My Favorite Power Tool
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Fantastic model!
It would make many Rhino users jealous. -
It looks like it's right off the page of a high-end tool catalog.
Very nice!
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Earth Max Mover Boss,
Jack bird nice action... Very "curvy" wiring.
I think I'll have to hook up with such a fine "hog" as that.
Much to ponder here, much cutting to explore, what a way to start the day.
Time to hit the corner store for some cold ones.
Keep the brain machines marching.
Durant "not an interloper, but I am multi-dimensional" Hapke
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MALAISE
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nice...very impressive modelling!
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EM,
Great images and even better modeling!
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Thanks everyone! The tool I think I used most for this model was definitely Fredo's Round Edges by Bezier ruby. I scaled everything up really big and rounded off various shape extrudes. It took a bit of cleanup, but the script is great. I used the whole gambit of other rubies as well, including a bit of TOS, SSB, JPP, SDS, Pipe Along Path, bezier and BoolTools. I just couldn't even imagine trying to model in a Sketchup without rubies.
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@earthmover said:
As far as the lines bleeding through...it's a Hypershot thing more than a sketchup thing.
Yeah, SU fools you by smoothing out geometry and Hypershot just ignores it
Very nice model by the way, looks like a selling image
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That's some impressive modeling skills you got there, son! Very, very nice.
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Like everyone else I'm impressed
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Very nice Adam.
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vry nice modelling..hav you used anr ruby scripts for modeling?
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Excellent work. I like the side view rendering.
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@archkiranjith said:
vry nice modelling..hav you used anr ruby scripts for modeling?
@earthmover said:
Thanks everyone! The tool I think I used most for this model was definitely Fredo's Round Edges by Bezier ruby. I scaled everything up really big and rounded off various shape extrudes. It took a bit of cleanup, but the script is great. I used the whole gambit of other rubies as well, including a bit of TOS, SSB, JPP, SDS, Pipe Along Path, bezier and BoolTools. I just couldn't even imagine trying to model in a Sketchup without rubies.
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Thanks Jason...missed that one.
Just to clarify for potentially newer users -
TOS - Tools on Surface
SSB - Soap Skin Bubble
JPP - Joint Push Pull
SDS - Subdivide & Smooth -
@earthmover said:
Just to clarify for potentially newer users -
TOS - Tools on Surface
SSB - Soap Skin Bubble
JPP - Joint Push Pull
SDS - Subdivide & SmoothNewer user...That would be me
I guessed the third one correctly but missed the other ones.
(i will take a look elsewhere on the forum, but do you happen to have links to the thread where i can find the second one?Awsom drawing! And defenitely my favourite power tool also although i am always working with a lighter version (liking it so much, i happen to choose it as my avatar just before i say your drawing).
Very impressive! -
Thanks Fred. Would that be a 4.5" Angle Grinder as your avatar? That would make for an interesting model to accompany my demo saw. Perhaps I'll give that a go next.
The soapskin & bubble ruby is found here - http://www.tensile-structures.de/sb_software.html
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Yes, it a anglegrinder, not sure about the inches (we use cm's), but it is the small one.
Thanks for the link, have to go to work now, but will check it out later! -
Great modeling Adam, I was wondering, did you model from blue prints, images or with the actual power tool on your desk?
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Thanks Pete! I used a picture to model from, so I was only privy to one view. I just did take offs from the pic in the front view, but it was mostly just for proportion. What worked well, was importing the image, grouping it and moving a second copy of it directly above it. I modeled the smaller parts on the top image and used the Mover plugin to move them straight down and into position.
Here's a few more renders i was playing with. They are part of an ad idea for a hardscape forum, where I moderate and teach about sketchup.
This one I rendered in Modo, imported with the new sketchup importer, which worked flawlessly. I think Modo did a lot better job at handling the smoothed geometry than Hypershot did, especially around the gas tank and pull chord housing. I'm working on animating the blade in Modo.
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