Push-Pull won't Punch
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Hi Jhearcht, hi folks.
Can you post the model or at least the part that is causing a problem ?
Just ideas.
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@jean lemire said:
Can you post the model or at least the part that is causing a problem ?
I can't, as I said I just use the work around and it only happens once in a blue moon. As soon as I "fix it" I can't get SU to do the same thing again.
- Create the wall
- Try and punch the window, fails
- Use the work around
- Undo
- Try and punch the window again, works.
If it happens again I will save the model at that point and post it here.
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Am i being dense?
Surely when it doesn't punch through just use the intersect command and the delete the unwanted geometry.
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@tobobo said:
Surely when it doesn't punch through just use the intersect command and the delete the unwanted geometry.
Yes, that is another workaround for something that should not happen.
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I think I have the same problem. The push not quite making it through the other object but showing the lines of the pushed item. Fastest workaround I found was using the weld tool from the extension warehouse. Welding pushed object with offending objects layer. Pushing object through, then deleting.
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I have found push/pull to be significantly worse than in earlier versions of Sketchup.
It regularly does all of the following:
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As mentioned above, an attempted punch in the middle of a wall results in the face not being eliminated at the far side. click that face and delete it and it takes the whole face, not just the punch face and then you have to redraw a line and then redraw one of the punch lunes to get it right
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Try this. extrude out a long skinny rectangle. Then draw two lines close to each other in the middle of one of the faces. Push/pull it to the other side, which should result in two separate objects. I find that the face on the far side is NEVER deleted. Very annoying.
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Push/pull rarely inferences to the opposite side face anymore. So, now you have to find an edge to inference to instead of just push back and having it default to the back face and eliminate it. Earlier Sketchups were never this fussy, imo
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On a related note, I find intersect to be much worse than before as well. How many times have I run a intersect command to locate a bunch of bolt holes, only to have to go back over and trace a segment on each one because the faces have not been separated in the intersect. IMO, much worse than it used to be.
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My experience is that, if I were to guess randomly, that something changed when they released V13 and that they basically broke intersect/push pull and they made SU much less user friendly with one of it's core functions. I always kind of felt that when they made the significant progress in getting SU to handle larger models (which is way way better than it used to be) that something went wonky with intersect/PP. So now, I wasted chunks of time every day spinning models around, tracing line segments and deleting faces, all of which should never have to be done.
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I've ran into the same problem many times over the years on my house models. sometimes it does, sometimes it doesn't... no consistency. Just a pain in the but.
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@otb designworks said:
I have found push/pull to be significantly worse than in earlier versions of Sketchup.
It regularly does all of the following:
-
As mentioned above, an attempted punch in the middle of a wall results in the face not being eliminated at the far side. click that face and delete it and it takes the whole face, not just the punch face and then you have to redraw a line and then redraw one of the punch lunes to get it right
-
Try this. extrude out a long skinny rectangle. Then draw two lines close to each other in the middle of one of the faces. Push/pull it to the other side, which should result in two separate objects. I find that the face on the far side is NEVER deleted. Very annoying.
-
Push/pull rarely inferences to the opposite side face anymore. So, now you have to find an edge to inference to instead of just push back and having it default to the back face and eliminate it. Earlier Sketchups were never this fussy, imo
-
On a related note, I find intersect to be much worse than before as well. How many times have I run a intersect command to locate a bunch of bolt holes, only to have to go back over and trace a segment on each one because the faces have not been separated in the intersect. IMO, much worse than it used to be.
-
My experience is that, if I were to guess randomly, that something changed when they released V13 and that they basically broke intersect/push pull and they made SU much less user friendly with one of it's core functions. I always kind of felt that when they made the significant progress in getting SU to handle larger models (which is way way better than it used to be) that something went wonky with intersect/PP. So now, I wasted chunks of time every day spinning models around, tracing line segments and deleting faces, all of which should never have to be done.
Everything he said... Thanks for bringing these up too.
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By chance... What precision and unit setting are you guys on and are the wall sections this happens on equal divisions of that unit?
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I have seen similar issue like this before and assumed it was something I was doing wrong. It is not predictable as to when it will happen and it does not happen often but there have been times when I could not punch a whole in a wall correctly either. Most of the time it would either extend the push beyond the thickness of the wall or just would not delete the face of the back side of the wall. Usually I could get by by just deleting the face of the face of the whole from the back wall.
Interesting to see that others have had this happen as well. That along with the random clipping (which has also been discussed in some other threads) seem to be more prevalent in 2015 64bit than it was in 2014.
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@ntxdave said:
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Interesting to see that others have had this happen as well. That along with the random clipping (which has also been discussed in some other threads) seem to be more prevalent in 2015 64bit than it was in 2014.
Am getting 'random' clipping too. Haven't had that problem for years.
(Still using 2015)
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