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    Greeble Beta (Updated Feb-06-2009)

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    • MALAISEM Offline
      MALAISE
      last edited by

      Just a short trial, wonderfull 👍 👍 and very clear tutorial too !
      Pilou's clock idea would be appreciate
      MALAISE 😄

      La Connaissance n'a de valeur que partagée

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        @thomthom said:

        A tip for your script, if you change

        model.start_operation ("Greeble")
        

        to

        model.start_operation("Greeble", true)
        

        you will most likely get a speed boost. All though, it won't be compatible with SU then. (you can do a version check to work around that.)

        Great suggestion Thom, I've now added that with a version check to the code. So if you have version 7 or higher, it will use the speed-up code. Anything lower than 7 does not use it. I'll look into the hourglass mouse too. Thanks for the suggestions and compliments,etc.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • JClementsJ Offline
          JClements
          last edited by

          Chris:

          Not only a good effort at scripting, but a good, easy-to-follow video. Congrats!

          John | Illustrator | Beaverton, Oregon

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          • S Offline
            sepo
            last edited by

            Works nice....Thank you.

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            • R Offline
              RickW
              last edited by

              Nice job, Chris!

              The next step would be to get min/max offset parameters (that could be the same if consistency is desired) to randomize the offset size.

              RickW
              [www.smustard.com](http://www.smustard.com)

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Yeah, I agree Rick. I think that would be another great addition, and something within my abilities right now.

                I also want to add better units support so that the inputs work with the user's default units instead of always being in inches. I am guessing there is a way to figure out what units they are in and convert them around and stuff.

                Another key thing I am working on is a taper on the greebled face. But I'm still thinking that through. Transforming is not as easy as scaling. Also adding widgets onto the greebled faces, making the offset greebles not be perfectly centered on their parent face, but randomly organized. Ahh, the list goes on and on.

                But I'll start with the offset min.max and the organizer.rb compatibiltity. Thanks for the tips Rick, and the comments from everyone,

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • C Offline
                  chango70
                  last edited by

                  Cool script. Does it support metric?

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    @chango70 said:

                    Cool script. Does it support metric?

                    Thanks! But no, it does not currently support metric really. All units are in inches at this point so you have to convert it all beforehand. I'm just finishing up some touches on the offset random distances feature. Once that is done, metric is then officially my next development phase. So hopefully by this weekend (or maybe tonight with any luck) I'll get metric working.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • R Offline
                      RickW
                      last edited by

                      Change all the ".to_i" methods to ".to_l" when handling the user input data, and you'll have metric support. Users will be able to enter 50mm, 12m, 23'4", etc. and it will be converted to SU units automatically.

                      Oddly enough, though the ruby console will convert 1.km to SU units, it will not work from within a text string.

                      RickW
                      [www.smustard.com](http://www.smustard.com)

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        @rickw said:

                        Change all the ".to_i" methods to ".to_l" when handling the user input data, and you'll have metric support. Users will be able to enter 50mm, 12m, 23'4", etc. and it will be converted to SU units automatically.

                        Oddly enough, though the ruby console will convert 1.km to SU units, it will not work from within a text string.

                        Ok, now you can specify min/max scale offsets. It might take some time to figure that out. I'm pretty sure it is easy to break. But I generally use two negative numbers. The first one being larger than the second. But rememeber they are negative, so larger actually means closer to zero. So I would use -10 and -100 in that order.

                        It should also be compatible with metric now too. It has serious issuse though with accuracy and I'm sure its how I'm doing it. In inches and feet, you enter values (like 100-1000 inches) and it would always stick to whole integers. But in metric, it doesn't stick to whole numbers because of how SU is converting the value to a length. So maybe I'll figure out a fix for that.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • T Offline
                          todd burch
                          last edited by

                          What, no WebDialog user interface??? Chicken!!

                          Very nice work indeed Chris!!! Very nice. You can implement ProgressBar.rb and you'll satisfy Pilou. It's real easy, instructions are on Smustard with the script.

                          Todd

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                          • pilouP Offline
                            pilou
                            last edited by

                            ☀

                            Ps Seems to me there is a big bug 😄
                            After use the Super Greeble, grouping this one, the Move, Rotation with copy don't work for the greebled object or for any other object!!! 😮
                            Curious that don't make that at each time but sometime 😲
                            After the * only one group is created and it is re-centered like the first!

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              😞, yeah I know this version right now has bugs. I made the mistake of updating it thinking I had all the bugs worked out. Then I found some problems and realized I did not have a backup copy of the older version - oops! So give me some time and I'lkl get a more stable version up, but I might have to revert a few features.

                              @Todd the progressbar.rb is a great idea. I was a little overwhelmed thinking about making an hourglass cursor and stuff, but progressbar sounds like a great option!

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Interesting. It should not happen. Would you mind trying again with this new version I just finished? It now supports (requires) progressbar.rb from smustard and it also supports a min/max offset value. I think its kind of confusing, but I'll leave it in because it is sort of cool what it allows you to do. But to get decent results, the first offset # should be closer to zero than the second offset number. Or set them both to zero for no offset or both to -10 for an even -10 offset on all faces. And remember, that negative numbers will make an inset face, while positive numbers will offset a larger face. It might be time to update my beginning video now. Thanks for testing everyone!

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Another thing 😉
                                  Is that normal on a Tin surface all facets are selected but all facets don't be greebled ❓


                                  tin.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Thank you sir Malaise! ☀
                                    I will take care next time 😉


                                    greb.jpg

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Sorry but nothing works with this last version 😮 ( maybe because i am in cm and your written in inch ?)
                                      Have you somewhere an old version because I have yet a version that not working now 😒
                                      (I have not made a saving one of the previus 😳
                                      I must go back to Protrude 😄


                                      prot01.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • J Offline
                                        Jim
                                        last edited by

                                        Partly due to the outrage expressed in this thread, I've decided to dis-allow posting of other people's scripts. A script author needs to be able to control which version of the script is available, and where it is posted.

                                        Hi

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                                        • MALAISEM Offline
                                          MALAISE
                                          last edited by

                                          Hi Pilou

                                          here is the first version

                                          MALAISE 😉

                                          [removed attachment] -- Jim

                                          La Connaissance n'a de valeur que partagée

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                                          • J Offline
                                            johnsenior1973
                                            last edited by

                                            @jim said:

                                            Partly due to the outrage expressed in this thread, I've decided to dis-allow posting of other people's scripts. A script author needs to be able to control which version of the script is available, and where it is posted.

                                            There's a huge difference between someone helping another member out by posting an earlier version that worked for them and someone who's collecting other people's rubies and charging money for them.

                                            Chris said, on this page: yeah I know this version right now has bugs. I made the mistake of updating it thinking I had all the bugs worked out. Then I found some problems and realized I did not have a backup copy of the older version - oops!

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