Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
π« Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
Stonehenge Revisited
-
Hi all,
Some of you may remeber my Stonehenge project from some months ago. We had a lot of fun with it at the time.
It has recently been rejected by Google for inclusion in the Buildings layer of GE because it's "too complex." My question is: is there a method or script that can reduce the poly-count of organic models/objects? Or do I need to just do ths by hand?
I used Subdivide/Smooth t build the stones in the first place. They look OK but have a lot of faces.
Thanks for any ideas,
Tom -
-
Thanks, Pilou,
I tried the Ruby on a couple of the stones in the model and it looks like it will work pretty well. I may have to experiment a bit to get it just right.
Thanks again,
Tom
Advertisement

