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    [Plugin] FollowMe and keep (v0.04 update 20090210)

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    • R Offline
      rainfrog
      last edited by

      Thanks, mitcorb and Chris! I will definitely play around with the suggested plugins. I have Fredoscale but haven't begun to experiment with it yet. It'll probably be a few days (holidays coming up and I really should pull away from the computer a bit!)

      I didn't mean to hijack the thread with an off-topic exchange. FollowMe and Keep is an incredible improvement over FollowMe and much appreciated, and it was the closest I had found to what I was trying to do.

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      • mitcorbM Offline
        mitcorb
        last edited by

        It's OK, rainfrog:
        I am just glad I was able to assist.
        By the way, when I looked at the replica I did, at first it had a bounding box like a group. I clicked somewhere and the box disappeared. I could not retrieve the group, but the model remained. Also, I noticed that a line segment was bridging one of the bends, like it did not get bent by the plugin, even though I selected the whole thing before bending.

        I take the slow, deliberate approach in my aimless wandering.

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        • jarynzlesaJ Offline
          jarynzlesa
          last edited by

          works perfectly, thank you - good work 👍

          http://www.vizualizaceschodiste.mypage.cz/

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          • C Offline
            ciudadanochano
            last edited by

            Hey!! I have a very stupid question...How can I download this plugin? I´m serching everywhere, but I can´t find the way. Thanks!!

            1 Reply Last reply Reply Quote 0
            • GaieusG Offline
              Gaieus
              last edited by

              Hi Chano,

              Plugins published on these forums are generally attached at the bottom of the very first post in their respective topics - in this case, download/install FAK.rb (or extract it from the FAK.rar archive also attached).

              Gai...

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              • K Offline
                kienho
                last edited by

                Thank you Wikii! Your plugin helps me alot in modeling.

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                • T Offline
                  Tim Danaher
                  last edited by

                  Is FMAK supposed to smooth the result automatically?

                  I can't get this one to smooth -- the resulting sweep is nice, though...


                  FMAK_Profile.skp

                  Cheers,

                  Tim

                  http://vizarch.blogspot.com

                  1 Reply Last reply Reply Quote 0
                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    @rainfrog said:

                    Basically, I want a profile to follow a path much like in the FollowMe and keep plugin, but in a way that preserves the proportions of the profile perpendicular to the path, whether that path is level or on a slope.

                    hey rainfrog,

                    that's possible using the extrude along path tool in the 1001bit suite
                    http://www.1001bit.com/

                    followmeproblem_fixed.skp

                    1001bitversion.jpg

                    dotdotdot

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                    • X Offline
                      xrok1
                      last edited by

                      @unknownuser said:

                      @rainfrog said:

                      Basically, I want a profile to follow a path much like in the FollowMe and keep plugin, but in a way that preserves the proportions of the profile perpendicular to the path, whether that path is level or on a slope.

                      the native follow me tool works this way???? did you try it?

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • pilouP Offline
                        pilou
                        last edited by

                        You can use also the TIG Extrude Edges by Rails by Face 😉
                        and maybe 2 faces + Path by Kirill2008

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          @unknownuser said:

                          You can use also the TIG Extrude Edges by Rails by Face 😉
                          and maybe 2 faces + Path by Kirill2008

                          they won't keep the bottom flat though.. i'm pretty sure 1001bit is the only ruby solution for this particular scenario.

                          dotdotdot

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                          • X Offline
                            xrok1
                            last edited by

                            i downloaded his file and to me 1001bit and native follow me are identical, except 1001 triangulates. 😕

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              @unknownuser said:

                              @unknownuser said:

                              You can use also the TIG Extrude Edges by Rails by Face 😉
                              and maybe 2 faces + Path by Kirill2008

                              they won't keep the bottom flat though.. i'm pretty sure 1001bit is the only ruby solution for this particular scenario.

                              FollowMeAndKeep?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • X Offline
                                xrok1
                                last edited by

                                @thomthom said:

                                @unknownuser said:

                                @unknownuser said:

                                You can use also the TIG Extrude Edges by Rails by Face 😉
                                and maybe 2 faces + Path by Kirill2008

                                they won't keep the bottom flat though.. i'm pretty sure 1001bit is the only ruby solution for this particular scenario.

                                FollowMeAndKeep?

                                FAK "squashes" the profile going up hill because it doesn't rotate.

                                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Tim Danaher
                                  last edited by

                                  I'm not having much luck with this at all...

                                  Trying to sweep a spiral stair rail. I've got the path running smack through the midpoint of the balusters, and the profile lined up as centrally as possible, but the resulting handrail is never on the path.

                                  The original path & Profile are in one group in the attached .skp, the resulting sweep in another...

                                  Anyone point me to where I'm going wrong?

                                  Ta,


                                  Spiral Stairs_Baluster.skp

                                  Cheers,

                                  Tim

                                  http://vizarch.blogspot.com

                                  1 Reply Last reply Reply Quote 0
                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    @xrok1 said:

                                    i downloaded his file and to me 1001bit and native follow me are identical, except 1001 triangulates. 😕

                                    check this comparison..
                                    fm_vs_1001.skp

                                    [edit] oh, regarding the 1001bit triangulation.. i run the deletecoplanaredges ruby on it afterwards.. found here..
                                    http://www.cad-addict.com/2009/07/sketchup-plugins-delete-coplanar-edges.html

                                    dotdotdot

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                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by

                                      @tim danaher said:

                                      I'm not having much luck with this at all...

                                      Trying to sweep a spiral stair rail. I've got the path running smack through the midpoint of the balusters, and the profile lined up as centrally as possible, but the resulting handrail is never on the path.

                                      The original path & Profile are in one group in the attached .skp, the resulting sweep in another...

                                      Anyone point me to where I'm going wrong?

                                      Ta,

                                      i really don't know what's going on there Tim and i don't have FAK.rb installed anymore but i tried it with the 1001bit extrude and it worked out..
                                      that said, we're talking a $30 tool set vs. a free plugin so...

                                      TD_baluster.skp

                                      dotdotdot

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Tim Danaher
                                        last edited by

                                        @unknownuser said:

                                        @tim danaher said:

                                        I'm not having much luck with this at all...

                                        Trying to sweep a spiral stair rail. I've got the path running smack through the midpoint of the balusters, and the profile lined up as centrally as possible, but the resulting handrail is never on the path.

                                        The original path & Profile are in one group in the attached .skp, the resulting sweep in another...

                                        Anyone point me to where I'm going wrong?

                                        Ta,

                                        i really don't know what's going on there Tim and i don't have FAK.rb installed anymore but i tried it with the 1001bit extrude and it worked out..
                                        that said, we're talking a $30 tool set vs. a free plugin so...

                                        [attachment=0:afd99swm]<!-- ia0 -->TD_baluster.skp<!-- ia0 -->[/attachment:afd99swm]

                                        Thanks, Jeff -- Nice result... will have to pony up the dosh, then... 😮

                                        Cheers,

                                        Tim

                                        http://vizarch.blogspot.com

                                        1 Reply Last reply Reply Quote 0
                                        • X Offline
                                          xrok1
                                          last edited by

                                          @unknownuser said:

                                          @tim danaher said:

                                          I'm not having much luck with this at all...

                                          Trying to sweep a spiral stair rail. I've got the path running smack through the midpoint of the balusters, and the profile lined up as centrally as possible, but the resulting handrail is never on the path.

                                          The original path & Profile are in one group in the attached .skp, the resulting sweep in another...

                                          Anyone point me to where I'm going wrong?

                                          Ta,

                                          i really don't know what's going on there Tim and i don't have FAK.rb installed anymore but i tried it with the 1001bit extrude and it worked out..
                                          that said, we're talking a $30 tool set vs. a free plugin so...

                                          [attachment=0:1ls3nueo]<!-- ia0 -->TD_baluster.skp<!-- ia0 -->[/attachment:1ls3nueo]

                                          thanks for clearing that up Jeff. i hadn't noticed that detail. i thought he was refering to the height difference on the slopes. 😳

                                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Tim Danaher
                                            last edited by

                                            @tim danaher said:

                                            @unknownuser said:

                                            i really don't know what's going on there Tim and i don't have FAK.rb installed anymore but i tried it with the 1001bit extrude and it worked out..
                                            that said, we're talking a $30 tool set vs. a free plugin so...

                                            [attachment=0:3ewotani]<!-- ia0 -->TD_baluster.skp<!-- ia0 -->[/attachment:3ewotani]

                                            Thanks, Jeff -- Nice result... will have to pony up the dosh, then... 😮

                                            Hah! No I won't... the developers have made it free for academic use, and since I teach SU at a design school...

                                            Cheers,

                                            Tim

                                            http://vizarch.blogspot.com

                                            1 Reply Last reply Reply Quote 0
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