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    How to create curved stair

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    • M Offline
      moghamdi
      last edited by

      Hi,
      I would like to know the steps in creating curved stair like the attached one.


      stair.jpg

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      • L Offline
        Luis Esteves
        last edited by

        Hi moghamdi,

        Here's my way (Sketchup file attached).

        Sure not the best way, but....

        Regards,
        Luis


        stairs.jpg


        SKP file

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        • rodrigonotorR Offline
          rodrigonotor
          last edited by

          Look here http://1oo1bit.com/default.html and in the ruby subforum http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=15927

          Hope this help you.

          Regards

          • [Sketchando.net](http://foro.sketchando.net/portal.php) • www.arqcad.net •

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          • M Offline
            moghamdi
            last edited by

            thank you all for your support.

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            • TaffGochT Offline
              TaffGoch
              last edited by

              moghamdi,

              Using the 'push/pull' tool, as described by Luis and his model, can produce nice results, if you have accurately 'traced' the stairs on the original image. Once you have constructed accurate SketchUp edges and faces, flat on the original image, the next task (push/pull) is the easy part.

              TracingStairs.jpg
              Note that, with the push/pull tool, after you have pulled up one face, you can double-click on the next step to raise it by an equivalent amount. Double-click again, and it will be raised a second time, by the same increment. Using this tool feature, you can raise subsequent steps by multiple double-clicks.

              TracingStairs.skp
              Taff

              "Information is not knowledge." -- Albert Einstein

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              • M Offline
                moghamdi
                last edited by

                Taff,
                Thank you very much for this tutorial, it helped me a lot.
                please can you explain how you made the last step??

                Mohammed.

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                • X Offline
                  xrok1
                  last edited by

                  great tut thanks, one question though, how did you place the single verts for your center points.

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • TaffGochT Offline
                    TaffGoch
                    last edited by

                    @xrok1 said:

                    ...how did you place the single verts for your center points.

                    Uhmm, do you mean, how did I place the centerpoints? (I don't know what 'single verts' you're referring to.)

                    Taff

                    "Information is not knowledge." -- Albert Einstein

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                    • X Offline
                      xrok1
                      last edited by

                      yes the center points. 😳

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • TaffGochT Offline
                        TaffGoch
                        last edited by

                        I drew several step edges by eye, to identify the approximate location. I then drew a 'point at intersection' (using the plugin of that name.) After erasing the original 'by eye' edges, keeping one, I rotate/copied that edge, using the array-copy feature of the rotate tool.

                        If you draw the first edge, then rotate/copy to the last edge position, you can use the rotational array feature of the rotate tool to fill in all the others in between (using the divide symbol in the VCB.) Since twelve steps appear to be rotated in equal increments, type "/12" in the VCB and hit <enter>. This is described in the SketchUp Users Guide, under "Creating Multiple Copies (Radial Arrays)"

                        All the centerpoints were developed in the same manner -- by eye, then adjusting position until adequate for drawing the correct circle. If the centerpoint wouldn't provide a circle in the correct location, I shifted the centerpoint and circle by smaller-and-smaller increments, until a circle would develop where I needed it (i.e.; trial-and-error experimentation.)

                        Taff

                        "Information is not knowledge." -- Albert Einstein

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                        • X Offline
                          xrok1
                          last edited by

                          right on, 'point at intersection' is what i was looking for, thanks again. 😉

                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • M Offline
                            moghamdi
                            last edited by

                            Thanks Taff.

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                            • pbacotP Offline
                              pbacot
                              last edited by

                              Taff,

                              I follow your description on creating the sloped line. But it looks in your picture that not only are there vertical (hidden) edges at each riser but also mid-step, making the staircase rounder. Is this so? If so it seems the following wouldn't work as the line wouldn't be on the (two) side faces of each step.

                              @taffgoch said:

                              Draw new diagonal line entities from the bottom corner of each step, to the next bottom corner. When done, you can select the new lines, and copy them downward by your desired amount.

                              Thanks for the tutorial,

                              Peter

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • X Offline
                                xrok1
                                last edited by

                                pbacot, i had a hard time with this tut for that reason too, i ended up copying half of each tread down that way i got a midpoint for each step when i was tracing the curve.


                                Capture.JPG

                                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • TaffGochT Offline
                                  TaffGoch
                                  last edited by

                                  Ooh, sorry about that...

                                  You're right -- I had added an additional endpoint to make the step outer edge 'curved,' instead of straight.

                                  The steps xrok1 describes work well. I actually drew a vertical line from each step 'middle' point, straight down (using the <up> arrow key to limit the line to the 'blue' axis,) and using the midpoint of the vertical edge of the step to set the length of the line. This, essentially, provides the same results as xrok1's method. (You could probably come up with several similar tricks to achieve the same objective.)

                                  Good catch, xrok1. Sorry for the oversight, Peter.

                                  Taff

                                  "Information is not knowledge." -- Albert Einstein

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                                  • TaffGochT Offline
                                    TaffGoch
                                    last edited by

                                    @moghamdi said:

                                    ...please can you explain how you made the last step??

                                    Mohammed,

                                    Draw new diagonal line entities from the bottom corner of each step, to the next bottom corner. When done, you can select the new lines, and copy them downward by your desired amount. This will provide the bottom curved line, from the first floor to the second.

                                    Note that I used groups. If you employ the above description while 'inside' the edit of the group, you have to use the copy feature of the move tool, then delete the original curve.

                                    If, however, you keep the group closed, and draw your new diagonals on the 'outside' of the group, the lines won't 'stick' to the group geometry (but inferencing still works.) You can then move the new curved line downwards, without distorting (dragging) the geometry within the group. Once you have the diagonal curve in the new position, select the complete curve and use <ctrl-x> to delete it. This will delete and copy the entities onto the clipboard.

                                    Immediately open the group for editing, and use "Paste-in-place" (Edit menu) to insert the 'deleted' curve into the group's geometry. The rest is cleanup and hand-stitching the underside. (You can use the 'Skin' plugin instead of hand-stitching.)

                                    EDIT: See several posts down, for clarification regarding the rounded steps having two lines defining the outer edge. To draw the diagonals, this middle point has to be included, as well. xrok1 describes one method. [Sun Feb 15, 2009 5:20 pm]

                                    Taff

                                    "Information is not knowledge." -- Albert Einstein

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