Pan and Orbit are FREAKING OUT!
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Hello!
This may me a silly question, but I couldn't find anything on it in the forums. Every once and a while, my pan and orbit (done by using button 3 on my mouse) tend to freak out. The zoom does this sometimes too. I will pan or zoom and instead of gradually moving, it'll go way fast. Any suggestions on how to control this?? It tends to get quite annoying!
Thanks a bunch!
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Yeah, I think basically the way the zoom works on the scroll wheel is that it's relative to the object your mouse is hovering over. So if you're really far from the object your zoom will go faster, if you're close the increments are smaller. Usually you don't notice, but say you're working on a window and one of the frame pieces is missing. Well, naturally you are already pretty close to the model but you hover your mouse over the sliver of window frame that's missing and zoom in to get a better view. NO!!!!! I just zoomed like 30'! (do I sound bitter? )
Basically the issue is that since you're hovering over nothing SU assumes you want to zoom really fast. So in that situation what you want to do is hover over the adjacent glass or building zoom in and then pan down a bit to home in on the area you're working on.
As for panning freaking out, I'm not sure. I don't think I've had that problem before but it could be a similar issue.
-Brodie
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Brodies hit the nail on the head.
Personally i consider it a bit of a bug, especially when you start editing groups with the rest of the model hidden. Your screen seems ot be flying al over the place sometimes.
Some sort of object dependant zooming/panning/orbiting would be cool.
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Yeah, I'd agree with that, there must be a better way. It's been a long time since I've used other modelers so I don't recall how they work but I don't think they suffer the same problem. Where I really run into this issue is in wireframe mode. I'd use it more often but you it's nigh impossible to do detail work in as your mouse has to hover over that 1 pixel wide line to zoom into it. I'm constantly zooming past the area I want.
I do work in AutoCAD a lot though, who's zoom is much better. Be nice to see that fixed for workability purposes. One way to make the whole process a bit faster w/o having to soup up performance by the SU crew.
-Brodie
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I wonder if they could work it so that orbiting and zooming was relative to the centre point of the component/group your editing? Id imagine thatd give you an easier way of working.
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it may be useful sometimes. but especially for detail work it is essential that SketchUp zooms to the centre of attention (curser position).
I think if you are used to it, it works pretty well. it is quite difficult for new users though. nobody told me to hover over the object of desire. so I always wondered over the strange behavour, until I understood the system behind it.
but imagine it would allways zoom to the centre of the selected group and you want to zoom to one corner, it simply wouldn't work right.
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I didnt mean it as in actually zooming in to the centre of the object, i was thinking more along the lines off 'theres the centre of the group, the user probably doesnt want to zoom 30 ft behind that' sort of reasoning.
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Try a different mouse? I find that if I use my Mac mouse (is it mighty or super mouse?) The scroll will begin to go and go and unless I hit zoom extents I will be in the next county before I know it (digitally speaking).
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I find even the zooming is inconsistent sometimes I am turning turning turning and the object is getting bigger by 0.000001% at a time. Other times I turn the mouse wheel once and zooooooommmmmm I am 300 meters behind the object.
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I think this solely depends on where your cursor is hovering above. try to look where it actually points at, when it goes very slow again or when it is very fast.
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Yes, plot-aris seems to be right ! After many experiences on this fact during my works, the zoom is completely dependant on where is the cursor !
When you're too far from your model and you point on a empty space with the cursor, the zoom is too slow...point on a part of your model and is getting faster.
When you're closer to your model, if you point on a empty space with the cursor, the zoom goes too fast and the "camera" goes behind your object...still pointing on your model and the zoom will be slower until the camera goes behind it !But that's right, it's a little boring sometimes when you're working on small parts of a big model, or in wireframe mode !!
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