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    RpTreeMaker - new version Dec 12, 2008

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    • T Offline
      tomasz
      last edited by

      Hi Al,
      Thank you for a brilliant tool.
      I have rendered the group of trees in Kerkythea.
      I had to modify one thing in your model. Image map is applied to Back Face instead of Front.

      I have an idea. Al, would it be possible to export full 3D model from your app as well.
      What I am thinking of is having a 2D tree in SU and then full 3D model in a rendering application as instanced object! It would be an excellent feature.

      I have already implemented it in SU2KT where there is a hidden, high polygon component and a simplified proxy just for SU. Maxwell, Fryrender, Indigo, Kerkythea and other application users would be extremely happy to see it.

      Cheers
      Tomasz


      Trees rendered in Kerkythea. PNG applied to front faces as well.


      SU2KT sample - left side=proxy, right side=rendering

      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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      • jujuJ Offline
        juju
        last edited by

        @al hart said:

        Give it another try at: RpTreeMaker HL12tm

        I was able to download it OK today.

        Perhaps someone else can try.

        Hi Al, thanks for the reply. I was finally able to download the app, the transfer went dead a few times but I got it DL'ed and extracted fine. Seems like the trouble must have been on my end seeing that nobody else seem to be having trouble.

        Now, to try the app out!

        Save the Earth, it's the only planet with chocolate.

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        • Al HartA Offline
          Al Hart
          last edited by

          @unknownuser said:

          Hi Al,
          Thank you for a brilliant tool.
          I have rendered the group of trees in Kerkythea.
          I had to modify one thing in your model. Image map is applied to Back Face instead of Front.

          I have an idea. Al, would it be possible to export full 3D model from your app as well.
          What I am thinking of is having a 2D tree in SU and then full 3D model in a rendering application as instanced object! It would be an excellent feature.

          I have already implemented it in SU2KT where there is a hidden, high polygon component and a simplified proxy just for SU. Maxwell, Fryrender, Indigo, Kerkythea and other application users would be extremely happy to see it.

          Cheers
          Tomasz

          Tomasz, I had attempted to put the image map on bot sides of the tree.

          Take the attached tree, and return it to me with any changes you needed to make to get it to work with KT.

          tree with texture image on both sides
          SKP model with two-sided face tree, and image palm tree.
          (The attached tree also has a palm tree created as an image, rather than a face. Let me know if that works with KT as well.)

          Also, send me a sample of a KT compatible proxy object. RpTools has a tool which creates proxy objects. I have attached one. Let me know what changes I need to make to make it compatible with KT.

          Proxy component from RpTools
          Sample Proxy Object created with RpTools.

          Currently, we use two layers - Proxy HI-POLY and Proxy LOW-POLY to let the user switch between displays. Does KY use a different scheme to store the proxy information?

          We are looking at an option to create 3D trees, but haven't had a chance to do it yet.

          Al Hart

          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Al,

            Have you considered the idea of creating a .png to .skp converter to add to your line of RP tools? It seems you already have the coding done for a tool like this. Hypothetically, this tool would allow the user to import a .png, or .tif transparent file and the converter would spit out a .skp file with the shadow mask applied. Also adding a alpha mask output would be invaluable for certain rendering users.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • Al HartA Offline
              Al Hart
              last edited by

              @earthmover said:

              Al,

              Have you considered the idea of creating a .png to .skp converter to add to your line of RP tools? It seems you already have the coding done for a tool like this. Hypothetically, this tool would allow the user to import a .png, or .tif transparent file and the converter would spit out a .skp file with the shadow mask applied. Also adding a alpha mask output would be invaluable for certain rendering users.

              That would be a good addition to RpTools.

              I wanted to get holes working, but I hadn't gotten around to it yet. (Its the same algorithm - but applied again to the holes). I decided to release the RpTreeMaker version without holes. As I write this I can't decide whether to wait for holes or not.

              Also, RpTools already has a tool which converts a color (range of colors) in your image into an alpha channel. So it would be easy to grab the background color of images which are not alpha transparent and use them as well.

              Al Hart

              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
              IRender nXt from Render Plus

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              • EarthMoverE Offline
                EarthMover
                last edited by

                Al,

                When you say "holes", do you mean in the shadow mask?

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • Al HartA Offline
                  Al Hart
                  last edited by

                  @earthmover said:

                  Al,

                  When you say "holes", do you mean in the shadow mask?

                  Holes in the tree, which should also create holes in the shadow mask so light can pass through the tree.

                  Al Hart

                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                  IRender nXt from Render Plus

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                  • AnssiA Offline
                    Anssi
                    last edited by

                    Thank you very much AL,

                    What a versatile tool this has become!

                    Anssi

                    securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                    • T Offline
                      tomasz
                      last edited by

                      @al hart said:

                      Also, send me a sample of a KT compatible proxy object. RpTools has a tool which creates proxy objects. I have attached one. Let me know what changes I need to make to make it compatible with KT.
                      ...
                      We are looking at an option to create 3D trees, but haven't had a chance to do it yet.

                      Hi Al,
                      Thanks for models and new version. Will try it and come back with comments.

                      I have done proxy objects in SU2KT following way: There are two components Tree1 and Tree1_HIGHPOLY.
                      The highpoly has an attibute set pointing to lowpoly (component name):

                      highpoly_definition.set_attribute("su2kt","high_poly",su_lowpoly_comp.definition.name)
                      

                      That is mainly it.
                      It lets an user to place components on whatever layer they want.

                      I am glad you consider exporting 3D trees is a future!

                      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                      • Al HartA Offline
                        Al Hart
                        last edited by

                        @unknownuser said:

                        I have done proxy objects in SU2KT following way: There are two components Tree1 and Tree1_HIGHPOLY.
                        The highpoly has an attibute set pointing to lowpoly (component name):

                        highpoly_definition.set_attribute("su2kt","high_poly",su_lowpoly_comp.definition.name)
                        

                        Doesn't this have the problem that if a user selects Purge then one of the components disappears - or does the user place both in the drawing and turn off one of the layers,

                        Does the low poly component point the high polu component as well?

                        We wound putting the High Poly and Low poly geometry in the same component (option A), or having the low poly component include an instance of the high-poly component in a layer (option B)

                        Al Hart

                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                        IRender nXt from Render Plus

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                        • M Offline
                          me3mar
                          last edited by

                          FIRST OF ALL THANKS SOOOOO MUCH FOR THE GREAT TOOL,

                          i would like to ask about rendering with vray, is there a specific way to do it ? i just tried and got a black shadow surrounding the whole tree, is there any trick to do ?
                          thanks in advance

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                          • M Offline
                            me3mar
                            last edited by

                            i just found it out , sorry

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                            • Al HartA Offline
                              Al Hart
                              last edited by

                              @unknownuser said:

                              Al, I had downloaded the RpTreeMaker - The one big problem I see with it, is that the trees don't cast shadows (or have I missed a step?). Please let me know if I am doing something wrong, or if you get that fixed.

                              The latest version should cast shadows in SketchUp. We added a shadow mask to cast shadows.

                              RpTreeMaker-shadows.jpg

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

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                              • Al HartA Offline
                                Al Hart
                                last edited by

                                @me3mar said:

                                FIRST OF ALL THANKS SOOOOO MUCH FOR THE GREAT TOOL,

                                i would like to ask about rendering with vray, is there a specific way to do it ? i just tried and got a black shadow surrounding the whole tree, is there any trick to do ?
                                thanks in advance

                                Note: There is a setting on the advanced settings dialog to create an alpha clipmask for VRay. You can export it from the SketchUp Materials Wizard.

                                http://wiki.renderplus.com/images/8/8a/Advanced_Settings.jpg

                                Al Hart

                                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                IRender nXt from Render Plus

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                                • Al HartA Offline
                                  Al Hart
                                  last edited by

                                  We put out a new version today.

                                  • Added ability to set the camera height as a percentage of the tree height.
                                  • Added shadow masks so trees cast realistic shadows in SketchUp
                                  • Used faces so trees render more easily in Podium
                                  • Added clipmask for easier rendering with VRay (Of course the trees render easily, and better, with IRender)

                                  Batch Mode
                                  The version has a Batch mode, for those people who have been having problems executing it from SketchUp. See: Batch Mode

                                  Shadows masks in sketchUp

                                  http://wiki.renderplus.com/images/3/30/RpTreeMaker-shadows.jpg

                                  Al Hart

                                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                  IRender nXt from Render Plus

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                                  • C Offline
                                    chango70
                                    last edited by

                                    This is brilliant! Yon've even thought of VRay! 😍

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                                    • M Offline
                                      me3mar
                                      last edited by

                                      it works perfectly 😄 thank you ao much...
                                      is this a free plugin ? or is it yet just a beta vergin?
                                      thanks in advance

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                                      • M Offline
                                        me3mar
                                        last edited by

                                        LOOOOOOOL that was pretty funny, thanks AL for the great plugin and the great " Virgin" Imagination 😉
                                        greetings
                                        me3mar

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                                        • Al HartA Offline
                                          Al Hart
                                          last edited by

                                          @me3mar said:

                                          it works perfectly 😄 thank you ao much...
                                          is this a free plugin ? or is it yet just a beta vergin?
                                          thanks in advance

                                          RpTreeMaker is going to remain a free plugin. But we could offer a Pro version someday. (for $$). (We don't believe we should announce a product as free, and change out mind later - although this could always happen - especially if we get gobbled up by a large, greedy (and hopefully with deep pockets) conglomerate. (And of course, "free" is a different phrase than "free trial".)

                                          RPS is offering some of it products free, (RpTreeMaker, RpEdits, ProjectSketch and the free version of RpWalls - which we hope to beta next week). We think we get good feedback from a wider audience from the free versions, and hopefully the free versions will inspire some SketchUp users to purchase our other products. (For instance RpTreeMaker works pretty well with the other add-on renderers, but works even better with IRender. Also, RpEdits has some useful tools, but RpTools has ever more.)

                                          (I'm not sure if the word you used - "vergin" - was a misspelling of "version", or a clever play on words based on the word "virgin" 😄 - meaning that we were trying to trap virgins into using it and then surprising them later when it turned out not to be free after all. )

                                          Al Hart

                                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                          IRender nXt from Render Plus

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                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            Al,

                                            Just tried out the newest version and it's a lot better. I'm really happy with the results. A couple things though.

                                            1. It would be nice to have some control over the secondary branching. Even at Max fullness, the secondary branching remains disproportionate to what occurs in nature. The off shoot branching should be fuller and vary in direction depending on the type of specimen. Control of secondary branching would help to achieve a higher level of realism.

                                            2. Control over the central leader. Most deciduous trees don't have the same central leader structure as a conifer, where the main trunk extends to the top. The central leader will generally split into branching off shoots at the crotch, long before the top of the tree. This is true especially as deciduous trees mature. In the editor however, for standard trees, the central leader is always extending to the top of the tree. It works for some trees, like Oak for instance, but for others, I have a hard time creating the proper branching structure. Take this Zelcova Serrata for instance. Notice the central leader vs. branching structure -
                                              http://img216.imageshack.us/img216/8316/25ingreenvasezelcovamvcoo8.jpg

                                            3. Lastly, I was wondering if it were possible to allow an option to create an NPR version of the tree? Something that will be read in a B&W sketchy line style. I tried playing around with unhiding the lines that are around the shadow mask, and this works okay, but it would be great if some of the branching was also translated into line work. I know this may be pushing it, but it's worth a shot.

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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