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    Texture proportions in SU7

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    • thomthomT Offline
      thomthom
      last edited by

      Anyone else experienced that SU7 tend to give incorrect proportions to textured materials when you create one?
      I find myself often correcting the proportions, something I don't recall doing in SU6.

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • R Offline
        richcat
        last edited by

        I was finding something odd with unique textures and posted in Bug Reports.http://www.sketchucation.com/forums/scf/viewtopic.php?f=11&t=14485
        I don't know if its related, no body has confirmed if they are having same problem or if its problem, I suppose it only me.๐Ÿ˜ž . I'll try it gain later now I have my glasses, see if I get same result.

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        • thomthomT Offline
          thomthom
          last edited by

          Well, I have noticed that Make Unique texture has created a texture that's rotated at a slight angle on a white background. Even though the face was square and parallel with the global axis.

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • R Offline
            richcat
            last edited by

            Thanks - I was beginning to wonder. ๐Ÿ‘

            I tried importing the same brick texture into 6 and 7 with same sized squares, but created separately in each version and got the following result below or am I missing something when importing โ— Is this what your getting โ“


            bricks1.jpg

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            • GaieusG Offline
              Gaieus
              last edited by

              Well, my guess is that because number 7 is bigger than number 6, the textures are also bigger. Imagine when we reach SU 47 for instance! ๐Ÿ˜ฒ

              Plus, as we know, the Globe is slightly growing (being "inflated") so I just look at this change from SU 6 to SU 7 as a natural (and quite witty) attempt from Google's side to keep up with the global changes (as we know they are very good at global awarenes anyway).
              ๐Ÿคฃ

              Gai...

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              • R Offline
                richcat
                last edited by

                And I suppose the slightly rotated issue in the unique textures to compensate for the the wobbling of the earth as we rotate ๐Ÿคฃ They seem to thing of everything.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Exactly. And when it reaches 360 degrees, a new phoenix will arise from the flames. ๐Ÿ˜ฎ

                  Gai...

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @richcat said:

                    Thanks - I was beginning to wonder. ๐Ÿ‘

                    I tried importing the same brick texture into 6 and 7 with same sized squares, but created separately in each version and got the following result below or am I missing something when importing โ— Is this what your getting โ“

                    I'm guessing that the change is so textures are imported more closely to real size. Most of the times when I imported textures in SU6 they where much too small. ..but that's just pure guesswork... But in your examples the textures at least appear to be proportional.

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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