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    Stonehenge Revisited

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    • T Offline
      twharvey
      last edited by

      Hi all,

      Some of you may remeber my Stonehenge project from some months ago. We had a lot of fun with it at the time.

      It has recently been rejected by Google for inclusion in the Buildings layer of GE because it's "too complex." My question is: is there a method or script that can reduce the poly-count of organic models/objects? Or do I need to just do ths by hand?

      I used Subdivide/Smooth t build the stones in the first place. They look OK but have a lot of faces.

      Thanks for any ideas,
      Tom

      Tom

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      • pilouP Offline
        pilou
        last edited by

        Maybe with this? πŸ˜‰
        I believe that take a lot of time to calculate ❗


        polyreduce.rb

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • T Offline
          twharvey
          last edited by

          Thanks, Pilou,

          I tried the Ruby on a couple of the stones in the model and it looks like it will work pretty well. I may have to experiment a bit to get it just right.

          Thanks again,
          Tom

          Tom

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