Hypershot Again
-
Hey thees are Outstanding renders. i was hoping if maybe you could render this one car i modeled in sketchup. If you can you can find it here http://sketchup.google.com/3dwarehouse/details?mid=9568ca63100ecdf3a29669b422172fd7
-
I might have a shot at that if you don't mind.
-
sure
-
-
Lovely looking renders Stefan! Why must you beat me to do the render?
Anyway, would you mind if I still have a shot at it?
-
Those are just awsome. i think ima get hypershot. anywhere where i can download it?
-
Hi Jacob! I think Ray is waiting for your shots too! SHOT!
Ray, this it's the site where you can download a trial: http://www.bunkspeed.com/hypershot/index.html
You should download the mustang model with all the materials, then save it, and used them on your cars!
Good Luck! -
-
Jet Blaster Stefang,
Bring it, and yeah, that looks all a lot like kicking cool plastic.
As you appear to be doing a good amount of scratching around with said Hyperactiveshot, was wondering if you might pass me a bit of info.
Was wondering if this Jack application has the capacity to export an alpha channel?
That being and alpha mat of the object...
Oh, so very interesting... What a deal...
It would appear that mostly it's about objects against big digital images -- HDRI environments? I think that's the Jack bird name of said Jack.. -- or plain gray fields... or voids... or black... like when I dream.. or rather between dreams.
Also, what about the interface and/or tools for assigning uv maps? Is that part of this Jack deal, and if so is it user "let's get it on" friendlly?
Any insight is all good, so pour a tall one and dream...
Durant "five is not three" Hapke
-
Dear Durant, I have a big problem when I try to understand your English, but I'm happy, because now, you will struggle yourself to understand mine
First of all, it's the most friendly program that I used so far...all you have to do is to open one model(lot's of formats here), and....done! If you seat back at this point, you will definitely get something on the screen. But, the most important thing, is to have good models (detailed), and good materials. The program came with his own library with basic materials like wood, glass, metals, paint, plastic, velvet,etc. You can apply your own textures, creating an "general" type of material, but you have to map some textures in other program( sketchup or other), before bringing the object In hypershot. Then you can shift, tile the texture, you can use bump( better with normal maps), specular maps, and yes, it has alpha channel,but I don't use it so far...I guess it's working, because there are some "meshes" in the library. And yes, you have "including alpha channel" when you render.
It's a "product render" program first of all, and you can use not only HDRI in the background. Simple jpeg's will do the job. And the object, still looking like it's seating on your background image!
If you didn't check the home page of this program, check this link( for video tutorials) and you will find things that my English didn't let me to express myself.
http://www.bunkspeed.com/hypershot/tutorials/
Cheers,
Stefan -
Brother Stefanq,
Way to bring it, I'll have a Jack bird look around that action.
Your understood loud and clear.
Durant "hazy lazy glaze" Hapke
-
Oh and Durant, It's not possible to assign UV Maps within Hypershot. You need to do this in the modeller.
Brother Durant, Those Jack UV Maps... Just no can do in Hyperactiveshot... Gotta do it in your Dreamworld Modeller...
Whatever's easiest for you to understand
-
I finally got a real chance to play around with this magnificent program... too bad it doesn't work all that much for archviz... oh well... maybe someday!
[edit] I got this model from 3d warehouse...
-
Yes, it's great! But I have a problem too; most of my work it's about furniture, and basically, I work allot with interior scenes....and beside that, I have v-ray But it's funny , amazing, easy to use.
Have fun!
Advertisement