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    Choppy and jerky flythroughs

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    • L Offline
      linea
      last edited by

      The only success (success being a relative term) I have had with animating SU models is with Kerkythea, it's really simple. I then compile the frames in Paint Shop Pro's Animation Shop.

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      • C Offline
        chango70
        last edited by

        What about SU Animate? I haven't really tried it yet but does it not work with VRay?

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        • Jean LemireJ Offline
          Jean Lemire
          last edited by

          Hi JHuman, hi folks.

          Go to View Menu --> Animation --> Settings

          After you have enabled scene transition and set some time to get a nice transition from one scene to another, set the "Scene delay" to 0 to keep the movement going smoothly and avoid it from stopping at each scene.

          Just ideas.

          Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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          • K Offline
            kwistenbiebel
            last edited by

            I think I said that in a previous post above.

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            • plot-parisP Offline
              plot-paris
              last edited by

              @Jean,

              the problem is, that the curve from scene1 to scene2 does not lead smoothly into the curve from scene2 to scene3. therefore there will always be an abrupt change in direction.

              I think that is something a Ruby could fix 😉

              • create a smooth transition curve for the camera movement between scenes
              • let the user change the smoothness of the curve
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              • J Offline
                JHuman
                last edited by

                Exactly! Thanks, I have been using your animation tutorial and it works out now. Thanks!

                • Doweth!
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                • K Offline
                  kwistenbiebel
                  last edited by

                  The funny thing is that in 3DsMax and Cinema4D setting up a smooth camera animation is much easier than in Sketchup.
                  Simply keyframe your camera positions on the timeline. It will connect an editable spline between the camera positions and you are done.

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                  • Jean LemireJ Offline
                    Jean Lemire
                    last edited by

                    Hi Kwistenbiebel, hi folks.

                    Sorry, you are rigth, you stated "No delay". However, the 1 second between scene is a choice. I did an animation using 5 seconds and 19 scenes. The result was not extremely fluid but was acceptable. Of course, using more scenes and a shorter transition time like 2 seconds or even one, will produce a much better result. Experimentation is needed here.

                    Just ideas.

                    Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      @jean lemire said:

                      I did an animation using 5 seconds and 19 scenes. The result was not extremely fluid but was acceptable.

                      That would mean having an animation of 4 frames per second.
                      A good framerate generally is considered to be between 20 and 30 fps.

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                      • soloS Offline
                        solo
                        last edited by

                        The higher the frame rate the smoother the animation, and the longer the render.

                        • waiting for the day instant render happens *

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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