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    Choppy and jerky flythroughs

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    • J
      JHuman
      last edited by

      Does anyone know the best settings to get a nice smooth flythrough out of SU. I always have a problem when it gets to the page it looks like it hits a wall and bounces back, then continues on its way. I dont want our client to get scared. I am using VRAY to render the scenes. Anyone know the best way to keep a consistent height and speed, some of the RB's will do that but dont work with an external render.

      Thanks!

      • Doweth!
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      • K
        kwistenbiebel
        last edited by

        It is possible but very very tedious.

        Look here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=13498&st=0&sk=t&sd=a&hilit=walkthrough
        (Go for Plot-Paris' post as he explains it quite well)
        downsides: You won't be able to animate a changing sun position (time of day) and neither the field of view (fixed zoom).

        All in all, the methods described aren't very suitable.
        It is a Sketchup handicap.

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        • J
          JHuman
          last edited by

          I have tried this, and bought the plugins, still cant figure it out 100% A lot of these plugins work great inside of SU, but not with VRAY, since it exports the images. I will keep testing...

          • Doweth!
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          • K
            kwistenbiebel
            last edited by

            It does work using Vray.
            when all the different scenes are made, set the animation transition time in SU to 1 second (no delay).
            In the Vray animation settings, set the fps to 1.
            Each scene represents 1 frame of animation. So you would need x number of scenes for an animation of x frames.

            But again, the whole procedure is completely counter-intuitive, not Sketchup like at all.
            An animation method using a simple timeline and basic keyframing would be much better.

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            • J
              JHuman
              last edited by

              Thanks biebel,
              It does work, just ran a test on a schematic model. Takes a little backwards thinking. I have read that tutorial you directed me to yesterday but i read it a few more times and it started making a bit more sense. Thanks!

              • Doweth!
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              • plot-parisP
                plot-paris
                last edited by

                @jhuman said:

                I have read that tutorial you directed me to yesterday but i read it a few more times and it started making a bit more sense.

                yes, I know. I should write a proper tutorial at some point. but somehow I keep the silent hope, that this will not be necessary eventually, once Google addresses the lack of animation capabilities of SketchUp or one of the Ruby Masters hears Kwistenbiebel's and my prayers and faces the huge challenge of making SU more capable in that area. 😉

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                • K
                  kwistenbiebel
                  last edited by

                  Don't count on Google.
                  They lost the key to the vault (read: core code).

                  It will totally depend on ruby masters. My guess is that a plugin written using ruby would slow things down even more though....

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                  • L
                    linea
                    last edited by

                    The only success (success being a relative term) I have had with animating SU models is with Kerkythea, it's really simple. I then compile the frames in Paint Shop Pro's Animation Shop.

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                    • C
                      chango70
                      last edited by

                      What about SU Animate? I haven't really tried it yet but does it not work with VRay?

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                      • Jean LemireJ
                        Jean Lemire
                        last edited by

                        Hi JHuman, hi folks.

                        Go to View Menu --> Animation --> Settings

                        After you have enabled scene transition and set some time to get a nice transition from one scene to another, set the "Scene delay" to 0 to keep the movement going smoothly and avoid it from stopping at each scene.

                        Just ideas.

                        Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                        • K
                          kwistenbiebel
                          last edited by

                          I think I said that in a previous post above.

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                          • plot-parisP
                            plot-paris
                            last edited by

                            @Jean,

                            the problem is, that the curve from scene1 to scene2 does not lead smoothly into the curve from scene2 to scene3. therefore there will always be an abrupt change in direction.

                            I think that is something a Ruby could fix 😉

                            • create a smooth transition curve for the camera movement between scenes
                            • let the user change the smoothness of the curve
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                            • J
                              JHuman
                              last edited by

                              Exactly! Thanks, I have been using your animation tutorial and it works out now. Thanks!

                              • Doweth!
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                              • K
                                kwistenbiebel
                                last edited by

                                The funny thing is that in 3DsMax and Cinema4D setting up a smooth camera animation is much easier than in Sketchup.
                                Simply keyframe your camera positions on the timeline. It will connect an editable spline between the camera positions and you are done.

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                                • Jean LemireJ
                                  Jean Lemire
                                  last edited by

                                  Hi Kwistenbiebel, hi folks.

                                  Sorry, you are rigth, you stated "No delay". However, the 1 second between scene is a choice. I did an animation using 5 seconds and 19 scenes. The result was not extremely fluid but was acceptable. Of course, using more scenes and a shorter transition time like 2 seconds or even one, will produce a much better result. Experimentation is needed here.

                                  Just ideas.

                                  Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                                  • K
                                    kwistenbiebel
                                    last edited by

                                    @jean lemire said:

                                    I did an animation using 5 seconds and 19 scenes. The result was not extremely fluid but was acceptable.

                                    That would mean having an animation of 4 frames per second.
                                    A good framerate generally is considered to be between 20 and 30 fps.

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                                    • soloS
                                      solo
                                      last edited by

                                      The higher the frame rate the smoother the animation, and the longer the render.

                                      • waiting for the day instant render happens *

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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