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    [Plugin]SketchyPhysics3 alpha.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • MALAISEM Offline
      MALAISE
      last edited by

      I'm going to test it. Waiting was valuable...
      New features like copy and reverse are great works
      The small video done by Daniel is amazing.
      Thanks a lot Chris

      MALAISE ๐Ÿ‘

      La Connaissance n'a de valeur que partagรฉe

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      • C Offline
        CPhillips
        last edited by

        I only managed to post the animation and magnets feature threads tonight. The rest died in a browser crash. I will redo them tomorrow.

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        • L Offline
          l.frisken
          last edited by

          I've just thought of a great feature that i reckon would be great to include in an update or at least sketchy physics four, having some kind of interactivity with the water plane, like being able to make a paddle steamer, with the paddles actually being able to provide propulsion or propellers being able to provide propulsion. i'm sure that accurately reproducing the propeller effect in sketchyphysics would be hard, but maybe something like starting off making paddles?

          oh yeah and another feature that would be great along side that would be sliders to control boyancy or something so you could make a submarine... wouldn't that be great?

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          • C Offline
            CPhillips
            last edited by

            @l.frisken said:

            I've just thought of a great feature that i reckon would be great to include in an update or at least sketchy physics four, having some kind of interactivity with the water plane, like being able to make a paddle steamer, with the paddles actually being able to provide propulsion or propellers being able to provide propulsion. i'm sure that accurately reproducing the propeller effect in sketchyphysics would be hard, but maybe something like starting off making paddles?

            oh yeah and another feature that would be great along side that would be sliders to control boyancy or something so you could make a submarine... wouldn't that be great?

            Working paddles are probably not possible even in sp4. But I think you could do a sub using buoyancy and magnets.

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            • N Offline
              notareal
              last edited by

              Great news. Hope you could keep SU6 support with final version.

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • C Offline
                Click Draw
                last edited by

                Hi Chris,
                Looks very cool. Thanks! I just installed and wondering how to activate magnets and new features? It's probably right in front of me ๐Ÿ˜ž
                Cheers,
                Jeff

                Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                • pilouP Offline
                  pilou
                  last edited by

                  Some tests in perspective! ๐Ÿ˜’ ๐Ÿ˜Ž โ˜€

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • C Offline
                    CPhillips
                    last edited by

                    @click draw said:

                    Hi Chris,
                    Looks very cool. Thanks! I just installed and wondering how to activate magnets and new features? It's probably right in front of me ๐Ÿ˜ž
                    Cheers,
                    Jeff

                    Open up the UI and select an object and you should see the magnet settings.

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                    • C Offline
                      Click Draw
                      last edited by

                      Thanks Chris,
                      I downloaded the SKP file in the magnet thread and played with the settings. Very very cool! You script writers really don't get enough credit for your work. I guess it won't be long before you all band together and write your own Modelling program...eh? ๐Ÿ˜„
                      This forum is the best!!!
                      Jeff

                      Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                      • C Offline
                        CPhillips
                        last edited by

                        I created new topics for Gears, Joystick and Buoyancy and updated the feature list with pointers to the new topics.

                        I still have to do Controllers and a Misc topic. Controllers is going to be a really long one and I probably wont get it done until tomorrow.

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                        • P Offline
                          Platypus5
                          last edited by

                          You are a hero. And by the way, the video music was EPIC

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                          • W Offline
                            Wacov
                            last edited by

                            Brilliant!
                            I'm excited about the possibilities with the joystick emulation... but are the physics components in this release? I can't find the option. Keep up the good work

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                            • T Offline
                              t.larcombe
                              last edited by

                              i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.

                              Any ideas on where i might be going wrong?

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                              • B Offline
                                Bryden
                                last edited by

                                Very nice Chris
                                I really like the new features ๐Ÿ˜‰
                                I made a slider controled truster out of 2 boxes held together with ball joints
                                and a slider controled magnet ๐Ÿ˜„
                                Magnet Truster

                                http:img7.imageshack.usimg78487googlesketchupuserbarzh3.jpg

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                                • C Offline
                                  CPhillips
                                  last edited by

                                  @t.larcombe said:

                                  i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.

                                  Any ideas on where i might be going wrong?

                                  Post a model that shows the problem and I'll take a look.

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                                  • P Offline
                                    Platypus5
                                    last edited by

                                    I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                                    Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                                    Also, could you give us instructions on how to use the rubyscript duplicate objects?

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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      @platypus5 said:

                                      I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                                      Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                                      Also, could you give us instructions on how to use the rubyscript duplicate objects?

                                      As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.

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                                      • P Offline
                                        Platypus5
                                        last edited by

                                        @cphillips said:

                                        @platypus5 said:

                                        I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                                        Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                                        Also, could you give us instructions on how to use the rubyscript duplicate objects?

                                        As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.

                                        It does not use magnets. It uses spazzed out hinges.

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                                        • P Offline
                                          Platypus5
                                          last edited by

                                          Sometimes, if you don't fill in the inspector values exactly right, an error message will pop up every time you try to access the joint in question. This effect can occur both before, during, and after a simulation.

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                                          • C Offline
                                            CPhillips
                                            last edited by

                                            @platypus5 said:

                                            It does not use magnets. It uses spazzed out hinges.[/quote]

                                            Ah, I see the problem. It will fixed in next version.

                                            Thanks
                                            Chris

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