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    Is it possible to model this material in sketchup?

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      How was this designed? Do you have the xyz information for the rows? I'm thinking that if you had profile lines that show the y and z movement of each line, you could run a circular face with follow me along each line. Then intersect them all and clean up the leftover. I'll try to post an example of what I'm thinking of,

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • S Offline
        skaught
        last edited by

        Chris,

        I don't know how they design this product and I have no knowledge about any xyz info. I will probably re-do the grooves to match the sample more closely, but I first wanted to see if I could do it at all. I don't think I am capable at this point to use the follow me tool trick you mentioned unless there is a way to make the grooves expand and reduce horizontally as I pull them along the paths, and match up somehow with the ones above and below it....But, I'm curious to see what you mean exactly.

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        • M Offline
          mirjman
          last edited by

          I think the pencil tool is your friend here.. I would draw several equally spaced sections through the object, then connect the verticies along the sections. Since the pattern is highly repeating, you would only have to draw the smallest unique section then tile it

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          • S Offline
            skaught
            last edited by

            http://farm4.static.flickr.com/3215/3092871015_991d13df89.jpg?v=0

            I'm getting pretty close here. I tried taking the flat grooved edge and using the follow me too along a curved line. Then when I went to distort it with the FFD plug-in to get the grooves to expand and contract it worked fine.

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              That is looking pretty good. I am wondering if the original model acutally has as much left to right meandering of the lines. I was seeing it as mostly a stright line that moves up and down. But perhaps there is a bit of left to right meandering too.

              At any rate, that looks really good and clean.

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Here is a model that quickly shows it and I tihnk it is succesful.

                Scene 1 - Create profiles of for each groove showing how it moves up and down.
                Scene 2 - Add a circle to each profile to use with "follow me" tool.
                Scene 3 - Now make the circle follow along the profile path
                Scene 4 - I added the large faces to help clean up each end of the model. Then select everything and "intersect with model".
                Scene 5 - Final, after deleteing all un-needed faces.

                Some tips. Mine would have come out better if I had put the lines closer together and therefore used smaller circles. The undulation in the example you provided moves up and down a good 4 or 4 times the diameter of the circle I think. So more up and down movement, smaller circles by putting lines closer together. Also, take time to make to make elegant profile lines. Use the bezier tool to make the undulation nice and smooth and gradual.

                Hope that helps,

                Chris


                crazy followme.skp

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • S Offline
                  skaught
                  last edited by

                  It is pretty meandering lol, but I think I can do it right next time. Thanks for helping me. My next giant hurdle will be to make a box out of this stuff and have all of the grooves line up. It sort of makes my head hurt when i think about it.

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                  • S Offline
                    skaught
                    last edited by

                    btw...your sketchup file wasn't there before...I just opened it and it's awesome....although i still can't figure out exactly how you did it.

                    Thanks again.

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                    • Wo3DanW Offline
                      Wo3Dan
                      last edited by

                      If you are still looking, here is my attempt in attached model.
                      I think I can do better now after this first one, adding a few steps to it, getting closer to the real thing.

                      Wo3Dan


                      sanddunes.skp

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                      • S Offline
                        skaught
                        last edited by

                        looks damn good! There are a few different variations of this material and your model looks pretty much exact to a # of them. If you scroll down this link you can see some of the ones that match.

                        Link Preview Image
                        404 - Page Not Found

                        favicon

                        (www.interlam-design.com)

                        It's a pretty bada$$ product.

                        How did you do it?

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                        • S Offline
                          skaught
                          last edited by

                          How do you slice geometry? and what is the purpose of doing that....outside of this particular situation?

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                          • R Offline
                            remus
                            last edited by

                            The easiest way to 'slice' geometry is to get a load of planes that intersect th surface, select the whole lot->right click-> intersect with selected. Youll then need to delete any unwanted geometry.

                            The purpose of this is to create more control points for FFD to work with, as it can only distort corners and not lines, so by intersecting the model with lots of planes you are creating lots more corners for the plugin to work on.

                            http://remusrendering.wordpress.com/

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                            • S Offline
                              skaught
                              last edited by

                              ah ha! knowing that helps a lot! especially when using FFD to distort flat shapes smoothly and accurately. Great to know that, thanks!

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                              • Wo3DanW Offline
                                Wo3Dan
                                last edited by

                                @skaught said:

                                looks damn good! There are a few different variations of this material and your model looks pretty much exact to a # of them. If you scroll down this link you can see some of the ones that match.

                                Link Preview Image
                                404 - Page Not Found

                                favicon

                                (www.interlam-design.com)

                                It's a pretty bada$$ product.

                                How did you do it?

                                skaught,

                                (sorry for the delay.)
                                Here is a model explaining how it can be done with only SU + sandbox tool.
                                The technique is simple but laborious.
                                One note. With the smoove tool you can input an offset. But unlike with other tools you type the value first and then release the mouse button.
                                See this model in 3DW:
                                http://sketchup.google.com/3dwarehouse/details?mid=68b60c0a964174c5b2dd3120ca5e0662

                                Wo3Dan

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                                • G Offline
                                  guzman tierno
                                  last edited by

                                  Your material may be approximated as the sum of two types of waves, the big ones and the tiny ones.
                                  The big ones are a sin function, while the small ones have some cusps.
                                  I wrote a formula for your material:

                                  z = ( ((x-floor(x))*2 - 1)^2 - 1 )/3 + 1 * sin(x/2 - y/6)

                                  it reproduces the dunes of your material,

                                  you can have a look at the result in the image or by going to
                                  http://www.archimy.com/ and pasting the code

                                  
                                  tmin = -12
                                  tmax = 12
                                  tgrid = 2000
                                  
                                  x = t
                                  z = ( ((t-floor(t))*2-1)^2 - 1 )/3 + 1 * sin(t/2 - y/6) 
                                  
                                  

                                  ["Floor" stands for the "bigger integer number less than"]

                                  You can change the numbers to tune the result:
                                  z = ( ((t-floor(t))*2-1)^2 - 1)/3 + sin(x/2 - y/6) * 1

                                  y/6 -> change the 6 to change the angle between waves
                                  ( ((t-floor(t))*2-1)^2 - 1)/3 -> change the 3 to change small waves height
                                  1 * sin(x/2 - y/6) -> change the 1 to change big waves height
                                  x/2 -> change the 2 to change the ratio between small and big waves

                                  You're allowed to use decimal numbers.

                                  I dont know how to draw a graph in SU.

                                  Hope this helps.


                                  dunes.jpg

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                                  • G Offline
                                    guzman tierno
                                    last edited by

                                    I can imagine some improvements to the function but
                                    I didnt want to make things too involved.

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                                    • S Offline
                                      skaught
                                      last edited by

                                      holy crap I have a lot to learn...

                                      will be back!

                                      edit: I seems a little ridiculous to just keep saying thank you again and again...but damn, thank you again. I guess I can't really say I'm teaching myself this program anymore.

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                                      • S Offline
                                        skaught
                                        last edited by

                                        too late. lol

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                                        • G Offline
                                          guzman tierno
                                          last edited by

                                          @skaught said:

                                          too late. lol

                                          😆

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                                          • J Offline
                                            jzer7
                                            last edited by

                                            @guzman tierno said:

                                            I dont know how to draw a graph in SU.

                                            This might not be exactly what you are looking for, but Jim Foltz wrote a plugin that allows you to generate 2-D graphs in SU. It is called "eq_grapher.rb", and you can get it from the Ruby Library Depot (http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_edi_page.htm). The script iterates in x only, but it can be extended to sweep both x and y coordinates or even a parametric variable (look at method self.graph), thus accomplishing what you want.

                                            I took the liberty to modify the script to do this in 3D in case you guys are curious. And here is a sample output.

                                            A sample output of the script.

                                            The script can certainly be improved, but then this might be a subject for the scripting forum 😉


                                            Juan


                                            Ruby Script to produce a crude 3D plot.

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