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    SketchUp RUBY API Wishlist [way of coding wishes, please]

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    • T Offline
      tomot
      last edited by

      @thomthom said:

      But I'm puzzled by another thing, tomot; you would be willing to learn Python to make a GUI, but not CSS+JS?

      It may surprise you Thomas; I'm not a Ruby programmer or a LISP programmer nor GDL http://en.wikipedia.org/wiki/Geometric_Description_Language programmer.
      I could not sit down with a text editor and bang out a new Ruby without at the same time having open on my Desktop at least 2 or 3 existing Ruby's whose content may help form the basis of a new ruby idea I'm trying to bring into being. Then through lots of cutting and pasting of code and many trials and errors of loading and reloading the same script into the console, over and over again, I eventually arrive at the solution. The programming related lines I can't solve I usually bring forth to this forum for help from those that have real programming knowledge, and I'm always grateful for their support. The following piece of code was provided by Jim Foltz.

      normal = useanamehere.normal
      normal.length = -$xxx
      tr = Geom;;Transformation.translation(normal)
      group.transform! tr
      

      This small piece of code has been invaluable, its used repeatedly to offset distances that make 2d lines into 3d, planes, without it Window and Door Tools could not exist.

      Its also one of the reasons I'm grateful that not each Ruby contributor decides to use obfuscation on their code. Obviously if everyone did this, this community would not have benefited from my Window and Door Tools scripts.

      If this Python API works out, I will approach scripting with it the same way I do with Ruby. Firstly I would ask for some simple existing Ruby's to be converted to Python. I would use that as a springboard to start scripting in Python.

      [my plugins](http://thingsvirtual.blogspot.ca/)
      tomot

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      • J Offline
        jessejames
        last edited by

        @tomot said:

        ...I could not sit down with a text editor and bang out a new Ruby without at the same time having open on my Desktop at least 2 or 3 existing Ruby's whose content may help form the basis of a new ruby idea I'm trying to bring into being. Then through lots of cutting and pasting of code and many trials and errors of loading and reloading the same script into the console, over and over again, I eventually arrive at the solution.

        I agree tomot,
        The work flow for writing scripts in SU is frustrating. This must be improved. Nobody(pro or not) has the ability to write bug free scripts in one go.

        1.) A built-in text editor(very simple) with syntax highlight so a new scripter can get started easily
        2.) a multi-line Console(for testing snippets with proper indentation) to replace the single line Ruby Console
        3.) a real GUI toolkit(Python has TK built-in to the language)
        4.) a good SU specific scripting tutorial.( most important )

        These are the key to happy SU scripting.

        The current work flow is painful and a real determent to all who wish to learn, or write scripts for SU. Something must be done. Scripting must be made available to all, not just a few professionals at the top.

        SU design is flawless everywhere but this area. Once we can fix this, the full power of SU will be available to all.

        Always sleep with a loaded gun under your pillow!

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        • Al HartA Offline
          Al Hart
          last edited by

          UI.openpanel - bugs and improvement requests

          I would like UI.openpanel to be much more powerful.

          I have at three problems with it.

          1. Patterns for file extensions

          This first code snippet should display all files with either a .zip or .rb extension.
          When I use it in SU 7 Windows, the openfile panel displays only the .zip files, (no .rb files), and showed this '*.zip;_.rb' in the File name box: (with an underscore instead of a *)

          fn = UI.openpanel "Select a zip file.", "",  "*.zip;*.rb"
          
          

          When I pass it just one extension, it works:

          UI.openpanel "Select a zip file.", "",  "*.zip"
          

          But if I pass it a starting folder it fails:

          UI.openpanel "Select a zip file.", "c;/tmp",  "*.zip"
          

          showing '_.zip' in the File Name box

          1. Passing patterns and a starting file separately

          I should be able pass a file name (e.g. the last file the user opened), as well as a set of patterns.

          1. Passing filters.

          The Windows openfile dialog allows you to pass a set of filters which display at the bottom. UI.openfile should have a similar set of patterns.

          #2 and #3 could be implemented with new, optional parameters.

          1. Required file

          Windows Openfile has a setting that required that the user enter a valid, existing file. This would be a nice feature for UI.openpanel.

          Al Hart

          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

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          • Al HartA Offline
            Al Hart
            last edited by

            Bug/new feature request for Sketchup.load

            Sketchup.load does not set the filename or binding properly. errors during loading are not reported, and executaion errors are not reported properly.

            Here is a test file with an error which only occurs during execution.

            rps_test1.rb

            
            printf "rps_test1.rb\n"
            def test1
                    printf xxx
            end
            
            

            When you load it with ruby's load and execute 'test1' you get this error:

            
            Error; #<NameError; c;/tmp/rps_test1.rb;6;in `test1'; undefined local variable or method `xxx' for main;Object>
            c;/devc_2005/rptools/rpt_debug/ruby/rps_test1.rb;6
            
            

            When you load it in Sketchup.load (either the .rb or the compressed .rbs), you get this error message:

            
            
            Error; #<NameError; (eval);11;in `test1'; undefined local variable or method `xxx' for main;Object>
            (eval);11
            
            

            Having the file name and line number for a ruby is very important both when creating a ruby application and when debugging client problems. I have to go to a lot of trouble to work around this bug. 😞

            Assuming that 'eval()' is eventually used by Skethcup.load to load, binding and a file name could be passed to cause errors to be reported properly.

            e.g.: eval(string, TOPLEVEL_BINDING, filename, start_line)

            Al Hart

            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

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            • T Offline
              todd burch
              last edited by

              I haven't read through this post, so some of these might be duplicates. If they are, consider mine a +1.

              • Expose the Surface class.
              • Change the data model for Text so its not a global thing, but an entity thing. That way, each text-related entity can have it own font and other attributes.
              • Expose Dimensions.
              • Fix all the bugs I've reported. Really. 😒
                Thanks, Todd
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              • N Offline
                NewOne
                last edited by

                Sorry if off-topic.
                But... did you guys heard something about Sketchup 7 ruby documentation? What's really new here? Will it appear? When?

                Thank you. 😄

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                • scottliningerS Offline
                  scottlininger
                  last edited by

                  We summarized the new SU7 features in a blog post:

                  Link Preview Image
                  What's New in SketchUp 7

                  Posted by Scott Lininger, SketchUp Team SketchUp 7 contains several improvements to the Ruby API. Here's a quick tour of the best changes. I...

                  favicon

                  (sketchupapi.blogspot.com)

                  I can't give an exact date for the detailed documentation. We're working on it.

                  Thanks,

                  • Scott Lininger
                    SketchUp Software Engineer
                    Have you visited the Ruby API Docs?
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                  • thomthomT Offline
                    thomthom
                    last edited by

                    My suggestion of way of coding: Being able to hook up a debugger. Sorely needed some times.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • N Offline
                      NewOne
                      last edited by

                      To be able to add new menus in SketchUp menu bar.


                      2009-03-10_135226.png

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                      • J Offline
                        jadema
                        last edited by

                        Extend the UI class to support the selection of a directory. Currently you can select files, but there doesn't seem to be a way to select a directory or folder.

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                        • snicoloS Offline
                          snicolo
                          last edited by

                          The New Ruby API documentation is up and running.

                          Take a look at:
                          http://code.google.com/apis/sketchup/docs/index.html

                          enjoy.
                          Simone.

                          Simone Nicolo
                          QA Manager
                          http://www.sketchup.com

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                          • J Offline
                            jadema
                            last edited by

                            How about a method to refresh the SketchUp display when executing long scripts? Today the interface looks like it is frozen when you change focus to another window and then back to SketchUp. The display gets refreshed only when the script completes or a dialog box that requires user input is displayed.

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                            • M Offline
                              Matt666
                              last edited by

                              Hi all!
                              To have possiblity to call a tool by its ID, with function Sketchup.send_action.
                              For example :

                              Sketchup.send_action 21022
                              

                              It works great on PC. On Mac, it returns this bug below in the console :
                              @unknownuser said:

                              Error: #<TypeError: can't convert Fixnum into String>

                              Frenglish at its best !
                              My scripts

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                              • I Offline
                                iceman
                                last edited by

                                Let me add my two cents. I've only been using the API for a couple of days now, and I can see that dimensions aren't accessible from it. This would be very important to me. I can see it's been requested a couple of times already...

                                Thanks for such a great tool.

                                Just thought of another one. Last night I tried to create a script to let me control the camera like you would in a video game: WASD and mouselook. Turns out that key press events are consumed by shortcuts before they can get to a script. Also, you can't copy the shortcut keys, change them temporarily while your tool is running, and then restore them when it's deactivated. A way around this would be nice. I know the walk tool lets you use the arrow keys, but it would be nice to a) be able to change those keys and b) use mouse look at the same time

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @iceman said:

                                  I've only been using the API for a couple of days now, and I can see that dimensions aren't accessible from it.

                                  You can work-around this dimensions_not_being_API_accessible issue...
                                  Make a component-dimension one_unit long and save it
                                  In the script insert it at the first picked point, then transfoem it...
                                  Rotate it to the angle given by the second picked point and scale it in its X to match the distance_between_the_two_points : one_unit
                                  The dimension numbers should change to match, which the ticks and leaders remain fixed.
                                  You could have a third picked point to locate the text and scale it in the Y to suit ?
                                  You could then explode that instance if appropriate...

                                  TIG

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                                  • JClementsJ Offline
                                    JClements
                                    last edited by

                                    If its not going to be part of the core program, then a way to export as a Flash Animations.

                                    A means to use object tweening within a scene or between scenes [ie., apply a name to a group ie., Object1<TweenBegin> in Scene1, and on Scene2 place a copy of that object with a name of Object1<TweenEnd> ]. Any transformations to Ojbect1<TweenEnd> such a scale, position, and rotation would be tweened between Scene1 and Scene2 at whatever frame rate the user designate to the properties of objectname<TeenEnd>.

                                    John | Illustrator | Beaverton, Oregon

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                                    • B Offline
                                      billbell52
                                      last edited by

                                      Maybe I am thinking about this wrong but I think a good idea is to develop a rubygem that exposes the SketchUp Ruby API to a standard ruby install. You can continue to develop the embedded Ruby capability but a lot of existing Ruby capability/code/gems can be put to immediate use. The relieves the pressure to urgently add capability that exists someplace else. For example I may want to couple SketchUp to a RubyOnRails environment. I don't expect you to embed ROR into SketchUp. I would have the capability of doing it on my own if I could access the Ruby API from a standard Ruby install.

                                      Also, as I understand the Sketchup Ruby API is based on 1.8.0. Exposing the Ruby API to an external Ruby environment would allow users to use a more current release.

                                      Does this make any sense?

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                                      • B Offline
                                        buk2noy
                                        last edited by

                                        @daiku said:

                                        This is music to my ears, Scott. Here's another vote for ruby control of dimension objects. CB.

                                        nice post!
                                        ok, how about this my officemate send me a cad file to be SU, problem is when i import them to SU the lines in 2d are not they seem to be.. they are in different axis can SU place it in one axis, ❗

                                        (is this an existing ruby script?
                                        if so kindly send to me) 🤣

                                        seeking for peace of mind

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                                        • T Offline
                                          trottolino
                                          last edited by

                                          @jadema said:

                                          How about a method to refresh the SketchUp display when executing long scripts? Today the interface looks like it is frozen when you change focus to another window and then back to SketchUp. The display gets refreshed only when the script completes or a dialog box that requires user input is displayed.

                                          I'm experiencing the same problem with a routine that generates thousands of faces. The calculation is sometimes very long, but with the screen locked is impossible to understand the percentage of completion and when the calculation will end.
                                          You have found a solution in the meantime?

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                                          • M Offline
                                            mpowell1234567890
                                            last edited by

                                            I have a SketchUp RUBY API Wishlist:

                                            1. A ruby script that coverts multiple lines to 1 whole line.
                                            2. A ruby script that speeds up shadow rendering.
                                            3. A ruby script that ables a follow-me tool to cross multiple lines "For example: a cross using any shape"
                                            4. A ruby script that Measures a volume of a model in Gallons, Liters etc..
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