Choppy and jerky flythroughs
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The only success (success being a relative term) I have had with animating SU models is with Kerkythea, it's really simple. I then compile the frames in Paint Shop Pro's Animation Shop.
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What about SU Animate? I haven't really tried it yet but does it not work with VRay?
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Hi JHuman, hi folks.
Go to View Menu --> Animation --> Settings
After you have enabled scene transition and set some time to get a nice transition from one scene to another, set the "Scene delay" to 0 to keep the movement going smoothly and avoid it from stopping at each scene.
Just ideas.
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I think I said that in a previous post above.
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the problem is, that the curve from scene1 to scene2 does not lead smoothly into the curve from scene2 to scene3. therefore there will always be an abrupt change in direction.
I think that is something a Ruby could fix
- create a smooth transition curve for the camera movement between scenes
- let the user change the smoothness of the curve
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Exactly! Thanks, I have been using your animation tutorial and it works out now. Thanks!
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The funny thing is that in 3DsMax and Cinema4D setting up a smooth camera animation is much easier than in Sketchup.
Simply keyframe your camera positions on the timeline. It will connect an editable spline between the camera positions and you are done. -
Hi Kwistenbiebel, hi folks.
Sorry, you are rigth, you stated "No delay". However, the 1 second between scene is a choice. I did an animation using 5 seconds and 19 scenes. The result was not extremely fluid but was acceptable. Of course, using more scenes and a shorter transition time like 2 seconds or even one, will produce a much better result. Experimentation is needed here.
Just ideas.
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@jean lemire said:
I did an animation using 5 seconds and 19 scenes. The result was not extremely fluid but was acceptable.
That would mean having an animation of 4 frames per second.
A good framerate generally is considered to be between 20 and 30 fps. -
The higher the frame rate the smoother the animation, and the longer the render.
- waiting for the day instant render happens *
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