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    Roller Coaster Thrill Ride [For Solo]

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    • K Offline
      kwistenbiebel
      last edited by kwistenbiebel

      Hi SU'ppers,

      This one was a request by Solo: making a roller coaster Thrill Ride.
      To animate the camera I used SU-Animate.
      I hope you like the animation.

      Render time: 75 seconds per frame.
      Music: shameboy-Rechoque

      http://www.vimeo.com/1754943
      [flash=640,512:2au6f6or]http://vimeo.com/moogaloop.swf?clip_id=1754943&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1[/flash:2au6f6or]

      (Youtube link: http://www.youtube.com/watch?v=UztTNiocxVQ&fmt=18)

      .

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      • soloS Offline
        solo
        last edited by

        Weeee!!

        That was pretty cool actually, effective too.

        The only observation I have that would make that perfect is if you had the blur option between frames which would make the ride smoother and avoid the patterning of the support bars.

        Otherwise it's awesome. (music works too0

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • K Offline
          kwistenbiebel
          last edited by

          @solo said:

          Weeee!!

          That was pretty cool actually, effective too.

          The only observation I have that would make that perfect is if you had the blur option between frames which would make the ride smoother and avoid the patterning of the support bars.

          Otherwise it's awesome. (music works too0

          Thanks. Making the animation smoother by using a 'point blur' frame blending causes strange artefacts in this case because of the fast motion changes.
          Best solution would be to render it at a higher frame rate but I couldn't find the patience.This one rendered over night (335 frames).

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          • A Offline
            AndriyG81
            last edited by

            very nice looking video. It could benefit from more frames. I always wanted to make one of those roller coaster videos but never got around to it. I was hoping to see a big sudden drop 😉

            Thank you for sharing.

            http://andriyg.com

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            • pbacotP Offline
              pbacot
              last edited by

              Great video, especially for SU. I guess you can't vary the speed, as discussed. Some stalling, swooping, and lurching would add drama. Cool intro. Now what are we going to dare him to do?

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • R Offline
                rv1974
                last edited by

                After watching this:
                http://vimeo.com/1654340?oct-39
                you'll understand there's a lot room for improvement)
                NB! Action begins on 2.30 min.

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  lol. That's neat. 💚

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    @rv1974 said:

                    After watching this:
                    http://vimeo.com/1654340?oct-39
                    you'll understand there's a lot room for improvement)
                    NB! Action begins on 2.30 min.

                    👍 😎 These guys are nuts.

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      @pbacot said:

                      Great video, especially for SU. I guess you can't vary the speed, as discussed. Some stalling, swooping, and lurching would add drama. Cool intro. Now what are we going to dare him to do?

                      Sketchyphysics could take care of natural slowdowns and speed ups by gravity....If only ...

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                      • B Offline
                        bubbalove
                        last edited by

                        I would think that the camera would be a little higher since the wheels connect to those 2 side posts, right? Then you might not get those "strange artifacts" as much... I don't know! Cool ass video though...

                        "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                        • P Offline
                          princedragoncok
                          last edited by

                          Considering this is sketchup it really is cool. Thumbs up 👍

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                          • FrederikF Offline
                            Frederik
                            last edited by

                            Can't add anything to what already have been said... 😉
                            Well done, Chris..!! 👍

                            Cheers
                            Kim Frederik

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              Thanks guys.
                              I am sure this can be taken to a higher level: better camera path,higher framerate,some extra props on the scene etc..
                              For me this was more about "can I do a roller coaster?" than making a perfect animation.
                              It's fun to try things you haven't seen done by others using a Sketchup/render engine combo and it's a great way to learn new things.

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                              • A Offline
                                Aernoud
                                last edited by

                                Looks really good!! Love the way trough nature.. nice background 😉

                                Currently SU project:

                                • Metroid Prime large leviathan (own design)
                                • Metroid prime plasma turret (own design)
                                • Metroid prime Armour clubber (own design)
                                • The Minas Tirith project
                                • Mobile phone (own design)
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                                • romboutR Offline
                                  rombout
                                  last edited by

                                  perhaps if you use depth of field in your render app you could get a bit of motion speed... in which app is this made? if the render app spits out seperate images you could also try and run it through a batch in photoshop with motion blur applied

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                                  • romboutR Offline
                                    rombout
                                    last edited by

                                    here i made an example... it wasnt motion but radial blur i used 10%. you can make a batch where you can deside how much the blur will be. will take a lot of time but i think the sequence will look a bit more realistic


                                    radialblur_zoom10%.jpg


                                    radialblur_zoom10%_2.jpg

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