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Stonehenge Revisited
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Hi all,
Some of you may remeber my Stonehenge project from some months ago. We had a lot of fun with it at the time.
It has recently been rejected by Google for inclusion in the Buildings layer of GE because it's "too complex." My question is: is there a method or script that can reduce the poly-count of organic models/objects? Or do I need to just do ths by hand?
I used Subdivide/Smooth t build the stones in the first place. They look OK but have a lot of faces.
Thanks for any ideas,
Tom -
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Thanks, Pilou,
I tried the Ruby on a couple of the stones in the model and it looks like it will work pretty well. I may have to experiment a bit to get it just right.
Thanks again,
Tom
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