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    Making Surfaces to Pull

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    • J Offline
      Jim57
      last edited by

      I'm modeling a bench. Using the BezierCurve Ruby, I've made some curves, connected with straight lines, to outline the end. Now I want to pull the outline into a block to make the actual end. However, there's no surface to grab hold of to pull.

      I've zoomed in as best I can and the joints between line segments all seem to meet (after a point, the zoom goes through the lines & I can't look any closer).

      I checked for flatness by filling it in with triangles, which each made a plane surface, then erasing the divisions between them. The plane surface held, meaning the curves are flat and everything is planar.

      What else can I do to force a plane surface? Anything short of outlining each curve point by point?

      Thanks,

      Jim


      Pew End.skp

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      • thomthomT Offline
        thomthom
        last edited by

        Could be a hidden line across your face. SU will then refuse to push/pull that face since it's really two faces. (or more)

        You can use the plugin Join Push/Pull to push/pull multiple faces.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • GaieusG Offline
          Gaieus
          last edited by

          Hi Jim,

          That profile is a group. Double click on it to edit the find two neighbouring endpoints which if you connect with a line, the flat side will heal.

          Still inside the group, you can P/P it without any problem.

          Gai...

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            Gaieus, I had to zoom way in to connect the points as my line would snap to some reference point. Is there a way to only snap to the end point?

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            • GaieusG Offline
              Gaieus
              last edited by

              I had to zoom in,too (well, it's a bit poly heavy as it's made of beziers). Unfortunately there's no way you can get rid of certain inferences although sometimes it would be very handy.

              Gai...

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              • C Offline
                cosycat
                last edited by

                Not sure if this is what you want, but a trick I picked up (from here ?) is to draw a rectangle around the shape then delete the unwanted bits - you'll have top ungroup your lines first


                Pew End2.skp

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                • J Offline
                  Jim57
                  last edited by

                  I checked about 6 times and could not find a gap. Finally I tried looking for endpoints with the Line tool. Still didn't find a gap, but when I reconnected any two segments of the outline it filled in.

                  Damn, it's always the simple stuff.

                  Thanks, Gai!

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    It's because I can only find the simple solutions. πŸ˜‰

                    Gai...

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