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    Is it possible to model this material in sketchup?

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    • M Offline
      mirjman
      last edited by

      I think the pencil tool is your friend here.. I would draw several equally spaced sections through the object, then connect the verticies along the sections. Since the pattern is highly repeating, you would only have to draw the smallest unique section then tile it

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      • S Offline
        skaught
        last edited by

        http://farm4.static.flickr.com/3215/3092871015_991d13df89.jpg?v=0

        I'm getting pretty close here. I tried taking the flat grooved edge and using the follow me too along a curved line. Then when I went to distort it with the FFD plug-in to get the grooves to expand and contract it worked fine.

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          That is looking pretty good. I am wondering if the original model acutally has as much left to right meandering of the lines. I was seeing it as mostly a stright line that moves up and down. But perhaps there is a bit of left to right meandering too.

          At any rate, that looks really good and clean.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Here is a model that quickly shows it and I tihnk it is succesful.

            Scene 1 - Create profiles of for each groove showing how it moves up and down.
            Scene 2 - Add a circle to each profile to use with "follow me" tool.
            Scene 3 - Now make the circle follow along the profile path
            Scene 4 - I added the large faces to help clean up each end of the model. Then select everything and "intersect with model".
            Scene 5 - Final, after deleteing all un-needed faces.

            Some tips. Mine would have come out better if I had put the lines closer together and therefore used smaller circles. The undulation in the example you provided moves up and down a good 4 or 4 times the diameter of the circle I think. So more up and down movement, smaller circles by putting lines closer together. Also, take time to make to make elegant profile lines. Use the bezier tool to make the undulation nice and smooth and gradual.

            Hope that helps,

            Chris


            crazy followme.skp

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • S Offline
              skaught
              last edited by

              It is pretty meandering lol, but I think I can do it right next time. Thanks for helping me. My next giant hurdle will be to make a box out of this stuff and have all of the grooves line up. It sort of makes my head hurt when i think about it.

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              • S Offline
                skaught
                last edited by

                btw...your sketchup file wasn't there before...I just opened it and it's awesome....although i still can't figure out exactly how you did it.

                Thanks again.

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                • Wo3DanW Offline
                  Wo3Dan
                  last edited by

                  If you are still looking, here is my attempt in attached model.
                  I think I can do better now after this first one, adding a few steps to it, getting closer to the real thing.

                  Wo3Dan


                  sanddunes.skp

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                  • S Offline
                    skaught
                    last edited by

                    looks damn good! There are a few different variations of this material and your model looks pretty much exact to a # of them. If you scroll down this link you can see some of the ones that match.

                    Link Preview Image
                    404 - Page Not Found

                    favicon

                    (www.interlam-design.com)

                    It's a pretty bada$$ product.

                    How did you do it?

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                    • S Offline
                      skaught
                      last edited by

                      How do you slice geometry? and what is the purpose of doing that....outside of this particular situation?

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                      • R Offline
                        remus
                        last edited by

                        The easiest way to 'slice' geometry is to get a load of planes that intersect th surface, select the whole lot->right click-> intersect with selected. Youll then need to delete any unwanted geometry.

                        The purpose of this is to create more control points for FFD to work with, as it can only distort corners and not lines, so by intersecting the model with lots of planes you are creating lots more corners for the plugin to work on.

                        http://remusrendering.wordpress.com/

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                        • S Offline
                          skaught
                          last edited by

                          ah ha! knowing that helps a lot! especially when using FFD to distort flat shapes smoothly and accurately. Great to know that, thanks!

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                          • Wo3DanW Offline
                            Wo3Dan
                            last edited by

                            @skaught said:

                            looks damn good! There are a few different variations of this material and your model looks pretty much exact to a # of them. If you scroll down this link you can see some of the ones that match.

                            Link Preview Image
                            404 - Page Not Found

                            favicon

                            (www.interlam-design.com)

                            It's a pretty bada$$ product.

                            How did you do it?

                            skaught,

                            (sorry for the delay.)
                            Here is a model explaining how it can be done with only SU + sandbox tool.
                            The technique is simple but laborious.
                            One note. With the smoove tool you can input an offset. But unlike with other tools you type the value first and then release the mouse button.
                            See this model in 3DW:
                            http://sketchup.google.com/3dwarehouse/details?mid=68b60c0a964174c5b2dd3120ca5e0662

                            Wo3Dan

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                            • G Offline
                              guzman tierno
                              last edited by

                              Your material may be approximated as the sum of two types of waves, the big ones and the tiny ones.
                              The big ones are a sin function, while the small ones have some cusps.
                              I wrote a formula for your material:

                              z = ( ((x-floor(x))*2 - 1)^2 - 1 )/3 + 1 * sin(x/2 - y/6)

                              it reproduces the dunes of your material,

                              you can have a look at the result in the image or by going to
                              http://www.archimy.com/ and pasting the code

                              
                              tmin = -12
                              tmax = 12
                              tgrid = 2000
                              
                              x = t
                              z = ( ((t-floor(t))*2-1)^2 - 1 )/3 + 1 * sin(t/2 - y/6) 
                              
                              

                              ["Floor" stands for the "bigger integer number less than"]

                              You can change the numbers to tune the result:
                              z = ( ((t-floor(t))*2-1)^2 - 1)/3 + sin(x/2 - y/6) * 1

                              y/6 -> change the 6 to change the angle between waves
                              ( ((t-floor(t))*2-1)^2 - 1)/3 -> change the 3 to change small waves height
                              1 * sin(x/2 - y/6) -> change the 1 to change big waves height
                              x/2 -> change the 2 to change the ratio between small and big waves

                              You're allowed to use decimal numbers.

                              I dont know how to draw a graph in SU.

                              Hope this helps.


                              dunes.jpg

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                              • G Offline
                                guzman tierno
                                last edited by

                                I can imagine some improvements to the function but
                                I didnt want to make things too involved.

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                                • S Offline
                                  skaught
                                  last edited by

                                  holy crap I have a lot to learn...

                                  will be back!

                                  edit: I seems a little ridiculous to just keep saying thank you again and again...but damn, thank you again. I guess I can't really say I'm teaching myself this program anymore.

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                                  • S Offline
                                    skaught
                                    last edited by

                                    too late. lol

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                                    • G Offline
                                      guzman tierno
                                      last edited by

                                      @skaught said:

                                      too late. lol

                                      😆

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                                      • J Offline
                                        jzer7
                                        last edited by

                                        @guzman tierno said:

                                        I dont know how to draw a graph in SU.

                                        This might not be exactly what you are looking for, but Jim Foltz wrote a plugin that allows you to generate 2-D graphs in SU. It is called "eq_grapher.rb", and you can get it from the Ruby Library Depot (http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_edi_page.htm). The script iterates in x only, but it can be extended to sweep both x and y coordinates or even a parametric variable (look at method self.graph), thus accomplishing what you want.

                                        I took the liberty to modify the script to do this in 3D in case you guys are curious. And here is a sample output.

                                        A sample output of the script.

                                        The script can certainly be improved, but then this might be a subject for the scripting forum 😉


                                        Juan


                                        Ruby Script to produce a crude 3D plot.

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          Wow, that is a very cool script you made there Juan.

                                          I don't know if there are a lot of Rhino users here, but if Ruby can do 2d/3d graph curves, maybe a graphical algorythm plugin could be made for SU, much like the Grasshopper plugin for Rhino, which is an amazing tool in the right hands and a wonderful solution to do parametric organic architecture.

                                          The cool thing about Grasshopper is that you are doing 'non destructive' modeling, meaning that your organic skyscraper can be controlled by changing parameters (for instance a 2D vector image to control openings in your facades etc...)
                                          Link:http://grasshopper.rhino3d.com/

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                                          • G Offline
                                            guzman tierno
                                            last edited by

                                            Wow jzer7, that's actually a very cool script, thanks.

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