sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Greeble Beta (Updated Feb-06-2009)

    Scheduled Pinned Locked Moved Developers' Forum
    69 Posts 15 Posters 7.2k Views 15 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Well this is driving me nuts. I can see already that the version I uploaded is not the most recent version based on a few tweaks that are wrong. SO I'll go to the computer I was working on this on and see if it has the most recent. I did find a the spot that the script is breaking, and its in a spot that looks stable. Soooo, hopefully I'll find the working copy again and be able to upload that later today.

      Chris

      EDIT: for now, if someone wants to post an older working version, I wouldn't mind having a copy either 😄 But once I get the script working, I wouldn't mind it being removed.

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        Take your time! ☀
        And a little trick ; when you develop : make some copy any time on any version on any supports!
        DD,DVD, Usb,Net etc...
        That can seems obvious but now your prog is only maybe less than 10 Kb so some easy to recover 😉
        That will be not the case when you will have some megas of code! 💚

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • T Offline
          tomot
          last edited by

          @chris fullmer said:

          Well this is driving me nuts. I can see already that the version I uploaded is not the most recent version based on a few tweaks that are wrong. SO I'll go to the computer I was working on this on and see if it has the most recent. I did find a the spot that the script is breaking, and its in a spot that looks stable. Soooo, hopefully I'll find the working copy again and be able to upload that later today.

          Chris

          EDIT: for now, if someone wants to post an older working version, I wouldn't mind having a copy either 😄 But once I get the script working, I wouldn't mind it being removed.

          Nice addition Chris!

          FYI: I just d/led this file. it works with SU 7 but SU6
          It might be better to simply post updated scripts in a zip or rar file that way the rar or zip will have a revision number you can always keep track of. Instead of simply changing the original post. Its just an idea I had.

          [my plugins](http://thingsvirtual.blogspot.ca/)
          tomot

          1 Reply Last reply Reply Quote 0
          • T Offline
            tomot
            last edited by

            @tomot said:

            FYI: I just d/led this file. it works with SU 7 but SU6
            It might be better to simply post updated scripts in a zip or rar file that way the rar or zip will have a revision number you can always keep track of. Instead of simply changing the original post. Its just an idea I had.

            that should have read " FYI: I just d/led this file. it works with SU 7 butnotSU6"

            [my plugins](http://thingsvirtual.blogspot.ca/)
            tomot

            1 Reply Last reply Reply Quote 0
            • pilouP Offline
              pilou
              last edited by

              @unknownuser said:

              that should have read " FYI: I just d/led this file. it works with SU 7 but not SU6"

              aaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhh ! 😮
              😳 😳 😳
              ☀


              su7.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                @chris fullmer said:

                EDIT: If any Ruby coders are still following this thread, I am having problems that some greebles end up overlapping other faces and then delete faces that are queued to be greebled, then my script stops because it runs across a face that has been deleted. At least that is what I think is happening. So to solve that do I need to test each face to make sure it is not delete before I run the offset and push/pull?

                If you are trying to modify deleted objects then you should get an error in the console about that. If that's your problem then do a .valid? test on the entity you try to work with.

                I'm currently working on a script where I clean up the model, deleting lots of stuff and I've run into all sorts of problems as things shifts around when you delete entities. It seems the best is to loop over an array copy of entities which you've collected in before hand.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  OK, so I'm getting some conflicting reports here (between my home and work computer). I've uploaded the most recent version. It works perfectly on my office XP, SU7 computer. I found a bug that caused SU6 to not work. It should now be working perfectly in 6. But it is not working on my home Vista SU7 machine. So if anyone has troubles with it now, let me know the SU version number and the platform. Thanks!

                  Chris

                  EDIT: If any Ruby coders are still following this thread, I am having problems that some greebles end up overlapping other faces and then delete faces that are queued to be greebled, then my script stops because it runs across a face that has been deleted. At least that is what I think is happening. So to solve that do I need to test each face to make sure it is not delete before I run the offset and push/pull?

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

                  1 Reply Last reply Reply Quote 0
                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Thanks Thom, I think that is what the problem is. I am getting this error

                    Error: #<TypeError: reference to deleted Face>

                    and it happens when I am repeatedly apply greeble to very messy geometry - like faces that have been greebled many times already and are overlapping all over the place. Eventually it just breaks with that error. I'll add a validity check, and hopefully that will clear it up. I don't think I can keep rechecking the model entities though because the script creates so much geometry that I don't want touched. I only want it to work on the faces that exist before I begin the script. But the more intertwined those faces are, the more likely I am te have one of them overlap and delete a face that has not been greebled, thereby breaking the script. So, I'll try the a.valid and see if that does the trick. Thanks Thom!

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      RickW
                      last edited by

                      Definitely test with face.valid?

                      if face.valid?
                        #do code here
                      end
                      

                      As for SU6/7 issues, it could be an issue of the model.start_operation(name,true) breaking SU6, since SU6 only takes one argument. I use this:

                      (Sketchup.version[0,1].to_i<7) ? (view.model.start_operation "name here") ; (view.model.start_operation "name here", true)
                      
                      

                      obviously changing "name here" to something a bit more descriptive 😄

                      RickW
                      [www.smustard.com](http://www.smustard.com)

                      1 Reply Last reply Reply Quote 0
                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Heyhey! My code is similar, and that makes me happy. I'm using

                        		a = Sketchup.version
                        		b = a[0,1].to_i
                        		if b > 6
                        			model.start_operation("Greeble", true)
                        		else
                        			model.start_operation("Greeble")
                        		end
                        

                        I like how your code consolidates it all down to just 2 lines though. I already can see all the extra fluff I have in there, so I'll clean it up.

                        The reason it was not working before is because I accdidentally had written if b >= 6 and clearly I don't want the equal sign. So I've removed it and tested it on 6 on my XP machine and it works great.

                        I'll implement the valid check after I'm done being busy with work 😞

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          tomot
                          last edited by

                          chris:
                          I just d/l'ed the latest greeble here is a pic, from Vista64 using SU6


                          greeble.png

                          [my plugins](http://thingsvirtual.blogspot.ca/)
                          tomot

                          1 Reply Last reply Reply Quote 0
                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            I'm not on my Vistaq machine right now, but that is the same error I was getting on it running SU7. But SU6 and 7 both work on my XP machine here at work right now. So it looks like a Vista issue. I'll see if I can find anything in the code that looks a little shaky ( 🤣 well, it ALL looks a little shaky honestly). I haven't really heard of plugins that work on XP but not Vista.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

                            1 Reply Last reply Reply Quote 0
                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Hi Pilou, could you specifiy if that is on XP, Vista, or Mac? Thanks!

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

                              1 Reply Last reply Reply Quote 0
                              • R Offline
                                RickW
                                last edited by

                                @chris fullmer said:

                                I like how your code consolidates it all down to just 2 lines though. I already can see all the extra fluff I have in there, so I'll clean it up.

                                If the forum didn't wrap the line, you would see a single line of code. 😄 It's called a "ternary expression" since it has three parts (binary is 2 parts, ternary is 3 parts), and it is essentially just a very compact if:then:else statement.

                                The parts are:
                                (argument) ? (result_if_true) : (result_if_false)

                                It's best for short tests, but will work for longer ones, and you can nest them:

                                def guessme(x=10)
                                  my_number = rand(x.to_i)+1
                                  while (guess = ((UI.inputbox(["Guess a number between 1 and #{x} inclusive;"]))[0]).to_i)
                                    (guess == my_number) ? (UI.messagebox("You're right!");return nil) ; (return nil if UI.messagebox("Too #{(guess>my_number) ? ("high") ; ("low")}. Try again?", MB_YESNO)==7)
                                  end
                                end
                                
                                

                                RickW
                                [www.smustard.com](http://www.smustard.com)

                                1 Reply Last reply Reply Quote 0
                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Yikes, I do not fluently read ternary expressions then. I can see sort of what its doing, but there's a lot in there I don't get. Maybe in time 😄 Also Rick, I am getting this error:

                                  Error; #<ArgumentError; Cannot create unit vector from zero length vector>
                                  C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;49;in `parallel?'
                                  C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;49;in `offset'
                                  C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;39;in `upto'
                                  C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;39;in `offset'
                                  C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;159;in `greeble'
                                  C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;137;in `each'
                                  C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;137;in `greeble'
                                  C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;200
                                  C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;200;in `call'
                                  

                                  I'm sure its because I'm passing bad geometry to your offset script. What do I need to check so as to not pass bad geometry to offset.rb? Thanks!

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

                                  1 Reply Last reply Reply Quote 0
                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Seems works fine 6 & 7 😉
                                    Even for the "Tin" ☀
                                    Bravo! 😎
                                    XP on PC 😉


                                    tin.jpg

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      Jim
                                      last edited by

                                      @rickw said:

                                      I use this:

                                      (Sketchup.version[0,1].to_i<7) ? (view.model.start_operation "name here") ; (view.model.start_operation "name here", true)
                                      > 
                                      

                                      What happens when SketchUp reaches version 10? 😆

                                      Hi

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        todd burch
                                        last edited by

                                        @jim said:

                                        @rickw said:

                                        I use this:

                                        (Sketchup.version[0,1].to_i<7) ? (view.model.start_operation "name here") ; (view.model.start_operation "name here", true)
                                        > > 
                                        

                                        What happens when SketchUp reaches version 10? 😆

                                        Rick will have to learn a new parsing technique! 🤣

                                        1 Reply Last reply Reply Quote 0
                                        • R Offline
                                          RickW
                                          last edited by

                                          Haha! Good point. But Google's backwards-compatibility policy is for 3 versions. By that time, there will be no more need for the "true" flag so it will cease to exist after version 9, and then I'm safe until SketchUp 70.0. At that point, my crystal ball gets a bit fuzzy.

                                          But just in case I'm wrong, this is better:

                                          Sketchup.version.split(".")[0].to_i<7
                                          

                                          RickW
                                          [www.smustard.com](http://www.smustard.com)

                                          1 Reply Last reply Reply Quote 0
                                          • R Offline
                                            RickW
                                            last edited by

                                            @chris fullmer said:

                                            Rick, I am getting this error:

                                            Error; #<ArgumentError; Cannot create unit vector from zero length vector>
                                            > C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;49;in `parallel?'
                                            > C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;49;in `offset'
                                            > C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;39;in `upto'
                                            > C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;39;in `offset'
                                            > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;159;in `greeble'
                                            > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;137;in `each'
                                            > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;137;in `greeble'
                                            > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;200
                                            > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;200;in `call'
                                            

                                            I'm sure its because I'm passing bad geometry to your offset script. What do I need to check so as to not pass bad geometry to offset.rb? Thanks!

                                            Chris

                                            Can you email me a sample .skp file that's causing the error?

                                            RickW
                                            [www.smustard.com](http://www.smustard.com)

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 2 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement