Bryce and Sang Play Ping Ping - First DC Comic Movie!!!
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you're welcome.
oh, that's how you reset, i just closed it and opened it again, i'm that dense.
let us know what bryce and sang think of it.
pav
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This is what Bryce emailed me this morning:
@bryce said:
That's hilarious! Someone already picked it up on sketchucation and passed it around the whole team. I doubt Sang will be offended.
I'm guessing it was Scott who passed it around, since he was kind enough to comment here. I also posted this in the gallery, and so far its like pulling teeth to get people to respond! (that means its been hard to get responses), so I'm very appreciative of the comments everyone, I put a lot of time into this (procrastinating final projects due Friday )
Chris
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better to have a few decent comments than loads saying "nice" i guess though?
it's nice that bryce took the time to comment, don't know about anyone else, but i think it's really nice to know that the sketchup team are watching...he he
Pav
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True, true
Yeah, I was glad bryce had a chance to sit and watch it - he's a busy guy! I was pleased that they found it entertaining enough to pass around the office. heehheee
Chris
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@chris fullmer said:
True, true
Yeah, I was glad bryce had a chance to sit and watch it - he's a busy guy! I was pleased that they found it entertaining enough to pass around the office. heehheee
Chris
Chris,
Besides this being a hilarious story letās not forget itās also the true story about two, letās say, very very brave people.............
I enjoyed watching it (several times) and didnāt even notice that little āping pongā ball going back and forth until playing it backwards.
Thanks!Wo3Dan
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that is fantastic, Chris! did you create the manipulated Sangs yourself or are these actually real 3D Warehouse things?
but I think Sang as an advantage to Bryce - he came with a shirt that can change colour (and is set to a neutral white by default).
had a short look at the DC attributes - wow, that is a lot of text in there. do I understand it correctly that if I put several operations into one onClick command and separate them by a semicolon ; they will be played back one after the other?
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Ahhah, thanks guys. First, yeah the ping pong ball is a bit small. But it is actually th reason the whoole project started. Alan Fraser was looking at using a sin wave (os something like that) to make a video camera move back anf forth repeatedly on one single onclick. So I wanted to apply that to something of my own. I figured out how to make a box bounce around, then finally got it controlled to look like a ping pong ball bouncing. So it sort of snowballed from there....
And the idea of Sang being a DC and Bryce being a washed up regular component was also a storyline I had considered. There are lots of funny conversations they could have. I might have to visit some of them later in a sequal or something.
And for the onclick event, they all trigger simultaneously. So I have one onlick that starts animating a custom attrbiute in EVERY object that moves or hides. So all the textboxes have an attribute that animates 1-60 over 60 seconds. So one number per second. Then on the first text bubble, for example, it is set to be hidden if its "animator" attribute is less than 1 or greater than 6. So it turns on at 1 second intot he video and off at 6 seconds. Or something like that. THen Sangs bubble turns on at 7 seconds and off at 13. And so on. It took a lot of pacience to set them up. Especially sometimes while making all the timers count right, sometimes one or two would get out of synch and would start from 60 and count down while all the others were at zero counting up....yikes!
Chris
EDIT: I did all the sang manipulations myself. Porbably why they are not to creative. I just wanted something simple to get the point across. The funny hat/hair one (bright green and res spkieys) is the one that makes me laugh the most:
Sang: " What started?......BOING!<insert red/green spikes>
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@chris fullmer said:
Sang: " What started?......BOING!<insert red/green spikes>
that is indeed perfect timing.
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That is pretty good!
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@chris fullmer said:
And for the onclick event, they all trigger simultaneously. So I have one onlick that starts animating a custom attrbiute in EVERY object that moves or hides. So all the textboxes have an attribute that animates 1-60 over 60 seconds. So one number per second. Then on the first text bubble, for example, it is set to be hidden if its "animator" attribute is less than 1 or greater than 6. So it turns on at 1 second intot he video and off at 6 seconds. Or something like that. THen Sangs bubble turns on at 7 seconds and off at 13. And so on. It took a lot of pacience to set them up. Especially sometimes while making all the timers count right, sometimes one or two would get out of synch and would start from 60 and count down while all the others were at zero counting up....yikes!
Thanks for describing that. This could be very useful for making presentations. I just wish I could set the camera location and attributes in a timed DC.
As far as making this easier to code. I could see this as a good ruby script down the road that let the user enter more basic data, and the ruby does the hard work.
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