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    Apples ( play whit UV ruby

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    • R Offline
      remus
      last edited by

      301 Moved Permanently

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      (www.sketchucation.com)

      Good apples btw, i dont suppose you could post these in the components forum? I think theyd liven many a fruit bowl.

      http://remusrendering.wordpress.com/

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      • J Offline
        Jackson
        last edited by

        Fantastic UV work Majid, did you create the textures yourself? Is each apple all one texture? I'm intrigued how you textured the concave part of the apple around the stalk as I didn't think the UV ruby would help with that?

        Jackson

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        • GaieusG Offline
          Gaieus
          last edited by

          @majid said:

          hi all ,i did a try whit uv ruby to texture these apples ,what a usefull ruby , hope to be improved soon . cheers...

          What do you want to improve on these fantastic apples, my friend?

          You, as a Muslim, should precisely know that only the Almighty is perfect and these apples are already pushing those boundaries dangerously! ๐Ÿ‘

          Gai...

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          • majidM Offline
            majid
            last edited by

            hi all friend ,and so aorry for late answer ,
            i did some more renders , and think one of them is better ....

            http://i44.tinypic.com/153qryg.jpg

            http://i43.tinypic.com/25gx7k1.jpg

            and also here is the skp ( including small tut on texture editing and preparing in PS )(a have zipped it).
            cheers majid


            miz2.zip

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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            • J Offline
              Jackson
              last edited by

              Thanks Majid, excellent renders and very generous of you to share the textured model and tutorial. ๐Ÿ˜„

              Jackson

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              • majidM Offline
                majid
                last edited by

                thank u all for your kind words , ... also i used other maps for shinness and bump map in kt , and sorry for not to sharing them .... but I hope the tutorial can help u to make your own textures...
                majid

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • T Offline
                  Teezer
                  last edited by

                  @unknownuser said:

                  i did some more renders , and think one of them is better ....

                  I love the first one. The out-of-focus foreground gives it a seriously close-up feel, and the lighting on the dented apple in the back is perfect. ๐Ÿ‘

                  This image belongs on one of those "you won't believe it's not a photograph" postings that pop up on DIGG every now and then... ๐Ÿ’š

                  Real life is just another website, albeit a rather boring one.

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                  • MALAISEM Offline
                    MALAISE
                    last edited by

                    Thank you Majid for sharing your know-how. Very close to reality theses apples. How long did you work on such a drawing ? It's near perfect ๐Ÿ‘ ๐Ÿ‘

                    MALAISE

                    La Connaissance n'a de valeur que partagรฉe

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                    • majidM Offline
                      majid
                      last edited by

                      @malaise said:

                      Thank you Majid for sharing your know-how. Very close to reality theses apples. How long did you work on such a drawing ? It's near perfect ๐Ÿ‘ ๐Ÿ‘

                      MALAISE

                      sorry for so late answer ... First i take a foto using my cellphone and about 2 days later i started the modeling and texturing .. it tooke me about half day , and 2 or 3 hours for rendering ( to finde a true material setting + lights - also i made a HDRI file as background_).
                      cheerss majid

                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                      • romboutR Offline
                        rombout
                        last edited by

                        @majid said:

                        hi all ,i did a try whit uv ruby to texture these apples ,what a usefull ruby , hope to be improved soon . cheers

                        http://i34.tinypic.com/2rnhmz7.jpg

                        http://i37.tinypic.com/9zqbk3.jpg

                        http://i33.tinypic.com/xel6vc.jpg

                        http://i34.tinypic.com/2rnhmz7.jpg
                        http://i37.tinypic.com/9zqbk3.jpg
                        http://i33.tinypic.com/xel6vc.jpg
                        cheers majid

                        wow this is great. i also understand the mapping in photoshop.... but how did you map it correct in SU, im missing that part

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                        • Z Offline
                          zumo
                          last edited by

                          well done these are the most realistic thing I have seen on sketch up to date!

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                          • FrederikF Offline
                            Frederik
                            last edited by

                            @rombout said:

                            .... but how did you map it correct in SU, im missing that part

                            You should take a closer look at the [Plugin] UVTools v0.1 thread... ๐Ÿ˜‰

                            Cheers
                            Kim Frederik

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                            • romboutR Offline
                              rombout
                              last edited by

                              oke... but how do you apply it to a mesh. cause the top and the side of the apple is at a different place. how do you place it on your mesh

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                              • romboutR Offline
                                rombout
                                last edited by

                                i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

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                                • majidM Offline
                                  majid
                                  last edited by

                                  @rombout said:

                                  i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

                                  It is all about good texturing . I've made a mini tutorial and shared it at previos page . it's name is "MIZ2" . please take a closer look at it. i guess it'd help you

                                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                  • romboutR Offline
                                    rombout
                                    last edited by

                                    @majid said:

                                    @rombout said:

                                    i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

                                    It is all about good texturing . I've made a mini tutorial and shared it at previos page . it's name is "MIZ2" . please take a closer look at it. i guess it'd help you

                                    oke oke oke...
                                    you dont get it.... atleast i dont get it... i understand everytihing about making a map and so... but if you have your mesh and you apply your map. How do you get the top of the apple at the correct place and the side at the side. You need to apply a map to the mesh unwrap this with a different application and than put your mapping to that unwrapped image. but this is not written in the tut

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                                    • majidM Offline
                                      majid
                                      last edited by

                                      UVTool v1.0 is very simlpe . it doesnt unwrap , but simply it adds 2 new commands to your right-click menu that lets you to have "spherical" or "cilinderical" mapping to your mesh, it desn't undersyand which mesh you have selected, but remaps it as a sphere or a cilinder. it desnt separate mesh parts

                                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                      • romboutR Offline
                                        rombout
                                        last edited by

                                        oke i think i need to explain it better. you had your apple mesh how did the map got applied so perfect to the apple.
                                        cause if copy the apple delete the map and remap it within SU. Than how do you place the map perfect around the apple so the top is at the top and the bottom at the bottom. I understand the plugin. I want to know how apply the image perfect to your mesh.

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                                        • J Offline
                                          Jackson
                                          last edited by

                                          Rombout,

                                          Make a vertical grouped plane next to the apple which is exactly the same height (a simple method is to pushpull a grouped box so that it is fits around the apple, then move it to one side). Import your image, scale it to the same height as the plane, explode it and then apply the map using UVTool. The same principle applies for applying an exact sized texture to any geometry.

                                          Jackson

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                                          • romboutR Offline
                                            rombout
                                            last edited by

                                            @jackson said:

                                            Rombout,

                                            Make a vertical grouped plane next to the apple which is exactly the same height (a simple method is to pushpull a grouped box so that it is fits around the apple, then move it to one side). Import your image, scale it to the same height as the plane, explode it and then apply the map using UVTool. The same principle applies for applying an exact sized texture to any geometry.

                                            great jackson,
                                            thank you very much. that was what i meant. I thought i saw a different map of the apple in here. where it has a separate top and bottom view. This mapping trick is real handy. ๐Ÿ˜

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