Overly dark renders, and etcetera
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nice model! and a lot better lighting.
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Renders of speed-modeling entry:
... Probably too dark again. I've gotta turn down my monitor's brightness for renders or something.
Also: How is this thread still only on one page? Look at the scroll bar!Here's a less dark render. Any better/worse?
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I tried to make a non-dark render. Any better/worse? (also updated last post to tell difference)
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i concur much better lighting on the second one
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Oh wow, much better! The second one looks great!
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I sure hope you don't mind...
Just took your first render through a quick tonemapping adjustment in Adobe Lightroom...Not sure if your screen is adjusted to some games or alike, but they seem really dark...
Next time you render, you should try and increase the exposure settings a bit...
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Thanks for the advice
I was going for a bit of a nighttime look in the first 2 renders, and although they aren't too dark for me, I did intend them to be a bit dark. My 3rd one looks more like someone just turned the lights on.Frederick: . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
(I use KT) -
Great renders.
However, let me quote a line from those pesky Competition rules@unknownuser said:
-Sketchup output only (and as much as i know you love rendering your models, it would be appreciated if you could hold of posting them in the gallery until after the comp.)
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Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?
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@unknownuser said:
Frederick: . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
(I use KT)Volume lightning and soft shadows is a bad mix...
Which also makes sence, since KT is a GI render application...
Only use one of them at a time... Never together...click Settings > Scene...
You'll now see a window with 3 tabs... (Lights, Cameras and Global Settings)
Select the Global Settings tab...
In the Ambient & Volume Lightning field, you need to check that Volume Lightning is ticked...
In the Global Fog field you just need to adjust the Scatter settings... (you may start with .05 or .1)You can find a small scene here, which you can use to play with...
Please note! Volume lightning will increase your render time significantly...
If you don't like longer render times, you can make Gods Ray in post pro...
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@unknownuser said:
Oh, I didn't notice that... but it's not in the comp section... so we can't even post them in the gallery?
Correct.
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so...do I remove them untill after the comp???
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That is up to remus.
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I think leave them in place this time. I'm too lazy to copy them all and put them back in after the comp
Please dont do it again, though. If i'm in a bad mood theres a good chance i'll just delete the offending posts.
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i like the dark style but think its maybe a little too much, maybe some more lites too add more life to the renders, but good job!! i like them
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BMW Z4
making a car in sketchup is one of those things I've always wanted to try, and this would be the first decent attempt I've had at it. Decently far into the model, still lacks a lot of details, and interior, but I'm posting it here none-the-less.
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Some in-SU pics of one of my latest models.
Everything but textures were made by me. If you're wondering why the turrets are so bad, the file size is huge, and I want to be able to upload it to the 3D warehouse, so i have to take away a LOT of detail
(Images removed, different ones will most likely be re-posted.) -
Sculpture!
50748 faces, 77242 edges
βββββββββββββββββββββ
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Is this done with your under development sculpt tools?
Looking really good, if so, I cannot wait to get my hands on the final product.
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@solo said:
Is this done with your under development sculpt tools?
Looking really good, if so, I cannot wait to get my hands on the final product.Yes, this was done with Sculpt Tools.
I've been fairly busy lately, and haven't gotten much more done on them, but I don't have too much more to do anyways. I mostly made this model just to see if I could, and to see what would make it easier to sculpt, as in visuals.
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