Stonehenge Revisited
-
Hi all,
Some of you may remeber my Stonehenge project from some months ago. We had a lot of fun with it at the time.
It has recently been rejected by Google for inclusion in the Buildings layer of GE because it's "too complex." My question is: is there a method or script that can reduce the poly-count of organic models/objects? Or do I need to just do ths by hand?
I used Subdivide/Smooth t build the stones in the first place. They look OK but have a lot of faces.
Thanks for any ideas,
Tom -
-
Thanks, Pilou,
I tried the Ruby on a couple of the stones in the model and it looks like it will work pretty well. I may have to experiment a bit to get it just right.
Thanks again,
Tom
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement

