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Texture proportions in SU7

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  • T Offline
    thomthom
    last edited by 3 Dec 2008, 09:32

    Anyone else experienced that SU7 tend to give incorrect proportions to textured materials when you create one?
    I find myself often correcting the proportions, something I don't recall doing in SU6.

    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • R Offline
      richcat
      last edited by 3 Dec 2008, 09:42

      I was finding something odd with unique textures and posted in Bug Reports.http://www.sketchucation.com/forums/scf/viewtopic.php?f=11&t=14485
      I don't know if its related, no body has confirmed if they are having same problem or if its problem, I suppose it only me.๐Ÿ˜ž . I'll try it gain later now I have my glasses, see if I get same result.

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      • T Offline
        thomthom
        last edited by 3 Dec 2008, 10:40

        Well, I have noticed that Make Unique texture has created a texture that's rotated at a slight angle on a white background. Even though the face was square and parallel with the global axis.

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • R Offline
          richcat
          last edited by 3 Dec 2008, 11:28

          Thanks - I was beginning to wonder. ๐Ÿ‘

          I tried importing the same brick texture into 6 and 7 with same sized squares, but created separately in each version and got the following result below or am I missing something when importing โ— Is this what your getting โ“


          bricks1.jpg

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          • G Offline
            Gaieus
            last edited by 3 Dec 2008, 11:53

            Well, my guess is that because number 7 is bigger than number 6, the textures are also bigger. Imagine when we reach SU 47 for instance! ๐Ÿ˜ฒ

            Plus, as we know, the Globe is slightly growing (being "inflated") so I just look at this change from SU 6 to SU 7 as a natural (and quite witty) attempt from Google's side to keep up with the global changes (as we know they are very good at global awarenes anyway).
            ๐Ÿคฃ

            Gai...

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            • R Offline
              richcat
              last edited by 3 Dec 2008, 12:04

              And I suppose the slightly rotated issue in the unique textures to compensate for the the wobbling of the earth as we rotate ๐Ÿคฃ They seem to thing of everything.

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              • G Offline
                Gaieus
                last edited by 3 Dec 2008, 12:16

                Exactly. And when it reaches 360 degrees, a new phoenix will arise from the flames. ๐Ÿ˜ฎ

                Gai...

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                • T Offline
                  thomthom
                  last edited by 3 Dec 2008, 12:49

                  @richcat said:

                  Thanks - I was beginning to wonder. ๐Ÿ‘

                  I tried importing the same brick texture into 6 and 7 with same sized squares, but created separately in each version and got the following result below or am I missing something when importing โ— Is this what your getting โ“

                  I'm guessing that the change is so textures are imported more closely to real size. Most of the times when I imported textures in SU6 they where much too small. ..but that's just pure guesswork... But in your examples the textures at least appear to be proportional.

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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