Greeble Beta (Updated Feb-06-2009)
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Take your time!
And a little trick ; when you develop : make some copy any time on any version on any supports!
DD,DVD, Usb,Net etc...
That can seems obvious but now your prog is only maybe less than 10 Kb so some easy to recover
That will be not the case when you will have some megas of code! -
@chris fullmer said:
Well this is driving me nuts. I can see already that the version I uploaded is not the most recent version based on a few tweaks that are wrong. SO I'll go to the computer I was working on this on and see if it has the most recent. I did find a the spot that the script is breaking, and its in a spot that looks stable. Soooo, hopefully I'll find the working copy again and be able to upload that later today.
Chris
EDIT: for now, if someone wants to post an older working version, I wouldn't mind having a copy either But once I get the script working, I wouldn't mind it being removed.
Nice addition Chris!
FYI: I just d/led this file. it works with SU 7 but SU6
It might be better to simply post updated scripts in a zip or rar file that way the rar or zip will have a revision number you can always keep track of. Instead of simply changing the original post. Its just an idea I had. -
@tomot said:
FYI: I just d/led this file. it works with SU 7 but SU6
It might be better to simply post updated scripts in a zip or rar file that way the rar or zip will have a revision number you can always keep track of. Instead of simply changing the original post. Its just an idea I had.that should have read " FYI: I just d/led this file. it works with SU 7 butnotSU6"
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@unknownuser said:
that should have read " FYI: I just d/led this file. it works with SU 7 but not SU6"
aaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhh !
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@chris fullmer said:
EDIT: If any Ruby coders are still following this thread, I am having problems that some greebles end up overlapping other faces and then delete faces that are queued to be greebled, then my script stops because it runs across a face that has been deleted. At least that is what I think is happening. So to solve that do I need to test each face to make sure it is not delete before I run the offset and push/pull?
If you are trying to modify deleted objects then you should get an error in the console about that. If that's your problem then do a .valid? test on the entity you try to work with.
I'm currently working on a script where I clean up the model, deleting lots of stuff and I've run into all sorts of problems as things shifts around when you delete entities. It seems the best is to loop over an array copy of entities which you've collected in before hand.
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OK, so I'm getting some conflicting reports here (between my home and work computer). I've uploaded the most recent version. It works perfectly on my office XP, SU7 computer. I found a bug that caused SU6 to not work. It should now be working perfectly in 6. But it is not working on my home Vista SU7 machine. So if anyone has troubles with it now, let me know the SU version number and the platform. Thanks!
Chris
EDIT: If any Ruby coders are still following this thread, I am having problems that some greebles end up overlapping other faces and then delete faces that are queued to be greebled, then my script stops because it runs across a face that has been deleted. At least that is what I think is happening. So to solve that do I need to test each face to make sure it is not delete before I run the offset and push/pull?
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Thanks Thom, I think that is what the problem is. I am getting this error
Error: #<TypeError: reference to deleted Face>
and it happens when I am repeatedly apply greeble to very messy geometry - like faces that have been greebled many times already and are overlapping all over the place. Eventually it just breaks with that error. I'll add a validity check, and hopefully that will clear it up. I don't think I can keep rechecking the model entities though because the script creates so much geometry that I don't want touched. I only want it to work on the faces that exist before I begin the script. But the more intertwined those faces are, the more likely I am te have one of them overlap and delete a face that has not been greebled, thereby breaking the script. So, I'll try the a.valid and see if that does the trick. Thanks Thom!
Chris
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Definitely test with face.valid?
if face.valid? #do code here end
As for SU6/7 issues, it could be an issue of the model.start_operation(name,true) breaking SU6, since SU6 only takes one argument. I use this:
(Sketchup.version[0,1].to_i<7) ? (view.model.start_operation "name here") ; (view.model.start_operation "name here", true)
obviously changing "name here" to something a bit more descriptive
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Heyhey! My code is similar, and that makes me happy. I'm using
a = Sketchup.version b = a[0,1].to_i if b > 6 model.start_operation("Greeble", true) else model.start_operation("Greeble") end
I like how your code consolidates it all down to just 2 lines though. I already can see all the extra fluff I have in there, so I'll clean it up.
The reason it was not working before is because I accdidentally had written if b >= 6 and clearly I don't want the equal sign. So I've removed it and tested it on 6 on my XP machine and it works great.
I'll implement the valid check after I'm done being busy with work
Chris
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chris:
I just d/l'ed the latest greeble here is a pic, from Vista64 using SU6
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I'm not on my Vistaq machine right now, but that is the same error I was getting on it running SU7. But SU6 and 7 both work on my XP machine here at work right now. So it looks like a Vista issue. I'll see if I can find anything in the code that looks a little shaky ( well, it ALL looks a little shaky honestly). I haven't really heard of plugins that work on XP but not Vista.
Chris
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Hi Pilou, could you specifiy if that is on XP, Vista, or Mac? Thanks!
Chris
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@chris fullmer said:
I like how your code consolidates it all down to just 2 lines though. I already can see all the extra fluff I have in there, so I'll clean it up.
If the forum didn't wrap the line, you would see a single line of code. It's called a "ternary expression" since it has three parts (binary is 2 parts, ternary is 3 parts), and it is essentially just a very compact if:then:else statement.
The parts are:
(argument) ? (result_if_true) : (result_if_false)It's best for short tests, but will work for longer ones, and you can nest them:
def guessme(x=10) my_number = rand(x.to_i)+1 while (guess = ((UI.inputbox(["Guess a number between 1 and #{x} inclusive;"]))[0]).to_i) (guess == my_number) ? (UI.messagebox("You're right!");return nil) ; (return nil if UI.messagebox("Too #{(guess>my_number) ? ("high") ; ("low")}. Try again?", MB_YESNO)==7) end end
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Yikes, I do not fluently read ternary expressions then. I can see sort of what its doing, but there's a lot in there I don't get. Maybe in time Also Rick, I am getting this error:
Error; #<ArgumentError; Cannot create unit vector from zero length vector> C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;49;in `parallel?' C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;49;in `offset' C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;39;in `upto' C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;39;in `offset' C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;159;in `greeble' C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;137;in `each' C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;137;in `greeble' C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;200 C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;200;in `call'
I'm sure its because I'm passing bad geometry to your offset script. What do I need to check so as to not pass bad geometry to offset.rb? Thanks!
Chris
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Seems works fine 6 & 7
Even for the "Tin"
Bravo!
XP on PC
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@rickw said:
I use this:
(Sketchup.version[0,1].to_i<7) ? (view.model.start_operation "name here") ; (view.model.start_operation "name here", true) >
What happens when SketchUp reaches version 10?
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Haha! Good point. But Google's backwards-compatibility policy is for 3 versions. By that time, there will be no more need for the "true" flag so it will cease to exist after version 9, and then I'm safe until SketchUp 70.0. At that point, my crystal ball gets a bit fuzzy.
But just in case I'm wrong, this is better:
Sketchup.version.split(".")[0].to_i<7
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@chris fullmer said:
Rick, I am getting this error:
Error; #<ArgumentError; Cannot create unit vector from zero length vector> > C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;49;in `parallel?' > C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;49;in `offset' > C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;39;in `upto' > C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;39;in `offset' > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;159;in `greeble' > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;137;in `each' > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;137;in `greeble' > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;200 > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;200;in `call'
I'm sure its because I'm passing bad geometry to your offset script. What do I need to check so as to not pass bad geometry to offset.rb? Thanks!
Chris
Can you email me a sample .skp file that's causing the error?
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@rickw said:
@chris fullmer said:
Rick, I am getting this error:
Error; #<ArgumentError; Cannot create unit vector from zero length vector> > > C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;49;in `parallel?' > > C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;49;in `offset' > > C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;39;in `upto' > > C;/Program Files/Google/Google SketchUp 7/Plugins/offset.rb;39;in `offset' > > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;159;in `greeble' > > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;137;in `each' > > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;137;in `greeble' > > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;200 > > C;/Program Files/Google/Google SketchUp 7/Plugins/clf_greeble.rb;200;in `call'
I'm sure its because I'm passing bad geometry to your offset script. What do I need to check so as to not pass bad geometry to offset.rb? Thanks!
I had the exact same error on one of my files. when I quit SU7. I was asked if I want to fix the error in that file. Which I did. Since then I don't get that error anymore.
FYI: new SU7 install under Vista64, the only installed plugins are what the greeble script requires.
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