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    Model from sketch with sketchUp and render ;)

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    • S Offline
      sepo
      last edited by

      Why do you have step at the bottom of the travelator?

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      • C Offline
        chango70
        last edited by

        Good render. However I see a faint reflection on the concrete wall. Thats not possible in real life.

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        • C Offline
          cheffey
          last edited by

          Nice process though the step before the escalator is a bit odd.
          @chango
          Polished concrete has very nice reflections. Though typically it's the floor that's polished.

          BROSRลŒMAN BRร„UN

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          • R Offline
            remus
            last edited by

            That reminds me of the tate modern a bit.

            Cool to see the progression from sketch to render btw ๐Ÿ‘

            http://remusrendering.wordpress.com/

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            • H Offline
              Huggkruka
              last edited by

              Very clean and nice render!

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              • S Offline
                spadestick
                last edited by

                I like your sketch better!... the scale and it's quality got lost in the modelling. Maybe your camera angle and zoom should follow the sketch.

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                • R Offline
                  rufy
                  last edited by

                  nice sketch, i love it ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

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                  • R Offline
                    rufy
                    last edited by

                    nice material on the glass door

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                    • C Offline
                      chango70
                      last edited by

                      @cheffey said:

                      Nice process though the step before the escalator is a bit odd.
                      @chango
                      Polished concrete has very nice reflections. Though typically it's the floor that's polished.

                      Yes ofcourse! DOH!

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                      • H Offline
                        huyvuvn
                        last edited by

                        many thanks all of you

                        cheeersssssssss ๐Ÿ˜

                        happiness on the way, not in the destination.

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                        • S Offline
                          SchreiberBike
                          last edited by

                          Cool progression from sketch to render. It's so true that with all of our technology, sometimes it's the sketch that is the best. Of course, a sketch can make things look better than they really can be. I'd love to see a render with the point of view and field of view of the sketch.

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                          • S Offline
                            ScottPara
                            last edited by

                            The render is really nice with exceptional lighting. Nice job.

                            Scott

                            Love the fact that some HATE my avatar.....

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                            • H Offline
                              huyvuvn
                              last edited by

                              thanks all ๐Ÿ˜„

                              anh this is the new modify ๐Ÿ˜‰

                              http://img393.imageshack.us/img393/5353/ren5hc6.jpg

                              cheeerssss

                              happiness on the way, not in the destination.

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                              • plot-parisP Offline
                                plot-paris
                                last edited by

                                this image has a very strong, cold character about it. a glossy reflective ceiling? I have never seen that. interesting!

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                                • R Offline
                                  Roger
                                  last edited by

                                  Nguyen, the escalator travelator raises some questions in my mind. Is that your creation or an existing product? Something tells me you would want the shortest possible side railing after the platform disappears into the ground. You want to be able to disperse people in many directions as soon as possible. If you have an aged or infirm person in front of you you would want to be able to step around them so people do not pile up in a big stack if someone is slow or falls. The long side extensions create a trap.

                                  As to the shiny concrete, local grocery stores here have been overhauling the look of older stores in order to compete. First no one does it, then one store with extra cash makes the investment, then other stores are forced to follow. A trend I have noticed is to scrap all the dirty linoleum tile and then stain and polish the concrete. Not only does it look better, but it may be more sanitary and easier to clean as well.

                                  It is easy to do on the flat, but I don't know how hard it might be to do on vertical surfaces. It would be a hell of a job to do manually.

                                  http://www.azcreative.com

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                                  • J Offline
                                    Jackson
                                    last edited by

                                    Very nice work, especially that last render- I love the cold light; as Remus said earlier it's very reminiscent of Herzog & de Meuron's Tate Modern or at least it portrays very well the use and feel of concrete and hard materials combined with fluorescent strip lighting. Only criticisms would be that it'd be good to see a few more people dotted around just to make it look a bit more popular and you should reduce the scale of that texture on the concrete columns and beams about 50%- it looks like spray-on foam fire proofing at the moment.

                                    I'm curious- what render engines did you use? Irradiance Map primary with Deterministic Quasi-Monte Carlo secondary? The results are excellent but the render time seems very long- perhaps the culprit is the glass doors if they are double-sided with "genuine" refraction? I workaround this by using a zero refraction glass material for the front and back faces of glass and a separate dark green zero refraction glass material for the edges- the results aren't as accurate as yours, but it decreases the render times enormously.Table 1.jpg

                                    Jackson

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