugin "Round edges by Bezier" on your model. It does work. But it requires some cleaning up where a round edge is applied to an angled piece that meets a horizontal surface. Jeff Hammond is right about making the model oversize for editing. I've left the hidden lines on to highlight the curves. There are two models one cleaned up and the other detailing how to clean-up the model.

      Best.


      Leg with rounded edges cleaned up.skp


      Leg with rounded edges incomplete.skp

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      • P Offline
        Peter Gunn
        last edited by

        Thanks Pkast. I wasn't clear about what needed rounding over in my original post. This leg has an outside face and inside face. The top of the inside face abuts the front leg of a legrest. The overlap is 3 1/2" so I don't want to roundover the top 3 1/2" of the edges on the inside face. The edges of the outside face are rounded over from top down. The curved top edges are not rounded over. Sorry for the confusion.

        That said, these tuts are very helpful, and I now have several ways to approach the problem. Thanks again to everyone for taking the time to tackle his problem.

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          http://homepage.mac.com/jeffhammond/.Public/scf/leg.mov

          dotdotdot

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          • P Offline
            Peter Gunn
            last edited by

            Jeff, this is excellent. This method produces better geometry at the corners (duplicates what happens on the router table in my shop). I noticed you had an "invert selection" choice on your context menu. I installed that ruby script, and it's a real time saver.

            I had a couple of questions. What are you using that invokes the dialog boxes that say "find faces for this curve" and "close curve?" Not sure what you were doing there.

            Also, am I correct to assume that if I carried the roundover to the top of the leg instead of stopping it short as in the tut, that I would need to draw a line extending that edge beyond the curve at the top for the followme path, then copying the top curve and using that to intersect with model after using the followme tool to create the roundover? Seems like that should work. I did use your method to create a rectangular form with all edges rounded over. That worked beautifully.

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            • Dave RD Offline
              Dave R
              last edited by

              Peter, I had a go at this and ended up with the attached. I drew the end of the roundover below the 3" unrounded part as if you rounded it over with a 1/4" roundover router bit. I drew the path so it continued off the edge of the leg as if you'd run up against a stop and then pulled the router away from the work. Does this seem more like what you would expect to see at that point?

              Leg.skp

              Etaoin Shrdlu

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              • X Offline
                xrok1
                last edited by

                i watched the video and the 1 thing i saw was that mac has invert selection ๐Ÿ˜ข . i've always wanted invert selection ๐Ÿ˜ 

                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                http://www.Twilightrender.com try it!

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                • Dave RD Offline
                  Dave R
                  last edited by

                  @xrok1 said:

                  i watched the video and the 1 thing i saw was that mac has invert selection ๐Ÿ˜ข . i've always wanted invert selection ๐Ÿ˜ 

                  All you have to do is ask. ๐Ÿ˜‰ ๐Ÿ˜„

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                  • X Offline
                    xrok1
                    last edited by

                    thats awsome, thanks dave. all these years... wasted, not knowing. ๐Ÿ˜ž ๐Ÿ˜ข

                    โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                    http://www.Twilightrender.com try it!

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      ๐Ÿ˜„ If I'd only known you wanted it...

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                      • X Offline
                        xrok1
                        last edited by

                        ๐Ÿคฃ could you please tell me what else i'm missing?

                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                        http://www.Twilightrender.com try it!

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          A delicious piece of white chocolate cheesecake. Well, I'm missing that, too. ๐Ÿคฃ

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                          • X Offline
                            xrok1
                            last edited by

                            you know, if you watch that laughing imot ๐Ÿคฃ really close... ah, never mind.

                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                            http://www.Twilightrender.com try it!

                            1 Reply Last reply Reply Quote 0
                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              @peter gunn said:

                              I had a couple of questions. What are you using that invokes the dialog boxes that say "find faces for this curve" and "close curve?" Not sure what you were doing there.

                              that's Weld.rb (and i actually put in a request with rickw to make a version without the dialog that you saw.. we'll see ๐Ÿ˜„ ).. it joins lines and will make them select easier (click it once instead of selecting each individual segment) and it also allows for smooth surfaces upon extrusion..

                              @unknownuser said:

                              Also, am I correct to assume that if I carried the roundover to the top of the leg instead of stopping it short as in the tut, that I would need to draw a line extending that edge beyond the curve at the top for the followme path, then copying the top curve and using that to intersect with model after using the followme tool to create the roundover? Seems like that should work. I did use your method to create a rectangular form with all edges rounded over. That worked beautifully.

                              possibly, i'd have to look at the file again (i'm out of town right now and that stuff was done on my home computer).. i watched the video again and realized i didn't have to extend the line and draw the roundover where i did.. as long as every part of the extrusion is past the plane of intersection, you don't have to extend the line past..

                              @dave r said:

                              @xrok1 said:

                              i watched the video and the 1 thing i saw was that mac has invert selection ๐Ÿ˜ข . i've always wanted invert selection ๐Ÿ˜ 

                              All you have to do is ask. ๐Ÿ˜‰ ๐Ÿ˜„

                              yes, Just Ask ๐Ÿ˜ฎ ๐Ÿ˜„ .. thanks again TIG, i use that one a lot.. i often base the way i'm going to draw something around that one ruby.. the single most unenjoyable thing i can do in sketchup is deleting a bunch of small lines or faces and invert selection will eliminate most of the deleting..

                              i did a different movie last week which is highly based around the selection inversion at the end.. around 5 posts down in this thread:
                              http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=17102
                              you'll also see a weld.rb move in there that i like to do.. instead of selecting individual line segments, i'll delete some things so i can tripleclick the whole line before welding then close the face again.. like i say, i don't like doing the little selections/deletions and these two rubies come in very handy for that ๐Ÿ˜„

                              dotdotdot

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                              • P Offline
                                Peter Gunn
                                last edited by

                                Dave: I was going for no roundover on the first 3 1/2" from the top curve on the inside edges--the back edge of the inside face and the front edge of the inside face. That may not be real clear. Probably best to post the finished product when I finish the product. Too busy building the last 3 days.

                                Jeff: Thanks for the info re weld.rb. That'll make a big difference.

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Peter, how are you making the stopped radiused edges for real? Are you finishing up the last little bit by hand?

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                                  • P Offline
                                    Peter Gunn
                                    last edited by

                                    Just marking the point on either edge where I want the roundover to begin and doing the deed on the router table. I do a climb cut on one edge because of the direction of the grain.

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                                    • Dave RD Offline
                                      Dave R
                                      last edited by

                                      So then the end of the cut would be as I drew it. Because of the spinning cutter, it won't stop with a flat face.

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                                      • P Offline
                                        Peter Gunn
                                        last edited by

                                        Dave: Oh, I get it now. Yes, the path is rounded out of the cut. Not like a stopped chamfer. So you drew that path in a scaled up model and used followme?

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          Peter, yes. I drew the leg up to the point where I was ready to run Follow Me. Actually I drew it half thickness. I included a 1/4" radius are at the end of the path where the router would stop. Then I scaled it way up before running FM. I scaled it up by measuring the 7/16" thickness with the Tape Measure tool. I enter 1000 and hit enter to scale it up. After running Follow Me, Intersect and deleting waste, I measured that same line again, Entered 7/16 and hit Enter to scale it back down. Then I copied (Ctrl+Move) the half, flipped it, moved it into place and deleted the seam line.

                                          When you are drawing these sorts of details think about the tool you would use in the shop and how it will move. Or how the wood will move relative to the tool.

                                          I didn't do it in the example but if I were drawing that leg for a project of my own, I would probably redice the segment count for the roundover to no more than 6 segments. It won't look pretty up close but when viewed as part of an entire project, you won't be able to see the difference. It'll keep file size down and performance up.

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