sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Update | Sketchucation Tools 5.0.8 released with licensing improvements and bugfixes Download

    Choppy and jerky flythroughs

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    17 Posts 7 Posters 4.2k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K
      kwistenbiebel
      last edited by

      Don't count on Google.
      They lost the key to the vault (read: core code).

      It will totally depend on ruby masters. My guess is that a plugin written using ruby would slow things down even more though....

      1 Reply Last reply
      Reply Quote 0
      • L
        linea
        last edited by

        The only success (success being a relative term) I have had with animating SU models is with Kerkythea, it's really simple. I then compile the frames in Paint Shop Pro's Animation Shop.

        1 Reply Last reply
        Reply Quote 0
        • C
          chango70
          last edited by

          What about SU Animate? I haven't really tried it yet but does it not work with VRay?

          1 Reply Last reply
          Reply Quote 0
          • Jean LemireJ
            Jean Lemire
            last edited by

            Hi JHuman, hi folks.

            Go to View Menu --> Animation --> Settings

            After you have enabled scene transition and set some time to get a nice transition from one scene to another, set the "Scene delay" to 0 to keep the movement going smoothly and avoid it from stopping at each scene.

            Just ideas.

            Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

            1 Reply Last reply
            Reply Quote 0
            • K
              kwistenbiebel
              last edited by

              I think I said that in a previous post above.

              1 Reply Last reply
              Reply Quote 0
              • plot-parisP
                plot-paris
                last edited by

                @Jean,

                the problem is, that the curve from scene1 to scene2 does not lead smoothly into the curve from scene2 to scene3. therefore there will always be an abrupt change in direction.

                I think that is something a Ruby could fix 😉

                • create a smooth transition curve for the camera movement between scenes
                • let the user change the smoothness of the curve
                1 Reply Last reply
                Reply Quote 0
                • J
                  JHuman
                  last edited by

                  Exactly! Thanks, I have been using your animation tutorial and it works out now. Thanks!

                  • Doweth!
                  1 Reply Last reply
                  Reply Quote 0
                  • K
                    kwistenbiebel
                    last edited by

                    The funny thing is that in 3DsMax and Cinema4D setting up a smooth camera animation is much easier than in Sketchup.
                    Simply keyframe your camera positions on the timeline. It will connect an editable spline between the camera positions and you are done.

                    1 Reply Last reply
                    Reply Quote 0
                    • Jean LemireJ
                      Jean Lemire
                      last edited by

                      Hi Kwistenbiebel, hi folks.

                      Sorry, you are rigth, you stated "No delay". However, the 1 second between scene is a choice. I did an animation using 5 seconds and 19 scenes. The result was not extremely fluid but was acceptable. Of course, using more scenes and a shorter transition time like 2 seconds or even one, will produce a much better result. Experimentation is needed here.

                      Just ideas.

                      Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

                      1 Reply Last reply
                      Reply Quote 0
                      • K
                        kwistenbiebel
                        last edited by

                        @jean lemire said:

                        I did an animation using 5 seconds and 19 scenes. The result was not extremely fluid but was acceptable.

                        That would mean having an animation of 4 frames per second.
                        A good framerate generally is considered to be between 20 and 30 fps.

                        1 Reply Last reply
                        Reply Quote 0
                        • soloS
                          solo
                          last edited by

                          The higher the frame rate the smoother the animation, and the longer the render.

                          • waiting for the day instant render happens *

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

                          1 Reply Last reply
                          Reply Quote 0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          • 1 / 1
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement