Making Surfaces to Pull
-
I'm modeling a bench. Using the BezierCurve Ruby, I've made some curves, connected with straight lines, to outline the end. Now I want to pull the outline into a block to make the actual end. However, there's no surface to grab hold of to pull.
I've zoomed in as best I can and the joints between line segments all seem to meet (after a point, the zoom goes through the lines & I can't look any closer).
I checked for flatness by filling it in with triangles, which each made a plane surface, then erasing the divisions between them. The plane surface held, meaning the curves are flat and everything is planar.
What else can I do to force a plane surface? Anything short of outlining each curve point by point?
Thanks,
Jim
-
Could be a hidden line across your face. SU will then refuse to push/pull that face since it's really two faces. (or more)
You can use the plugin Join Push/Pull to push/pull multiple faces.
-
Hi Jim,
That profile is a group. Double click on it to edit the find two neighbouring endpoints which if you connect with a line, the flat side will heal.
Still inside the group, you can P/P it without any problem.
-
Gaieus, I had to zoom way in to connect the points as my line would snap to some reference point. Is there a way to only snap to the end point?
-
I had to zoom in,too (well, it's a bit poly heavy as it's made of beziers). Unfortunately there's no way you can get rid of certain inferences although sometimes it would be very handy.
-
Not sure if this is what you want, but a trick I picked up (from here ?) is to draw a rectangle around the shape then delete the unwanted bits - you'll have top ungroup your lines first
-
I checked about 6 times and could not find a gap. Finally I tried looking for endpoints with the Line tool. Still didn't find a gap, but when I reconnected any two segments of the outline it filled in.
Damn, it's always the simple stuff.
Thanks, Gai!
-
It's because I can only find the simple solutions.
Advertisement