[Plugin] BezierSpline - v2.2a - 22 Apr 21
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@unknownuser said:
@bentleykfrog said:
cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.
Sorry for my ignorance if this feature already exists.
The feature does not exist in BezierSpline, but you can use the plugin RevertCurve to inverse the direction of the curve.
Fredo
Ahh! awesome, thanks again Fredo6
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Hi Fredo This toolbar is great.My question is that I couldnt find out how to snap x y z axes like hold the shift key down draw line and also hard to snap endpoint when creating or editing curves?
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hi - I had a feature request for the Courbette tool.: can we have an option to specify a uniform division of vertexes over the whole curve while retaining the same control points? or possibly even better, to modify the S value between control points. As far as I have been able to understand, the S value affects the whole curve which causes facets with shallow slopes and over-division with high slopes (see image). Trying to up the S value to compensate for the faceting then simultaneously overpopulates higher slopes with far too many vertexes. This tool is very intuitive and great to work with, however I find myself attempting workarounds to create a more uniform distribution.
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@function said:
hi - I had a feature request for the Courbette tool.: can we have an option to specify a uniform division of vertexes over the whole curve while retaining the same control points? or possibly even better, to modify the S value between control points. As far as I have been able to understand, the S value affects the whole curve which causes facets with shallow slopes and over-division with high slopes (see image). Trying to up the S value to compensate for the faceting then simultaneously overpopulates higher slopes with far too many vertexes. This tool is very intuitive and great to work with, however I find myself attempting workarounds to create a more uniform distribution.
If the plugin created equal divisions, then it would adjust on the minimum ones, which would make the curve divided into a possibly big number of segments (in your exmaple you would have probably over 100).
I think the best is that you resample the curve (or portions of the curve) with Polyline Divider or Polyline Segmentor (also included in BezierSpline) in order to have even segmentation and better control the result depending on the situation.
Fredo
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thanks for the quick response
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i have a probleme, I have install this version an still impossible to edit polylign. help !
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Was the polyline created with this plugin?
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thanks
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yes, i draw it with the plugin,...and sketchup pro ! i have XP PRO and an old PC, may be my config is too old . I will try with an old version of sketchup ! thanks for the response !
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Once you've drawn your polyline and finished it, right click on it and choose Edit Polyline. Then you should be able to move the points of the line around. If you can't do this, please describe what part of it you can't do.
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New feature Suggestion
Dear Fredo
Do you think it would be useful/possible to have bezierspline incorporate a function to blend 2 bsplines by curvature/tangents in the same way that the "blend" command in rhino does?
currently it's possible to do it manually by placing construction lines along the end segments of each bspline to simulate tangent guides, so i'm assuming it could be automated?
Cheers,
Joel
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Hey Joel
Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)
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@unknownuser said:
Hey Joel
Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)
Jeff and Joel,
Very good idea. I will do something in a frefresh of BezierSpline.
Fredo
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nice! i'm glad you're into the idea.
i think it will be great and i'm sure a bunch of other people will be into it once they see what it does. -
Sounds like a great addition to an excellent tool! Good idea, guys.
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More is the friend of Better!
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Sweeeet. fredo responded to my post! im a little starstruck now...
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it's impossible for me to edit polylign....
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NEW FEATURE SUGGESTION: "MEAN CURVE"
Hi again Fredo
I know it hasn't been long since my last feature suggestion ("blend curve by bezier"), but here's another one you might be interested in:
The "mean curve" command in Rhino creates an intermediate or "average" curve between two existing curves, which is especially useful for adding detail to contour maps and such. Is it possible for Bezierspline to do the same?
I have attached an image showing how I imagine it would be done manually; i.e. draw connecting lines linking corresponding vertices on the two original curves, then drawing a third curve linking all the midpoints of those connecting lines to create an "average" curve.
What do you reckon? The added advantage of Bezierspline automating this is that the generated curve would be an editable bspline as well. Does anyone else think this is a good idea?
Cheers,
Joel
![Drawing an "average" curve manually](/uploads/imported_attachments/aud3_MeanCurve.jpg "Drawing an "average" curve manually")
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merci fredo!!!!!
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