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    Model from sketch with sketchUp and render ;)

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    • R Offline
      rufy
      last edited by

      nice sketch, i love it πŸ‘ πŸ‘ πŸ‘

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      • R Offline
        rufy
        last edited by

        nice material on the glass door

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        • C Offline
          chango70
          last edited by

          @cheffey said:

          Nice process though the step before the escalator is a bit odd.
          @chango
          Polished concrete has very nice reflections. Though typically it's the floor that's polished.

          Yes ofcourse! DOH!

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          • H Offline
            huyvuvn
            last edited by

            many thanks all of you

            cheeersssssssss 😍

            happiness on the way, not in the destination.

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            • S Offline
              SchreiberBike
              last edited by

              Cool progression from sketch to render. It's so true that with all of our technology, sometimes it's the sketch that is the best. Of course, a sketch can make things look better than they really can be. I'd love to see a render with the point of view and field of view of the sketch.

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              • S Offline
                ScottPara
                last edited by

                The render is really nice with exceptional lighting. Nice job.

                Scott

                Love the fact that some HATE my avatar.....

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                • H Offline
                  huyvuvn
                  last edited by

                  thanks all πŸ˜„

                  anh this is the new modify πŸ˜‰

                  http://img393.imageshack.us/img393/5353/ren5hc6.jpg

                  cheeerssss

                  happiness on the way, not in the destination.

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                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    this image has a very strong, cold character about it. a glossy reflective ceiling? I have never seen that. interesting!

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                    • R Offline
                      Roger
                      last edited by

                      Nguyen, the escalator travelator raises some questions in my mind. Is that your creation or an existing product? Something tells me you would want the shortest possible side railing after the platform disappears into the ground. You want to be able to disperse people in many directions as soon as possible. If you have an aged or infirm person in front of you you would want to be able to step around them so people do not pile up in a big stack if someone is slow or falls. The long side extensions create a trap.

                      As to the shiny concrete, local grocery stores here have been overhauling the look of older stores in order to compete. First no one does it, then one store with extra cash makes the investment, then other stores are forced to follow. A trend I have noticed is to scrap all the dirty linoleum tile and then stain and polish the concrete. Not only does it look better, but it may be more sanitary and easier to clean as well.

                      It is easy to do on the flat, but I don't know how hard it might be to do on vertical surfaces. It would be a hell of a job to do manually.

                      http://www.azcreative.com

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                      • J Offline
                        Jackson
                        last edited by

                        Very nice work, especially that last render- I love the cold light; as Remus said earlier it's very reminiscent of Herzog & de Meuron's Tate Modern or at least it portrays very well the use and feel of concrete and hard materials combined with fluorescent strip lighting. Only criticisms would be that it'd be good to see a few more people dotted around just to make it look a bit more popular and you should reduce the scale of that texture on the concrete columns and beams about 50%- it looks like spray-on foam fire proofing at the moment.

                        I'm curious- what render engines did you use? Irradiance Map primary with Deterministic Quasi-Monte Carlo secondary? The results are excellent but the render time seems very long- perhaps the culprit is the glass doors if they are double-sided with "genuine" refraction? I workaround this by using a zero refraction glass material for the front and back faces of glass and a separate dark green zero refraction glass material for the edges- the results aren't as accurate as yours, but it decreases the render times enormously.Table 1.jpg

                        Jackson

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