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    Choppy and jerky flythroughs

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    • J Offline
      JHuman
      last edited by

      Thanks biebel,
      It does work, just ran a test on a schematic model. Takes a little backwards thinking. I have read that tutorial you directed me to yesterday but i read it a few more times and it started making a bit more sense. Thanks!

      • Doweth!
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      • plot-parisP Offline
        plot-paris
        last edited by

        @jhuman said:

        I have read that tutorial you directed me to yesterday but i read it a few more times and it started making a bit more sense.

        yes, I know. I should write a proper tutorial at some point. but somehow I keep the silent hope, that this will not be necessary eventually, once Google addresses the lack of animation capabilities of SketchUp or one of the Ruby Masters hears Kwistenbiebel's and my prayers and faces the huge challenge of making SU more capable in that area. 😉

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        • K Offline
          kwistenbiebel
          last edited by

          Don't count on Google.
          They lost the key to the vault (read: core code).

          It will totally depend on ruby masters. My guess is that a plugin written using ruby would slow things down even more though....

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          • L Offline
            linea
            last edited by

            The only success (success being a relative term) I have had with animating SU models is with Kerkythea, it's really simple. I then compile the frames in Paint Shop Pro's Animation Shop.

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            • C Offline
              chango70
              last edited by

              What about SU Animate? I haven't really tried it yet but does it not work with VRay?

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              • Jean LemireJ Offline
                Jean Lemire
                last edited by

                Hi JHuman, hi folks.

                Go to View Menu --> Animation --> Settings

                After you have enabled scene transition and set some time to get a nice transition from one scene to another, set the "Scene delay" to 0 to keep the movement going smoothly and avoid it from stopping at each scene.

                Just ideas.

                Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                • K Offline
                  kwistenbiebel
                  last edited by

                  I think I said that in a previous post above.

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                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    @Jean,

                    the problem is, that the curve from scene1 to scene2 does not lead smoothly into the curve from scene2 to scene3. therefore there will always be an abrupt change in direction.

                    I think that is something a Ruby could fix 😉

                    • create a smooth transition curve for the camera movement between scenes
                    • let the user change the smoothness of the curve
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                    • J Offline
                      JHuman
                      last edited by

                      Exactly! Thanks, I have been using your animation tutorial and it works out now. Thanks!

                      • Doweth!
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                      • K Offline
                        kwistenbiebel
                        last edited by

                        The funny thing is that in 3DsMax and Cinema4D setting up a smooth camera animation is much easier than in Sketchup.
                        Simply keyframe your camera positions on the timeline. It will connect an editable spline between the camera positions and you are done.

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                        • Jean LemireJ Offline
                          Jean Lemire
                          last edited by

                          Hi Kwistenbiebel, hi folks.

                          Sorry, you are rigth, you stated "No delay". However, the 1 second between scene is a choice. I did an animation using 5 seconds and 19 scenes. The result was not extremely fluid but was acceptable. Of course, using more scenes and a shorter transition time like 2 seconds or even one, will produce a much better result. Experimentation is needed here.

                          Just ideas.

                          Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            @jean lemire said:

                            I did an animation using 5 seconds and 19 scenes. The result was not extremely fluid but was acceptable.

                            That would mean having an animation of 4 frames per second.
                            A good framerate generally is considered to be between 20 and 30 fps.

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                            • soloS Offline
                              solo
                              last edited by

                              The higher the frame rate the smoother the animation, and the longer the render.

                              • waiting for the day instant render happens *

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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