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    How to recreate the silhouettes of a model?

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    • GaieusG Offline
      Gaieus
      last edited by

      Hi Fred,

      First I thought simply using the drape tool would do it but then it only likes to work verticall. There is a nifty plugin by Didier however: "project_faces_plane.rb" (it's also included into his projection projection tools above this plugin). With this you can simply project any shapes onto planes and this way getting all the desired 2D, parallel projection views as geometry. Find it here:
      http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_geo_page.htm

      Gai...

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      • F Offline
        FenS
        last edited by

        Hi Gaieus,

        i will sure check this one out but tonight I started playing a little with the unfold and
        And because I asked this for using it with sculpturing, I made something (out of 'piepschuim'(foam?)). Next time I will use stone again.
        So now I can use SU to make a model I like instead of trying to draw it on paper in 2d and hoping that everything can be made in 3d.
        Thanks for all of your help and with this help I was able to make the following.


        the drawings i made in SU thanks to your help


        After printing


        using the first drawing


        after removing everything outside the lines


        Normally i would have to do some difficult type of drawing...


        ...but now it is much easier


        so this is the drawing how it really should be


        and then this is the result.

        Qué sais je? there is still so much to be learned...

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        • plot-parisP Offline
          plot-paris
          last edited by

          nice sculpture, Fred. and thanks for the image-documentation. it is great to see SketchUp being used for different purposes. and what you do is definitely an exciting area.

          now that you have found an ideal way to get your models from bits and bytes to stone and foam, your next challenge will probably be to rise the level of complexity of the models. I would suggest you have a look at Whaats Subdivide & Smooth script. it is definitely worth the money.
          (of course I am telling you this with the hope, that you will keep us posted with images of your projects 😉 )

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          • S Offline
            sepo
            last edited by

            Looking good and I am glad it worked for you..

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            • F Offline
              FenS
              last edited by

              Hi Plot-Paris,

              I've heard a lot about it and indeed i think it will be inevitable 😉

              And i sure will keep you posted if i have created a real sculpture from stone with the help of SU. I always make pictures of my "WIP" and SU sure is an extra dimension!

              Unfortunately it is in Dutch but here is an example: http://home.tiscali.nl/beeldhouwer/htm_bld83.htm
              (C&C are welcome of course, also possible on the homepage itself ('Naar alle beelden', 'Home', 'bericht achterlaat') or directly in http://www.koekjes.net/cgi-bin/gastenboek/schrijven.pl?rodin) (nice to see visitors from outside the Netherlands 😄

              For this statue i did a lot of calculating, something that would have been sooo much easier in SU...

              Afterwards i drawed this one as an exercise:


              opa (small).jpg

              Qué sais je? there is still so much to be learned...

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              • F Offline
                FenS
                last edited by

                Today i am starting (to give it a try that is) with a real statue.
                I received a model from Solo of a dog and i think this will be my subject. I want to try to create a real statue and along the way i will take a look at the problems i am facing with a real one instead of a simple imaginary one that i made up before.
                Well, i have just found the first challenge.

                Is it possible to automatically create faces if you have the outlines, but not the faces?
                I mean, suppose you would have made a square and divided it with a line (like an '8') then SU would automatically create 2 faces. Suppose you would have selected both faces and deleted them, than you only have the '8' left without the face.
                Well, this i like the situation i am having right now. A lot of connected lines but all without the faces.
                Is is possible to let SU create all of them? Or do i need to use some plugin?

                Thanks again!

                PS all the lines are 'coplanar?' (i am already trying to find an answer in this giant forum, a lot of post regarding faces 😄

                Qué sais je? there is still so much to be learned...

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Hi Fred,

                  If you draw a giant face (say a rectangle) coplanar with and on the (already) coplanar faces, select all > right click > Intersect > ...selected or model, you should end up with all the linework merged into the face thus creating the individual, split faces.

                  Delete the excess of the rectangle and you are there.

                  Also,the drape tool and the plugin I linked above are just for this.

                  Gai...

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                  • F Offline
                    FenS
                    last edited by

                    why didn't i think of that? And then to think that all the lines were even already on this big rectangle (i did use the "project faces on a face" you mentioned earlier). Thanks, that does the trick, although now i am having a 'flat' projected dog with a lot of faces, of which a lot seems to be normal and a lot are reversed so still not really able to pushpull...
                    Clicking 3 times (selecting the entire projection and 'reverse faces' does not exactly what i want and in this case it is 'impossible' to select every single face that i have to reverse.
                    I will try to find a solution myself, but if you feel like helping... 😉

                    Qué sais je? there is still so much to be learned...

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Right click on just ONE face (that is oriented correctly) > "orient faces". If there are no inside faces in a "solid", it should orient all the faces in the same direction. (Sometimes unpredictable however 😲 )

                      Gai...

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                      • F Offline
                        FenS
                        last edited by

                        indeed it seems to be acting unpredictable, but i have played around with it a lot, so i guess i will start all over. Thanks for the tips so far!

                        Qué sais je? there is still so much to be learned...

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                        • C Offline
                          caddict
                          last edited by

                          There is the Create Face utility which I think comes bundled with SU. (I think you have to enable it in Window > Preferences > Extensions > Utilities Tools)

                          If you have the outline of a shape, (no internal lines crossing the outline) AND all lines are coplanar AND form a closed loop, Tools > Utilities > Create Face should fill it for you.

                          I use it so often it has been assigned the shortcut "F". But it is fussy...any hint of non-planarity, or the slightest gap in the outline and...no go

                          (It sounds like you need to delete all the internal edges before using it)

                          PS, nice thread, interesting stuff and now I know about the unfold script...very useful! And, very nice sculpture work!

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                          • F Offline
                            FenS
                            last edited by

                            Hi Caddict,

                            thanks for your (c)advise. However, i had about a thousands of lines so obviously i was doing something that could have been done in a better way 😄

                            This evening again i am trying to do it in a different way but man, what i think of at night never seems to work in the evening 😕 😉

                            Qué sais je? there is still so much to be learned...

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                            • F Offline
                              FenS
                              last edited by

                              Feel like having gold in my hands, not knowing what to do with it.

                              Like i said before Solo handed me a model of a labrador and this is the kind of thing i want to use to make a tut about making all the drawings needed for making this out of stone (or plaster (y-tong) first).

                              But how do i do this?
                              I need a print of the silhouet of the dog, this is easy (i know now) (camera, standard views, front etc)
                              This i could use first to remove all the stone from one side, but then i need the print of the green one in the beginning of this thread.

                              The way i thought of doing this:

                              • copy the dog, move it to the left and to the back.

                              • create a 'projection on face with faces' to the wall on the right of dog-1,

                              • create a 'projection on face with faces' to the wall in front of dog-2,
                                (see attachment-1)

                              • select dog-2 and move it 'over' dog-1 (see attachment-2)
                                Now i was planning to use select and intersect with model, remove everything i don't need and then unfold the drawing i would see in front and in the back of the dog, but by intersecting SU is not moving anymore.
                                There is probably an easier way of doing this (trying to get the 2 'green' parts like mentioned earlier) but how?
                                Ofcourse i will keep thinking about this one, but tips are welcome


                              dog0.jpg


                              dog.jpg

                              Qué sais je? there is still so much to be learned...

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