[Plugin] BezierSpline - v2.2a - 22 Apr 21
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@thomthom said:
@scott m said:
@gaieus said:
efw? I have never seen that. Maybe try to rename it to rb (or rbs)?
Also, Bezier Spline may need to be enabled under Window > Preferences > Extensions (and then you find a whole toolbar for it under View > Toolbars)If you go to the download link clik on save it will show the file type as a EFW file. When I save it too my desk top it is a EFW file. I then clck on send too zip folder.Then extract all into plugin folder. It showes up in this folder as a EFW file type.Am I doing something wrong.
When you click the "BezierSpline 1.4 - 02 Sep 10.zip" link you get an .eft file?
That is odd. Are you using some download manager that might be interfering?
When I click I get the expected "BezierSpline 1.4 - 02 Sep 10.zip" file...
When I clik on the download link this is what I see.
File Download
Do you want to open or save
Name:BezierSpline 1[1].4-02 Sep 10.1.321C02.efw
type:unknown File Type,108MB
From: forums,sketchucation.com -
@scott m said:
Name:BezierSpline 1[1].4-02 Sep 10.1.321C02.efw
type:unknown File Type,108MB108MB! That is just wrong. You either got a download manager interfering, or a virus/malware. Something is not right there.
Can you try with a different browser? Or from a different machine? -
Here's what I found in regard to EFW files:
http://knightknetwork.com/2008/01/31/fix-your-efw-file-problems/
http://discuss.extremetech.com/forums/thread/1004400807.aspx -
@thomthom said:
Here's what I found in regard to EFW files:
http://knightknetwork.com/2008/01/31/fix-your-efw-file-problems/
http://discuss.extremetech.com/forums/thread/1004400807.aspx
Thanks went to the first link and fixed the problem it was my ca settings every thing worked this time thanks again -
NEW RELEASE 07 Nov 2010
This release mainly fixes a performance issue with the contextual menu in models having a huge number of elements, whether you use BezierSpline or not (see discussion at http://forums.sketchucation.com/viewtopic.php?f=180&t=31788#p280335).
Download new release at [url=http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&p=100509#p100509:2ep6sbf2]main post[/url:2ep6sbf2]
Fredo
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Thank you Fredo, Thank you, thank you, thank you.....
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@oxer said:
Hi Fredo!
Thanks for the plugin, i have introduced the spanish language to the BezierSpline v1.4 - 07 Nov10, i upload it here for share with all users.Oxer,
I have published an update with the Spanish translation integrated.
see main postCould please edit the previous post and remove the attachment (actually, there are some issues with the files you posted).
Thanks
Fredo
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NEW RELEASE 1.4e - 10 Nov 2010
This release just integrates a Spanish translation kindly provided by Oxer
Download new release at main post
Fredo
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Hi Fredo!
Thanks for the plugin, i have introduced the spanish language to the BezierSpline v1.4 - 07 Nov10. -
Thank for your sharing.Great work.
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thankssssss
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Thank you very much for this.
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Fredo6,Thank You very much!
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Thank you very much!
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HThe link for this [Plugin]is not working, is there a reason for this? I would realy like to try the bezier tool.
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Hi aswas,
The link does work for me. What do you see in place of the download link to the zip archive under that big, yellow, download label?
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Hi Fredo
I have 1.4e - 10 Nov 2010 installed, but I still experience the context handler to lag on larger models.Example: ~92.000 entities:
### Context Handler ### bezierspline_main.rb:2465:in
load_all_menus' [...] bezierspline.rb:50
3.013 seconds` -
@thomthom said:
Hi Fredo
I have 1.4e - 10 Nov 2010 installed, but I still experience the context handler to lag on larger models.Example: ~92.000 entities:
### Context Handler ### bezierspline_main.rb:2465:in
load_all_menus' [...] bezierspline.rb:50
3.013 seconds`I guess these are 92000 entities at first level, which is normally seldom, since most co,plex model tend to be structured with components.
Then, yes, BezierSpline cycles through it to find a curve which is of type BezierSpline.I'll see what I can do
Fredo
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It was on a selection inside a component or group.
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Hi Fredo,
I love your Bezier plugin - it's a really great help. There's one thing though: is there any way to constrain the direction by which you can move the control points of the curve?
For example, if I want to move a point vertically, it's really tricky: I have to draw a vertical line, then try and move the control point to the top of that line, although even then it doesn't work properly because it doesn't snap.
If there was a way to constrain it (like you do normally, by pressing shift to constrain it to the blue axis), that would be a major, major help. Is there any way to incoroporate this into the plugin?
Thanks once again for all you hard work.
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