[Plugin] Zorro2 (beta)
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Hi Whaat
Some difficulties using Zorro2. No cutting effects, the white (feather ) arrow is gluing to the cut line.
Let's see my previous post.MALAISE
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Thanks so much, Whaat.
Superb job developing and packaging this ruby. I look forward to checking it out today.Cheers,
Nigel
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Thanks for the really good and useful plugin. Is there any chance to have closed section when using with SU section tool.
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THATS What I've been looking for! Thanks a lot!
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Awesome plugin! The ability to slice along a section cut face is FANTASTIC! Been waiting for something like that for a while now. Thank you so much!
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Thank you, again, Dale great tool!
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THANK YOU!, will definitely give this awesome plugin a try!
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where can i get the house model displayed on the PDF tutorial? I really like that house and would like to study a bit of american architectural conventions.
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Gracias Senor Zorro. How can our village ever repay you?
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Quick one. I've deleted the old zorro ruby from plugins folder. How come under Tools menu I see 2 zorros?
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@unknownuser said:
I've deleted the old zorro ruby from plugins folder. How come under Tools menu I see 2 zorros?
I'm seeing the same thing Chango70...
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Its not just Zorro. I've deleted a redundent obj importer (can't remember which) yet it still shows up in my menu?!?
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@unknownuser said:
"main_menu.add_item("Zorro")" must be "main_menu.add_item("Zorro2")"
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It may have been Jim's obj importer (at least that's the only one I know of)
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I added a Feature to your old Version (1.0) to automatic fill faces cut
Sketchup::set_status_text("Draw cut line, Push SHIFT to: Fill-Face-Automatic", SB_PROMPT)
maybe you can added in your current Version? its nice to have
here is the Code.Snipped:
... if (@key=="shift") ents.each {|e| if e.typename == "Edge" then sel.toggle e else sel.remove e end } self.makeface sel end ... def makeface ins ss = ins total_items = ss.count # Total count of all selected entities. x = 0 # faces-added accumulator z = 0 # loop count notAnEdge = 0 # Accumulator for non-Edges ss.each {|e| if e.typename == "Edge" then # find_faces only works on edges. x += e.find_faces # This creates faces if they can created. Returns # faces created. else notAnEdge+=1 # Keep track of selections that were not an edge. end z+=1 # bump loop counter } end
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@schorradt said:
I added a Feature to your old Version (1.0) to automatic fill faces cut
Thanks! I actually experimented with this feature, as well. However, I found that half the time, the faces that were automatically created were reversed, which became quite annoying. I suppose I could give the user the option if a certain key is pressed (as you have shown). The shift key would not work since it used for inference locking.
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Here is my modifed Version of Zorro 1.0.
with Icons
Plz use it...
and please forgive me, that I did without asking changed.
my Changes:- Icon and Cursor
- Press: Shift -> Fill Faces to Cut
- Automatic Switch zu perspectiv-view-mode
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Amazing!!!
in the past Zorro.rb has been a really cool toy (and quite an addictive one at that). but now with its parallel-projection capabilities and especially it's section-cut function Zorro is a valuable and indispensable tools (one of those 'how did we manage to live without it'-tools).
absolutely fantastic, accurate and extremely fast! I love it!!! -
@gaieus said:
It may have been Jim's obj importer (at least that's the only one I know of)
LOL thats it!
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So how do u get rid of it then?
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