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    Overly dark renders, and etcetera

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    • B Offline
      BTM
      last edited by

      I tried to make a non-dark render. Any better/worse? (also updated last post to tell difference)
      OLD...
      NEW...

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      • O Offline
        oalexis
        last edited by

        i concur much better lighting on the second one πŸ˜„

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        • tinanneT Offline
          tinanne
          last edited by

          Oh wow, much better! The second one looks great!

          Executive Director : American Society of Architectural Illustrators
          AIP 30 Competition opens soon. ASAI.org

          Architectural Rendering

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          • FrederikF Offline
            Frederik
            last edited by

            I sure hope you don't mind...
            Just took your first render through a quick tonemapping adjustment in Adobe Lightroom...

            Not sure if your screen is adjusted to some games or alike, but they seem really dark...
            Next time you render, you should try and increase the exposure settings a bit... πŸ˜‰


            Steampunk1-2.jpg

            Cheers
            Kim Frederik

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            • B Offline
              BTM
              last edited by

              Thanks for the advice πŸ‘
              I was going for a bit of a nighttime look in the first 2 renders, and although they aren't too dark for me, I did intend them to be a bit dark. My 3rd one looks more like someone just turned the lights on.

              Frederick: πŸ‘ . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
              (I use KT)

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              • boofredlayB Offline
                boofredlay
                last edited by

                Great renders.
                However, let me quote a line from those pesky Competition rules πŸ˜„

                @unknownuser said:

                -Sketchup output only (and as much as i know you love rendering your models, it would be appreciated if you could hold of posting them in the gallery until after the comp.)

                http://www.coroflot.com/boofredlay

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                • B Offline
                  BTM
                  last edited by

                  Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?

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                  • FrederikF Offline
                    Frederik
                    last edited by

                    @unknownuser said:

                    Frederick: πŸ‘ . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
                    (I use KT)

                    Volume lightning and soft shadows is a bad mix... πŸ˜‰
                    Which also makes sence, since KT is a GI render application... πŸ˜‰
                    Only use one of them at a time... Never together... πŸ˜‰

                    click Settings > Scene...
                    You'll now see a window with 3 tabs... (Lights, Cameras and Global Settings)
                    Select the Global Settings tab...
                    In the Ambient & Volume Lightning field, you need to check that Volume Lightning is ticked...
                    In the Global Fog field you just need to adjust the Scatter settings... (you may start with .05 or .1)

                    You can find a small scene here, which you can use to play with... πŸ˜‰

                    Please note! ❗ Volume lightning will increase your render time significantly... 😐

                    If you don't like longer render times, you can make Gods Ray in post pro...

                    Cheers
                    Kim Frederik

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      @unknownuser said:

                      Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?

                      Correct.

                      http://www.coroflot.com/boofredlay

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                      • B Offline
                        BTM
                        last edited by

                        so...do I remove them untill after the comp???

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          That is up to remus.

                          http://www.coroflot.com/boofredlay

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                          • R Offline
                            remus
                            last edited by

                            I think leave them in place this time. I'm too lazy to copy them all and put them back in after the comp πŸ˜‰

                            Please dont do it again, though. If i'm in a bad mood theres a good chance i'll just delete the offending posts.

                            http://remusrendering.wordpress.com/

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                            • T Offline
                              teofas
                              last edited by

                              i like the dark style but think its maybe a little too much, maybe some more lites too add more life to the renders, but good job!! i like them πŸ‘

                              http://www.spazioarquitectura.com

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                              • B Offline
                                BTM
                                last edited by

                                BMW Z4
                                BMW_Z4.png
                                making a car in sketchup is one of those things I've always wanted to try, and this would be the first decent attempt I've had at it. Decently far into the model, still lacks a lot of details, and interior, but I'm posting it here none-the-less. πŸ˜‰


                                BMW.Z4.6.skp

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                                • B Offline
                                  BTM
                                  last edited by

                                  Some in-SU pics of one of my latest models.

                                  Everything but textures were made by me. If you're wondering why the turrets are so bad, the file size is huge, and I want to be able to upload it to the 3D warehouse, so i have to take away a LOT of detail 😞
                                  (Images removed, different ones will most likely be re-posted.)

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                                  • B Offline
                                    BTM
                                    last edited by

                                    Sculpture! πŸ˜„


                                    50748 faces, 77242 edges
                                    β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”
                                    Gargoyle2.jpg
                                    Gargoyle1.jpg

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      Is this done with your under development sculpt tools?

                                      Looking really good, if so, I cannot wait to get my hands on the final product.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • B Offline
                                        BTM
                                        last edited by

                                        @solo said:

                                        Is this done with your under development sculpt tools?
                                        Looking really good, if so, I cannot wait to get my hands on the final product.

                                        Yes, this was done with Sculpt Tools. πŸ˜‰

                                        I've been fairly busy lately, and haven't gotten much more done on them, but I don't have too much more to do anyways. I mostly made this model just to see if I could, and to see what would make it easier to sculpt, as in visuals.

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                                        • S Offline
                                          Sir
                                          last edited by

                                          looks pretty awsome... do these compare to the 'sculpt' tools as integrated into modo?

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                                          • M Offline
                                            Mr S
                                            last edited by

                                            Here are your last renders after a bit of tweaking in Photoshop using levels and contrast adjustment. If these look too bright on your monitor you really need to make some adjustments or get a new monitor.

                                            Regards
                                            Mr S


                                            Steampunk1.jpg


                                            steampunk2.jpg


                                            steampunk3.jpg

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