sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Apples ( play whit UV ruby

    Scheduled Pinned Locked Moved Gallery
    34 Posts 14 Posters 3.9k Views 14 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      bahjon12
      last edited by

      great looking renders......
      could you post the link for uv ruby ??.....
      would really appreciate it......

      1 Reply Last reply Reply Quote 0
      • R Offline
        remus
        last edited by

        301 Moved Permanently

        favicon

        (www.sketchucation.com)

        Good apples btw, i dont suppose you could post these in the components forum? I think theyd liven many a fruit bowl.

        http://remusrendering.wordpress.com/

        1 Reply Last reply Reply Quote 0
        • J Offline
          Jackson
          last edited by

          Fantastic UV work Majid, did you create the textures yourself? Is each apple all one texture? I'm intrigued how you textured the concave part of the apple around the stalk as I didn't think the UV ruby would help with that?

          Jackson

          1 Reply Last reply Reply Quote 0
          • GaieusG Offline
            Gaieus
            last edited by

            @majid said:

            hi all ,i did a try whit uv ruby to texture these apples ,what a usefull ruby , hope to be improved soon . cheers...

            What do you want to improve on these fantastic apples, my friend?

            You, as a Muslim, should precisely know that only the Almighty is perfect and these apples are already pushing those boundaries dangerously! ๐Ÿ‘

            Gai...

            1 Reply Last reply Reply Quote 0
            • majidM Offline
              majid
              last edited by

              hi all friend ,and so aorry for late answer ,
              i did some more renders , and think one of them is better ....

              http://i44.tinypic.com/153qryg.jpg

              http://i43.tinypic.com/25gx7k1.jpg

              and also here is the skp ( including small tut on texture editing and preparing in PS )(a have zipped it).
              cheers majid


              miz2.zip

              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

              1 Reply Last reply Reply Quote 0
              • J Offline
                Jackson
                last edited by

                Thanks Majid, excellent renders and very generous of you to share the textured model and tutorial. ๐Ÿ˜„

                Jackson

                1 Reply Last reply Reply Quote 0
                • majidM Offline
                  majid
                  last edited by

                  thank u all for your kind words , ... also i used other maps for shinness and bump map in kt , and sorry for not to sharing them .... but I hope the tutorial can help u to make your own textures...
                  majid

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Teezer
                    last edited by

                    @unknownuser said:

                    i did some more renders , and think one of them is better ....

                    I love the first one. The out-of-focus foreground gives it a seriously close-up feel, and the lighting on the dented apple in the back is perfect. ๐Ÿ‘

                    This image belongs on one of those "you won't believe it's not a photograph" postings that pop up on DIGG every now and then... ๐Ÿ’š

                    Real life is just another website, albeit a rather boring one.

                    1 Reply Last reply Reply Quote 0
                    • MALAISEM Offline
                      MALAISE
                      last edited by

                      Thank you Majid for sharing your know-how. Very close to reality theses apples. How long did you work on such a drawing ? It's near perfect ๐Ÿ‘ ๐Ÿ‘

                      MALAISE

                      La Connaissance n'a de valeur que partagรฉe

                      1 Reply Last reply Reply Quote 0
                      • majidM Offline
                        majid
                        last edited by

                        @malaise said:

                        Thank you Majid for sharing your know-how. Very close to reality theses apples. How long did you work on such a drawing ? It's near perfect ๐Ÿ‘ ๐Ÿ‘

                        MALAISE

                        sorry for so late answer ... First i take a foto using my cellphone and about 2 days later i started the modeling and texturing .. it tooke me about half day , and 2 or 3 hours for rendering ( to finde a true material setting + lights - also i made a HDRI file as background_).
                        cheerss majid

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                        1 Reply Last reply Reply Quote 0
                        • romboutR Offline
                          rombout
                          last edited by

                          @majid said:

                          hi all ,i did a try whit uv ruby to texture these apples ,what a usefull ruby , hope to be improved soon . cheers

                          http://i34.tinypic.com/2rnhmz7.jpg

                          http://i37.tinypic.com/9zqbk3.jpg

                          http://i33.tinypic.com/xel6vc.jpg

                          http://i34.tinypic.com/2rnhmz7.jpg
                          http://i37.tinypic.com/9zqbk3.jpg
                          http://i33.tinypic.com/xel6vc.jpg
                          cheers majid

                          wow this is great. i also understand the mapping in photoshop.... but how did you map it correct in SU, im missing that part

                          1 Reply Last reply Reply Quote 0
                          • Z Offline
                            zumo
                            last edited by

                            well done these are the most realistic thing I have seen on sketch up to date!

                            1 Reply Last reply Reply Quote 0
                            • FrederikF Offline
                              Frederik
                              last edited by

                              @rombout said:

                              .... but how did you map it correct in SU, im missing that part

                              You should take a closer look at the [Plugin] UVTools v0.1 thread... ๐Ÿ˜‰

                              Cheers
                              Kim Frederik

                              1 Reply Last reply Reply Quote 0
                              • romboutR Offline
                                rombout
                                last edited by

                                oke... but how do you apply it to a mesh. cause the top and the side of the apple is at a different place. how do you place it on your mesh

                                1 Reply Last reply Reply Quote 0
                                • romboutR Offline
                                  rombout
                                  last edited by

                                  i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

                                  1 Reply Last reply Reply Quote 0
                                  • majidM Offline
                                    majid
                                    last edited by

                                    @rombout said:

                                    i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

                                    It is all about good texturing . I've made a mini tutorial and shared it at previos page . it's name is "MIZ2" . please take a closer look at it. i guess it'd help you

                                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                                    1 Reply Last reply Reply Quote 0
                                    • romboutR Offline
                                      rombout
                                      last edited by

                                      @majid said:

                                      @rombout said:

                                      i understand the wrapping but how does the "top" of the apple wrap at the the top of the mesh. If you open the map in PS you'll see a image skin in width and the top of the apple somewhere at the left

                                      It is all about good texturing . I've made a mini tutorial and shared it at previos page . it's name is "MIZ2" . please take a closer look at it. i guess it'd help you

                                      oke oke oke...
                                      you dont get it.... atleast i dont get it... i understand everytihing about making a map and so... but if you have your mesh and you apply your map. How do you get the top of the apple at the correct place and the side at the side. You need to apply a map to the mesh unwrap this with a different application and than put your mapping to that unwrapped image. but this is not written in the tut

                                      1 Reply Last reply Reply Quote 0
                                      • majidM Offline
                                        majid
                                        last edited by

                                        UVTool v1.0 is very simlpe . it doesnt unwrap , but simply it adds 2 new commands to your right-click menu that lets you to have "spherical" or "cilinderical" mapping to your mesh, it desn't undersyand which mesh you have selected, but remaps it as a sphere or a cilinder. it desnt separate mesh parts

                                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                                        1 Reply Last reply Reply Quote 0
                                        • romboutR Offline
                                          rombout
                                          last edited by

                                          oke i think i need to explain it better. you had your apple mesh how did the map got applied so perfect to the apple.
                                          cause if copy the apple delete the map and remap it within SU. Than how do you place the map perfect around the apple so the top is at the top and the bottom at the bottom. I understand the plugin. I want to know how apply the image perfect to your mesh.

                                          1 Reply Last reply Reply Quote 0
                                          • J Offline
                                            Jackson
                                            last edited by

                                            Rombout,

                                            Make a vertical grouped plane next to the apple which is exactly the same height (a simple method is to pushpull a grouped box so that it is fits around the apple, then move it to one side). Import your image, scale it to the same height as the plane, explode it and then apply the map using UVTool. The same principle applies for applying an exact sized texture to any geometry.

                                            Jackson

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement