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    Curved Walls

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    • E Offline
      Ecuadorian
      last edited by

      To push pull curved surfaces, try the Joint Push Pull plug-in by Fredo6:
      http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6708&st=0&sk=t&sd=a&hilit=joint+push+pull

      If you need something more specific, please draw a sketch by hand so we can help you.

      -Miguel Lescano
      Subscribe to my house plans YouTube channel! (30K+ subs)

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      • R Offline
        Rudbeckia
        last edited by

        @ecuadorian said:

        301 Moved Permanently

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        (www.sketchucation.com)

        i tried the joint push pull ruby too, it didnt work either, it wont push all the way through a curved surface, meaning all the way through the wall, or maybe i am just using it wrong

        i want to basically be able to draw an arc on the curved surface and push it throuh so the top part of the wall i want to dip would disappear where I pushed it through

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        • GaieusG Offline
          Gaieus
          last edited by

          Yes, that's JointPushPull. But how about another simple solution?
          http://www.sketchucation.com/?p=18

          Gai...

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          • X Offline
            xrok1
            last edited by

            is this what your trying to do.Capture.JPGCapture2.JPGCapture3.JPGCapture4.JPG

            there is also a plugin called jointpushpull that can push/pull curved surfaces.

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • R Offline
              Rudbeckia
              last edited by

              also, how do I make the cut out part a face, or the top of the wall closed again

              and the curve smoother

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              • R Offline
                Rudbeckia
                last edited by

                @xrok1 said:

                is this what your trying to do.[attachment=3:pv23l4ng]<!-- ia3 -->Capture.JPG<!-- ia3 -->[/attachment:pv23l4ng][attachment=2:pv23l4ng]<!-- ia2 -->Capture2.JPG<!-- ia2 -->[/attachment:pv23l4ng][attachment=1:pv23l4ng]<!-- ia1 -->Capture3.JPG<!-- ia1 -->[/attachment:pv23l4ng][attachment=0:pv23l4ng]<!-- ia0 -->Capture4.JPG<!-- ia0 -->[/attachment:pv23l4ng]

                there is also a plugin called jointpushpull that can push/pull curved surfaces.

                Yes! you guys are the best, would not have made it through school with out this forum 😄

                now is there a way to make the transition where the dip starts a little smoother using that interset model method?

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  i'm not certain you've described your shape yet.. the one i uploaded is level when pulling from the centerpoint. is that what you want? the tops could also be rounded out so it's not an abrupt dip..

                  this one is quickly roughed out but it will hopefully get the idea across..


                  cuvededwall.skp

                  dotdotdot

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                  • R Offline
                    Rudbeckia
                    last edited by

                    @unknownuser said:

                    i'm not certain you've described your shape yet.. the one i uploaded is level when pulling from the centerpoint. is that what you want? the tops could also be rounded out so it's not an abrupt dip..

                    this one is quickly roughed out but it will hopefully get the idea across..

                    that is exactly what I want to do, how did you do that? and can the dip be more exaggerated but still smooth like you have it

                    did you use sand box tools?

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                    • X Offline
                      xrok1
                      last edited by

                      make the cylinder bigger and rotate it slightly before intersecting.

                      Capture.JPG
                      select everything (wall and cylinder) before intersecting with model, that way there will be a face left behind where the cutout is.Capture2.JPG

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • R Offline
                        Rudbeckia
                        last edited by

                        @xrok1 said:

                        make the cylinder bigger and rotate it slightly before intersecting.

                        [attachment=1:3an4xhbc]<!-- ia1 -->Capture.JPG<!-- ia1 -->[/attachment:3an4xhbc]
                        select everything (wall and cylinder) before intersecting with model, that way there will be a face left behind where the cutout is.[attachment=0:3an4xhbc]<!-- ia0 -->Capture2.JPG<!-- ia0 -->[/attachment:3an4xhbc]

                        okay I got this to work, thanks!!! would also love to know how Jeff did it with the sand box tools

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          @rudbeckia said:

                          @unknownuser said:

                          okay I got this to work, thanks!!! would also love to know how Jeff did it with the sand box tools

                          i used tools on surface and joint push pull.. the resulting geometry is messy though and i probably wouldn't use it for anything important.. i also tried FAK.rb (follow me and keep) but didn't have much luck with that either..

                          if i had to draw this shape, i'd concentrate on building the knife which has to cut through your wall.. that's a bit of a process and i don't really have the time right now but i'll think about it throughout the day and if i 'see' it, i'll sketch it for you..

                          dotdotdot

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                          • X Offline
                            xrok1
                            last edited by

                            just take these techniques and run with them you can refine it as much as you like but the principle concept remains the same. for example you could soapskinbubble (plugin) the top edge.
                            Capture.JPG

                            but you're the only one that knows exactly what you want. 😉

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • R Offline
                              Rudbeckia
                              last edited by

                              thanks so much everyone

                              i want it to look exactly like the one that jeff did, but with a little more dip, very smooth and very clean, not sure what he means by it not being clean geometry, looks clean to me 😄 now i just have to figure out how to do what he did

                              i will definitley play with the soapskinbubble plugin though, that looks like a cool plugin

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                              • X Offline
                                xrok1
                                last edited by

                                how about this:


                                cuvedwall-1.skp

                                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  Look for Earthmover's Garden Wing wall tutorial a page or two down in the tuts section. I could look it up and post the link for you but... It's good.

                                  There should be a permanent sticky(?) on how to do curved walls, ramps etc. in this Newbie section. Isn't that one of the most FAQ's. Heck, a "curved wall tool" should be added to Sketchup along with a "circular stair tool."

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • R Offline
                                    Rudbeckia
                                    last edited by

                                    @xrok1 said:

                                    how about this:
                                    quote="xrok1"]how about this:
                                    @xrok1 said:

                                    how about this:
                                    /quote

                                    almost perfect, i need the transition where the dip starts to be smooth, an arc not an angle see the attached drawing where i drew an arc on your wall you did on one side, if i could make that transition smooth, that would would great

                                    kind of like the wall is smoothly undulating up and down


                                    cuvedwallwitharc-1.skp

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      see if you can take it from here:


                                      cuvedwall-1.skp

                                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

                                      1 Reply Last reply Reply Quote 0
                                      • R Offline
                                        Rudbeckia
                                        last edited by

                                        @xrok1 said:

                                        see if you can take it from here:

                                        thank you so much, do you mind briefly explaining what you did?

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          @rudbeckia said:

                                          @xrok1 said:

                                          see if you can take it from here:

                                          thank you so much, do you mind briefly explaining what you did?

                                          well i've been trying to do this with no scripts, and it can easily be done, but alas i ran out of patience. 😞 so i use ToolsOnSurface to draw the arcs, then i used extrudelinetool to stretch it out ,using the top edge that you where trying to get rid of as a guide. then of course you took it from there, selecting everything, doing a intersect model and deleting the junk you don't want. 😄

                                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

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                                          • R Offline
                                            Rudbeckia
                                            last edited by

                                            @xrok1 said:

                                            @rudbeckia said:

                                            @xrok1 said:

                                            see if you can take it from here:

                                            thank you so much, do you mind briefly explaining what you did?

                                            well i've been trying to do this with no scripts, and it can easily be done, but alas i ran out of patience. 😞 so i use ToolsOnSurface to draw the arcs, then i used extrudelinetool to stretch it out ,using the top edge that you where trying to get rid of as a guide. then of course you took it from there, selecting everything, doing a intersect model and deleting the junk you don't want. 😄

                                            last question promise 😄 my toolsonsurface tool palatte does not have an arc tool, how are you drawing the arc on the curved surface and I am assuming extrudelinetool is a ruby I can download?

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