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    Render test, please...tomsdesk 2.5d trees?

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    • thomthomT Offline
      thomthom
      last edited by

      I'm personally not that bothered about the filesizes. Storage is cheap. If the pixel dimmensions are the same they will consume the same amount in memory as the compressed images need to be decompressed in order to be used.

      For V-Ray for Sketchup the grayscale doesn't work that well, as VfSU blends them in an odd way. And Even if they did blend it correctly I'd prefer to not have grayscale - because the textures will look flat. You end up with a very limited amount of colours. I'd like to have the varius shades of green in the texture as they look more alive then.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • T Offline
        tomsdesk
        last edited by

        @thomthom said:

        For V-Ray for Sketchup the grayscale doesn't work that well, as VfSU blends them in an odd way. And Even if they did blend it correctly I'd prefer to not have grayscale - because the textures will look flat. You end up with a very limited amount of colours. I'd like to have the varius shades of green in the texture as they look more alive then.

        Full-bore it is then! Soon as I get my move on I'll get started.

        Is this the kind of thing that will trip the rest of y'alls triggers?

        http://www.tomsdesk.moonfruit.com/
        2.5D Trees & Shrubs!

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        • EdsonE Offline
          Edson
          last edited by

          @tomsdesk said:

          Is this the kind of thing that will trip the rest of y'alls triggers?

          hi tom,

          i would say PR trees would be at least as desirable as NPR, perhaps even more. i would not doubt buying packages of trees like the ones shown here by thomas.

          edson mahfuz, architect| porto alegre • brasil
          http://www.mahfuz.arq.br

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          • thomthomT Offline
            thomthom
            last edited by

            For the sake of insanity I did a test with ~1 000 000 faces - resulting in ~52600 trees. This is with the same tree as in the last test. I didn't optimise the tree trunk.

            I think I'm close to what I can push through the system. When rendering it peaked at 1.8GB RAM usage.


            Forest Test 2 - 04.png


            Forest Test 2 - 04 - Model Info.png

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • GaieusG Offline
              Gaieus
              last edited by

              That's very promising. You could (of course for each project, one by one) export somekind of a background filled with trees and such,use it as a skybox, hdri background or whatever and only use "real 3d" trees in the very close-up of your model. Something like this:

              ThomsForestBkgrd.jpg
              You can export such backgrounds straight from SU or from LightUp or Vue... - depending on the "PR realism" you want to achieve...

              This way it would still look "organic" to the project itself (not a totally different, strange background), keep the file size and navigation reasonable and still achieve some convincing results. Surely shadow directions and the time of the day should more or less match but that's always the case with other backgrounds, too.

              Gai...

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              • thomthomT Offline
                thomthom
                last edited by

                Yes, for that scale even pure clipmaps would do.

                What you describe by keeping the level of detail relevant for the current view is the method I use normally.

                This was merely a test for the sake of ... testing?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Surely clipmaps would also do but they still tax rendering time when a lot of them are present in a scene.

                  And yes of course I see you are doing this for a test - it just generated some ideas...
                  😉

                  Gai...

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Yes, and with VfSU said to support Proxies it'd be interesting to see if an automated Level Of Detail system can be implemented. Have simple lines in SU representing a tree, then have the renderer use different proxy element based on the distance from the camera. That'd be a very nice setup.

                    I'm getting more optimistic in regards to vegetation and SU. 😄

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Oh, you mean generate a backdrop from an SU model - custom fitted to the project? hmm... grabs thinking-hat

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Yes, exactly.

                        Gai...

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