Model from sketch with sketchUp and render ;)
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Good render. However I see a faint reflection on the concrete wall. Thats not possible in real life.
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Nice process though the step before the escalator is a bit odd.
@chango
Polished concrete has very nice reflections. Though typically it's the floor that's polished. -
That reminds me of the tate modern a bit.
Cool to see the progression from sketch to render btw
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Very clean and nice render!
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I like your sketch better!... the scale and it's quality got lost in the modelling. Maybe your camera angle and zoom should follow the sketch.
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nice sketch, i love it
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nice material on the glass door
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many thanks all of you
cheeersssssssss
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Cool progression from sketch to render. It's so true that with all of our technology, sometimes it's the sketch that is the best. Of course, a sketch can make things look better than they really can be. I'd love to see a render with the point of view and field of view of the sketch.
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The render is really nice with exceptional lighting. Nice job.
Scott
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thanks all
anh this is the new modify
cheeerssss
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this image has a very strong, cold character about it. a glossy reflective ceiling? I have never seen that. interesting!
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Nguyen, the escalator travelator raises some questions in my mind. Is that your creation or an existing product? Something tells me you would want the shortest possible side railing after the platform disappears into the ground. You want to be able to disperse people in many directions as soon as possible. If you have an aged or infirm person in front of you you would want to be able to step around them so people do not pile up in a big stack if someone is slow or falls. The long side extensions create a trap.
As to the shiny concrete, local grocery stores here have been overhauling the look of older stores in order to compete. First no one does it, then one store with extra cash makes the investment, then other stores are forced to follow. A trend I have noticed is to scrap all the dirty linoleum tile and then stain and polish the concrete. Not only does it look better, but it may be more sanitary and easier to clean as well.
It is easy to do on the flat, but I don't know how hard it might be to do on vertical surfaces. It would be a hell of a job to do manually.
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Very nice work, especially that last render- I love the cold light; as Remus said earlier it's very reminiscent of Herzog & de Meuron's Tate Modern or at least it portrays very well the use and feel of concrete and hard materials combined with fluorescent strip lighting. Only criticisms would be that it'd be good to see a few more people dotted around just to make it look a bit more popular and you should reduce the scale of that texture on the concrete columns and beams about 50%- it looks like spray-on foam fire proofing at the moment.
I'm curious- what render engines did you use? Irradiance Map primary with Deterministic Quasi-Monte Carlo secondary? The results are excellent but the render time seems very long- perhaps the culprit is the glass doors if they are double-sided with "genuine" refraction? I workaround this by using a zero refraction glass material for the front and back faces of glass and a separate dark green zero refraction glass material for the edges- the results aren't as accurate as yours, but it decreases the render times enormously.
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