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Overly dark renders, and etcetera

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  • B Offline
    boofredlay
    last edited by 10 Apr 2009, 16:19

    Great renders.
    However, let me quote a line from those pesky Competition rules πŸ˜„

    @unknownuser said:

    -Sketchup output only (and as much as i know you love rendering your models, it would be appreciated if you could hold of posting them in the gallery until after the comp.)

    http://www.coroflot.com/boofredlay

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    • B Offline
      BTM
      last edited by 10 Apr 2009, 16:37

      Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?

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      • F Offline
        Frederik
        last edited by 10 Apr 2009, 16:43

        @unknownuser said:

        Frederick: πŸ‘ . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
        (I use KT)

        Volume lightning and soft shadows is a bad mix... πŸ˜‰
        Which also makes sence, since KT is a GI render application... πŸ˜‰
        Only use one of them at a time... Never together... πŸ˜‰

        click Settings > Scene...
        You'll now see a window with 3 tabs... (Lights, Cameras and Global Settings)
        Select the Global Settings tab...
        In the Ambient & Volume Lightning field, you need to check that Volume Lightning is ticked...
        In the Global Fog field you just need to adjust the Scatter settings... (you may start with .05 or .1)

        You can find a small scene here, which you can use to play with... πŸ˜‰

        Please note! ❗ Volume lightning will increase your render time significantly... 😐

        If you don't like longer render times, you can make Gods Ray in post pro...

        Cheers
        Kim Frederik

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        • B Offline
          boofredlay
          last edited by 10 Apr 2009, 17:48

          @unknownuser said:

          Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?

          Correct.

          http://www.coroflot.com/boofredlay

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          • B Offline
            BTM
            last edited by 10 Apr 2009, 18:28

            so...do I remove them untill after the comp???

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            • B Offline
              boofredlay
              last edited by 10 Apr 2009, 18:33

              That is up to remus.

              http://www.coroflot.com/boofredlay

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              • R Offline
                remus
                last edited by 10 Apr 2009, 19:13

                I think leave them in place this time. I'm too lazy to copy them all and put them back in after the comp πŸ˜‰

                Please dont do it again, though. If i'm in a bad mood theres a good chance i'll just delete the offending posts.

                http://remusrendering.wordpress.com/

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                • T Offline
                  teofas
                  last edited by 10 Apr 2009, 19:39

                  i like the dark style but think its maybe a little too much, maybe some more lites too add more life to the renders, but good job!! i like them πŸ‘

                  http://www.spazioarquitectura.com

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                  • B Offline
                    BTM
                    last edited by 23 Apr 2009, 23:00

                    BMW Z4
                    BMW_Z4.png
                    making a car in sketchup is one of those things I've always wanted to try, and this would be the first decent attempt I've had at it. Decently far into the model, still lacks a lot of details, and interior, but I'm posting it here none-the-less. πŸ˜‰


                    BMW.Z4.6.skp

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                    • B Offline
                      BTM
                      last edited by 24 May 2009, 13:32

                      Some in-SU pics of one of my latest models.

                      Everything but textures were made by me. If you're wondering why the turrets are so bad, the file size is huge, and I want to be able to upload it to the 3D warehouse, so i have to take away a LOT of detail 😞
                      (Images removed, different ones will most likely be re-posted.)

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                      • B Offline
                        BTM
                        last edited by 9 Jul 2009, 01:07

                        Sculpture! πŸ˜„


                        50748 faces, 77242 edges
                        β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”
                        Gargoyle2.jpg
                        Gargoyle1.jpg

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                        • soloS Offline
                          solo
                          last edited by 9 Jul 2009, 01:22

                          Is this done with your under development sculpt tools?

                          Looking really good, if so, I cannot wait to get my hands on the final product.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • B Offline
                            BTM
                            last edited by 9 Jul 2009, 01:31

                            @solo said:

                            Is this done with your under development sculpt tools?
                            Looking really good, if so, I cannot wait to get my hands on the final product.

                            Yes, this was done with Sculpt Tools. πŸ˜‰

                            I've been fairly busy lately, and haven't gotten much more done on them, but I don't have too much more to do anyways. I mostly made this model just to see if I could, and to see what would make it easier to sculpt, as in visuals.

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                            • S Offline
                              Sir
                              last edited by 9 Jul 2009, 08:24

                              looks pretty awsome... do these compare to the 'sculpt' tools as integrated into modo?

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                              • M Offline
                                Mr S
                                last edited by 9 Jul 2009, 09:10

                                Here are your last renders after a bit of tweaking in Photoshop using levels and contrast adjustment. If these look too bright on your monitor you really need to make some adjustments or get a new monitor.

                                Regards
                                Mr S


                                Steampunk1.jpg


                                steampunk2.jpg


                                steampunk3.jpg

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                                • B Offline
                                  BTM
                                  last edited by 2 Sept 2009, 01:49

                                  'Clay' renders. Well, sorta. Going for a more realistic look than usually.
                                  clay setup finnished 6.png
                                  clay setup finnished 5.png

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